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	<title>Comments on: Diary of a Newbie, part 2</title>
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	<link>http://alphavilleherald.com/2004/03/diary_of_a_newb.html</link>
	<description>Always Fairly Unbalanced</description>
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		<title>By: AnferTuto</title>
		<link>http://alphavilleherald.com/2004/03/diary_of_a_newb.html/comment-page-1#comment-52907</link>
		<dc:creator>AnferTuto</dc:creator>
		<pubDate>Fri, 27 Jul 2007 12:02:55 +0000</pubDate>
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		<description>Hola faretaste
mekodinosad

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		<content:encoded><![CDATA[<p>Hola faretaste<br />
mekodinosad</p>
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	<item>
		<title>By: m. tovar</title>
		<link>http://alphavilleherald.com/2004/03/diary_of_a_newb.html/comment-page-1#comment-52906</link>
		<dc:creator>m. tovar</dc:creator>
		<pubDate>Sun, 07 Mar 2004 20:21:41 +0000</pubDate>
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		<description>i think i need to clarify.

when i mention the gray promises in the interface, i am not really addressing the subtext of the rating discussion although i grant you it has a place.

i am saying that interface design is a conscious decision and that the possible trajectories and behaviors exist because they were not deleted. that is not a subtext-of-game.  that is an intention.

i also question the &quot;non-violent&quot; nature of the game. it is not openly violent in the sense of permitting users to blow away objects and players, that&#039;s true. but sims has its own hammer.
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		<content:encoded><![CDATA[<p>i think i need to clarify.</p>
<p>when i mention the gray promises in the interface, i am not really addressing the subtext of the rating discussion although i grant you it has a place.</p>
<p>i am saying that interface design is a conscious decision and that the possible trajectories and behaviors exist because they were not deleted. that is not a subtext-of-game.  that is an intention.</p>
<p>i also question the &#8220;non-violent&#8221; nature of the game. it is not openly violent in the sense of permitting users to blow away objects and players, that&#8217;s true. but sims has its own hammer.</p>
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		<title>By: Banshee</title>
		<link>http://alphavilleherald.com/2004/03/diary_of_a_newb.html/comment-page-1#comment-52905</link>
		<dc:creator>Banshee</dc:creator>
		<pubDate>Sun, 07 Mar 2004 11:20:26 +0000</pubDate>
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		<description>&quot;if a user can do something while online, it is there because the interface engineering made such a thing possible. it is in light of this that i find the discussion of violence, sex, and other gray behaviors in sims-online so interesting. these gray promises are there because ea made them possible in the sims-online interface. no one has really spoken to that, and that is predictable.&quot;

Well, I think people have spoken around this issue ... it is a subtext of the discussion about the game rating, for ex.

&quot;sims-online appears to have been designed by, and for, stereotypical boys.&quot;

Interesting however that it is reported that something like 60-65% of users are women, probably due to the non-violent nature of the game as well as other things.  If I had to guess, I would say that the project is more designed to solicit functionaity requirements for a future product ... but that is tricky because while there is quite a bit of overlap between offline and online sims players, there isn&#039;t 100% overlap.

B
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		<content:encoded><![CDATA[<p>&#8220;if a user can do something while online, it is there because the interface engineering made such a thing possible. it is in light of this that i find the discussion of violence, sex, and other gray behaviors in sims-online so interesting. these gray promises are there because ea made them possible in the sims-online interface. no one has really spoken to that, and that is predictable.&#8221;</p>
<p>Well, I think people have spoken around this issue &#8230; it is a subtext of the discussion about the game rating, for ex.</p>
<p>&#8220;sims-online appears to have been designed by, and for, stereotypical boys.&#8221;</p>
<p>Interesting however that it is reported that something like 60-65% of users are women, probably due to the non-violent nature of the game as well as other things.  If I had to guess, I would say that the project is more designed to solicit functionaity requirements for a future product &#8230; but that is tricky because while there is quite a bit of overlap between offline and online sims players, there isn&#8217;t 100% overlap.</p>
<p>B</p>
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