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	<title>Comments on: On the Positive Side…</title>
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	<link>http://alphavilleherald.com/2004/05/on_the_positive.html</link>
	<description>Always Fairly Unbalanced</description>
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		<title>By: toy</title>
		<link>http://alphavilleherald.com/2004/05/on_the_positive.html/comment-page-1#comment-51034</link>
		<dc:creator>toy</dc:creator>
		<pubDate>Thu, 27 May 2004 22:49:12 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=2848#comment-51034</guid>
		<description>seems rediculous to toy that a multi million dollar company like EAcant do what a small company like LL does.....  My god...... what TSO has been adding is eye candy, nothing more.... they need to give the players something real...  the following is the 1.4 upgrade to SL thats being previewed now in SL......

Second Life 1.4.0 Preview May 26, 2004
======================================

More detailed information on the new features in Second Life 1.4 can
be found at http://secondlife.com/preview/


Audio


Audio in Second Life has been improved, with a rewrite of the core
audio engine.  New features and improvements to existing features
include:

- HTTP audio streaming on a per-parcel basis.  You can specify an HTTP
audio stream on a parcel from the parcel properties pane, which will
be played on a parcel if the user has enabled streaming audio.

- Audio can now be localized to your parcel by checking the &quot;Local
Sound(?)&quot; check box in the parcel options dialog.  This is the
equivalent of putting that parcel inside a soundproof box - no outside
sounds will be played in the parcel, and none of your sounds will be
heard outside of the parcel.

Bug fixes and improvements include:

- Mute no longer requires a restart to take effect, and will properly
stop transfers of audio data.

- Sound preloads should no longer dramatically decrease the
performance of viewers in the area.

- Much improved prioritization of audio downloads.

- Improved prioritization of playback priority - in particular, looped
sounds should work much more effectively.


New Vehicle modes
</description>
		<content:encoded><![CDATA[<p>seems rediculous to toy that a multi million dollar company like EAcant do what a small company like LL does&#8230;..  My god&#8230;&#8230; what TSO has been adding is eye candy, nothing more&#8230;. they need to give the players something real&#8230;  the following is the 1.4 upgrade to SL thats being previewed now in SL&#8230;&#8230;</p>
<p>Second Life 1.4.0 Preview May 26, 2004<br />
======================================</p>
<p>More detailed information on the new features in Second Life 1.4 can<br />
be found at <a href="http://secondlife.com/preview/" rel="nofollow">http://secondlife.com/preview/</a></p>
<p>Audio</p>
<p>Audio in Second Life has been improved, with a rewrite of the core<br />
audio engine.  New features and improvements to existing features<br />
include:</p>
<p>- HTTP audio streaming on a per-parcel basis.  You can specify an HTTP<br />
audio stream on a parcel from the parcel properties pane, which will<br />
be played on a parcel if the user has enabled streaming audio.</p>
<p>- Audio can now be localized to your parcel by checking the &#8220;Local<br />
Sound(?)&#8221; check box in the parcel options dialog.  This is the<br />
equivalent of putting that parcel inside a soundproof box &#8211; no outside<br />
sounds will be played in the parcel, and none of your sounds will be<br />
heard outside of the parcel.</p>
<p>Bug fixes and improvements include:</p>
<p>- Mute no longer requires a restart to take effect, and will properly<br />
stop transfers of audio data.</p>
<p>- Sound preloads should no longer dramatically decrease the<br />
performance of viewers in the area.</p>
<p>- Much improved prioritization of audio downloads.</p>
<p>- Improved prioritization of playback priority &#8211; in particular, looped<br />
sounds should work much more effectively.</p>
<p>New Vehicle modes</p>
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	<item>
		<title>By: Tony montana</title>
		<link>http://alphavilleherald.com/2004/05/on_the_positive.html/comment-page-1#comment-51033</link>
		<dc:creator>Tony montana</dc:creator>
		<pubDate>Wed, 19 May 2004 21:51:58 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=2848#comment-51033</guid>
		<description>Well i didn;t mean like get new ideas.I mean like put those good new ideas to use in Test center cause that what i thought it was for in the first place.Also Uri i agree if they gave us custom content they wouldn;t need new ideas and this game probably have what maxis expected in the first place.200,000 people in the first 3 months which i read in a magazine.
</description>
		<content:encoded><![CDATA[<p>Well i didn;t mean like get new ideas.I mean like put those good new ideas to use in Test center cause that what i thought it was for in the first place.Also Uri i agree if they gave us custom content they wouldn;t need new ideas and this game probably have what maxis expected in the first place.200,000 people in the first 3 months which i read in a magazine.</p>
]]></content:encoded>
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	<item>
		<title>By: Urizenus</title>
		<link>http://alphavilleherald.com/2004/05/on_the_positive.html/comment-page-1#comment-51032</link>
		<dc:creator>Urizenus</dc:creator>
		<pubDate>Wed, 19 May 2004 21:36:53 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=2848#comment-51032</guid>
		<description>I guess I don&#039;t see why they can&#039;t have some cities with old webs and some cities with new.

