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	<title>Comments on: Woot!  Go Alphaville Herald.  Now get to work!</title>
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	<description>Always Fairly Unbalanced</description>
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		<title>By: Kale</title>
		<link>http://alphavilleherald.com/2003/11/woot_go_alphavi.html/comment-page-1#comment-55667</link>
		<dc:creator>Kale</dc:creator>
		<pubDate>Thu, 06 Nov 2003 18:58:11 +0000</pubDate>
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		<description>Yeah, these are kind, inspiring comments indeed, and I too should express my gratitude that someone appreciates the mission here, and a show of support for a project in its infancy. If these ideas interest you, please bear with us as we try to get up, off and running full force. Which brings me to the following (for those of you not in the know on how the economic&#039;s editor prods his fellow legal editor):

Urizenus&#039;s &quot;now get to work&quot; is directed at one Candace M. Bolter, aka Kale, fatigued grad student and purported legal editor who may seem MIA, but indeed is working to set off on a journey that canvasses some legal issues in the rather odd and insular realm of virtual communities. One of my key concerns is that these virtual worlds have potential impact beyond the game, yet mechanisms to deal with some of the real life issues (e.g., claims made in the virtual space that harms (crimes) have been done/are about to be done to third parties in real life) either aren&#039;t in place or worse perhaps, the owners of games like TSO may not have an interest in following through with reporting knowledge of claims they&#039;ve received from gamers that may have serious real life (legal) implications. We all have a legitimate claim to privacy within the virtual world, but we also (I presume) care about what&#039;s happening on the other side (i.e., the real world). It&#039;s a tricky thing to draw the boundries between retaining privacy and not ignoring blatant potential harms/crimes that are taking place outside our safe little virtual nest. What to do? Do (many) people really care? What legal issues pertaining to these virtual games interest you the most? Let me know! I have a couple items that interest *me* in the works, but I&#039;d really like to know what might be on any number of our readers&#039; minds.
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		<content:encoded><![CDATA[<p>Yeah, these are kind, inspiring comments indeed, and I too should express my gratitude that someone appreciates the mission here, and a show of support for a project in its infancy. If these ideas interest you, please bear with us as we try to get up, off and running full force. Which brings me to the following (for those of you not in the know on how the economic&#8217;s editor prods his fellow legal editor):</p>
<p>Urizenus&#8217;s &#8220;now get to work&#8221; is directed at one Candace M. Bolter, aka Kale, fatigued grad student and purported legal editor who may seem MIA, but indeed is working to set off on a journey that canvasses some legal issues in the rather odd and insular realm of virtual communities. One of my key concerns is that these virtual worlds have potential impact beyond the game, yet mechanisms to deal with some of the real life issues (e.g., claims made in the virtual space that harms (crimes) have been done/are about to be done to third parties in real life) either aren&#8217;t in place or worse perhaps, the owners of games like TSO may not have an interest in following through with reporting knowledge of claims they&#8217;ve received from gamers that may have serious real life (legal) implications. We all have a legitimate claim to privacy within the virtual world, but we also (I presume) care about what&#8217;s happening on the other side (i.e., the real world). It&#8217;s a tricky thing to draw the boundries between retaining privacy and not ignoring blatant potential harms/crimes that are taking place outside our safe little virtual nest. What to do? Do (many) people really care? What legal issues pertaining to these virtual games interest you the most? Let me know! I have a couple items that interest *me* in the works, but I&#8217;d really like to know what might be on any number of our readers&#8217; minds.</p>
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