And of course they wouldn&#039;t need new ideas if they gave us custom content.  There are plenty of ideas here, thank you.
</description>
		<content:encoded><![CDATA[<p>I guess I don&#8217;t see why they can&#8217;t have some cities with old webs and some cities with new.</p>
<p>And of course they wouldn&#8217;t need new ideas if they gave us custom content.  There are plenty of ideas here, thank you.</p>
]]></content:encoded>
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	<item>
		<title>By: Tony Montana</title>
		<link>http://alphavilleherald.com/2004/05/on_the_positive.html/comment-page-1#comment-51031</link>
		<dc:creator>Tony Montana</dc:creator>
		<pubDate>Wed, 19 May 2004 21:10:50 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=2848#comment-51031</guid>
		<description>I am a first time poster but long time reader of AVH anyways True Tso has Good things in it but if they want more accounts here what they gotta add.
1.Bring Back Old webs!
2.More new Pets to add with others which Tso is getting on track on
3.Add items new ones or From the Offline like Spa Items.
4.Give more then 10k to start off.Sims are too poor to buy a house and with the free money houses
5.Get some new Ideas
By the way i am not new to this game and a player since July 1,2003
</description>
		<content:encoded><![CDATA[<p>I am a first time poster but long time reader of AVH anyways True Tso has Good things in it but if they want more accounts here what they gotta add.<br />
1.Bring Back Old webs!<br />
2.More new Pets to add with others which Tso is getting on track on<br />
3.Add items new ones or From the Offline like Spa Items.<br />
4.Give more then 10k to start off.Sims are too poor to buy a house and with the free money houses<br />
5.Get some new Ideas<br />
By the way i am not new to this game and a player since July 1,2003</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jazzie</title>
		<link>http://alphavilleherald.com/2004/05/on_the_positive.html/comment-page-1#comment-51030</link>
		<dc:creator>Jazzie</dc:creator>
		<pubDate>Wed, 19 May 2004 16:53:28 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=2848#comment-51030</guid>
		<description>Right on, Hyper!  I love TSO and have been playing since Dec. 2002.  I don&#039;t know if it&#039;s true that TSO is &quot;dying&quot;...does someone have the numbers on this?  I have a house in Blazing Falls and every night I have several brand new sims visit.  Some are recreates and some have just picked up the game for the first time.  It&#039;s fun to see their amazement.  Brings back good memories...lol.  I have lost many good friends on Sims, but often they come back!  That is always a nice surprise to see them pop back up at my door again.  They say life was busy and they couldn&#039;t play, but now things have calmed down.  I look forward to the return of more of them this summer.  I have never worried too much about how many gimmicks TSO DOESN&#039;T have, but rather I just enjoy the interactions, joking and silliness that happens every night between me and many, many other players all over the world.
</description>
		<content:encoded><![CDATA[<p>Right on, Hyper!  I love TSO and have been playing since Dec. 2002.  I don&#8217;t know if it&#8217;s true that TSO is &#8220;dying&#8221;&#8230;does someone have the numbers on this?  I have a house in Blazing Falls and every night I have several brand new sims visit.  Some are recreates and some have just picked up the game for the first time.  It&#8217;s fun to see their amazement.  Brings back good memories&#8230;lol.  I have lost many good friends on Sims, but often they come back!  That is always a nice surprise to see them pop back up at my door again.  They say life was busy and they couldn&#8217;t play, but now things have calmed down.  I look forward to the return of more of them this summer.  I have never worried too much about how many gimmicks TSO DOESN&#8217;T have, but rather I just enjoy the interactions, joking and silliness that happens every night between me and many, many other players all over the world.</p>
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	<item>
		<title>By: Rais</title>
		<link>http://alphavilleherald.com/2004/05/on_the_positive.html/comment-page-1#comment-51029</link>
		<dc:creator>Rais</dc:creator>
		<pubDate>Wed, 19 May 2004 10:32:13 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=2848#comment-51029</guid>
		<description>I think it has to do with what we learn about others, and about ourselves, when we play the game.

And the human spirit... People always think of new ways to earn money, new business endeavors. New ways to attract crowds to their property. Do things that never even occurred to the developers at Maxis.
Some people choose the positive and others choose the negative - play by the rules and have fun and make others happy, or break the rules, scam and hurt others.

Or you can follow the rules in one city and break them in another... Some people even try to MAKE the rules.

It&#039;s interesting to see what kind of a person you really are when there are no restrictions. Nobody really knows who you are, your age or how you look in real life, you&#039;re judged by your actions instead of being destined to fulfil other people&#039;s expectations of you, based on appearances.

And the evil that men do (lives on and on)

But I like the glow sticks too :)
</description>
		<content:encoded><![CDATA[<p>I think it has to do with what we learn about others, and about ourselves, when we play the game.</p>
<p>And the human spirit&#8230; People always think of new ways to earn money, new business endeavors. New ways to attract crowds to their property. Do things that never even occurred to the developers at Maxis.<br />
Some people choose the positive and others choose the negative &#8211; play by the rules and have fun and make others happy, or break the rules, scam and hurt others.</p>
<p>Or you can follow the rules in one city and break them in another&#8230; Some people even try to MAKE the rules.</p>
<p>It&#8217;s interesting to see what kind of a person you really are when there are no restrictions. Nobody really knows who you are, your age or how you look in real life, you&#8217;re judged by your actions instead of being destined to fulfil other people&#8217;s expectations of you, based on appearances.</p>
<p>And the evil that men do (lives on and on)</p>
<p>But I like the glow sticks too <img src='http://alphavilleherald.com/site/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hyper</title>
		<link>http://alphavilleherald.com/2004/05/on_the_positive.html/comment-page-1#comment-51028</link>
		<dc:creator>Hyper</dc:creator>
		<pubDate>Wed, 19 May 2004 01:49:43 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=2848#comment-51028</guid>
		<description>I do not want anyone digging deep into my article, It means what it says nothing about when TSO will close or any such thing. Sure some of the new things they&#039;ve added are &quot;fisher price toys&quot; but it is the little stuff that they can throw inbetween the big stuff that keeps us somewhat entertained. I have friend who is easily amused and when she gets going she drags the whole town into her amusement and just her being amused creates memories of the day we turned inside out when using the teleporter or what happend when we all turned into monkies.
</description>
		<content:encoded><![CDATA[<p>I do not want anyone digging deep into my article, It means what it says nothing about when TSO will close or any such thing. Sure some of the new things they&#8217;ve added are &#8220;fisher price toys&#8221; but it is the little stuff that they can throw inbetween the big stuff that keeps us somewhat entertained. I have friend who is easily amused and when she gets going she drags the whole town into her amusement and just her being amused creates memories of the day we turned inside out when using the teleporter or what happend when we all turned into monkies.</p>
]]></content:encoded>
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		<title>By: Cocoanut</title>
		<link>http://alphavilleherald.com/2004/05/on_the_positive.html/comment-page-1#comment-51027</link>
		<dc:creator>Cocoanut</dc:creator>
		<pubDate>Wed, 19 May 2004 00:10:32 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=2848#comment-51027</guid>
		<description>&quot;it has to do with the kinds of creative endeavors implemented by users in spite of the limitations on gameplay that have been engineered into the game by Maxis. There is also the issue of socializing, which can be fun&quot;

Exactly Uri, on both counts.  For me the X factor you mention is the humor and beauty of the way the Sims and their world are depicted artistically, and in all their interactions.  Nothing else out there pins that the way Sims does.  It is unique, and provides for a very unique world that the players adore.  That&#039;s one reason, I think, why people care so very much about keeping it going.

coco
</description>
		<content:encoded><![CDATA[<p>&#8220;it has to do with the kinds of creative endeavors implemented by users in spite of the limitations on gameplay that have been engineered into the game by Maxis. There is also the issue of socializing, which can be fun&#8221;</p>
<p>Exactly Uri, on both counts.  For me the X factor you mention is the humor and beauty of the way the Sims and their world are depicted artistically, and in all their interactions.  Nothing else out there pins that the way Sims does.  It is unique, and provides for a very unique world that the players adore.  That&#8217;s one reason, I think, why people care so very much about keeping it going.</p>
<p>coco</p>
]]></content:encoded>
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	<item>
		<title>By: Urizenus</title>
		<link>http://alphavilleherald.com/2004/05/on_the_positive.html/comment-page-1#comment-51026</link>
		<dc:creator>Urizenus</dc:creator>
		<pubDate>Tue, 18 May 2004 20:34:38 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=2848#comment-51026</guid>
		<description>I think there is a fun element to the game, and Hyper is right to get us thinking about it, but I don&#039;t think she has nailed the source of it -- certainly it can&#039;t be things like virtual glow sticks.  The real story is burried very deeply in tso life, and it has to do with the kinds of creative endeavors implemented by users in spite of the limitations on gameplay that have been engineered into the game by Maxis.  There is also the issue of socializing, which can be fun, but I think tso has more going for it than straight chat.  Question is, what is that hidden factor x, and how does it work when it works?
</description>
		<content:encoded><![CDATA[<p>I think there is a fun element to the game, and Hyper is right to get us thinking about it, but I don&#8217;t think she has nailed the source of it &#8212; certainly it can&#8217;t be things like virtual glow sticks.  The real story is burried very deeply in tso life, and it has to do with the kinds of creative endeavors implemented by users in spite of the limitations on gameplay that have been engineered into the game by Maxis.  There is also the issue of socializing, which can be fun, but I think tso has more going for it than straight chat.  Question is, what is that hidden factor x, and how does it work when it works?</p>
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		<title>By: Devil's Advocate</title>
		<link>http://alphavilleherald.com/2004/05/on_the_positive.html/comment-page-1#comment-51025</link>
		<dc:creator>Devil's Advocate</dc:creator>
		<pubDate>Tue, 18 May 2004 20:06:38 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=2848#comment-51025</guid>
		<description>&quot;Some of us aren&#039;t into fisher price toys anymore ;-p&quot;

Maybe that&#039;s the audience they are looking for? ;)
</description>
		<content:encoded><![CDATA[<p>&#8220;Some of us aren&#8217;t into fisher price toys anymore ;-p&#8221;</p>
<p>Maybe that&#8217;s the audience they are looking for? <img src='http://alphavilleherald.com/site/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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