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	<title>Comments on: Game Review: “Settlers of Second Life: Catan it colonize SL gaming?”</title>
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	<description>Always Fairly Unbalanced</description>
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		<title>By: Tony Walsh</title>
		<link>http://alphavilleherald.com/2005/03/game_review_set.html/comment-page-1#comment-47295</link>
		<dc:creator>Tony Walsh</dc:creator>
		<pubDate>Sat, 19 Mar 2005 14:17:14 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=2456#comment-47295</guid>
		<description>I wouldn&#039;t describe what you did as malicious.  But if you copied Teuber&#039;s game without his permission, that&#039;s disrespectful to him as the original creator.  Some even call this &quot;stealing an idea.&quot;

You can argue that you&#039;re increasing business for the real Settlers game, but the people who ultimately care about this are the rights holders for the game you copied.  If you didn&#039;t ask their permission, you are making an assumption that they&#039;re OK with what you&#039;ve done.  If you didn&#039;t ask first, you&#039;re in effect saying you don&#039;t care what they think.  In the case of Teuber himself, you don&#039;t know if you&#039;ve offended him or flattered him.  If you love Settlers so much, you owe it to the creator of the game to ask permission before copying his hard work.

I appreciate the effort that your team put into copying Teuber&#039;s work.  But I&#039;d much rather have seen your talented team create something original and artistic.  Copying is easy.  Push the limits.  Create something new.  It worked for Tringo.
</description>
		<content:encoded><![CDATA[<p>I wouldn&#8217;t describe what you did as malicious.  But if you copied Teuber&#8217;s game without his permission, that&#8217;s disrespectful to him as the original creator.  Some even call this &#8220;stealing an idea.&#8221;</p>
<p>You can argue that you&#8217;re increasing business for the real Settlers game, but the people who ultimately care about this are the rights holders for the game you copied.  If you didn&#8217;t ask their permission, you are making an assumption that they&#8217;re OK with what you&#8217;ve done.  If you didn&#8217;t ask first, you&#8217;re in effect saying you don&#8217;t care what they think.  In the case of Teuber himself, you don&#8217;t know if you&#8217;ve offended him or flattered him.  If you love Settlers so much, you owe it to the creator of the game to ask permission before copying his hard work.</p>
<p>I appreciate the effort that your team put into copying Teuber&#8217;s work.  But I&#8217;d much rather have seen your talented team create something original and artistic.  Copying is easy.  Push the limits.  Create something new.  It worked for Tringo.</p>
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		<title>By: Lex Neva</title>
		<link>http://alphavilleherald.com/2005/03/game_review_set.html/comment-page-1#comment-47294</link>
		<dc:creator>Lex Neva</dc:creator>
		<pubDate>Fri, 18 Mar 2005 18:31:52 +0000</pubDate>
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		<description>I want everyone to know that we didn&#039;t maliciously steal Klaus Teuber&#039;s idea.  We have made, and continue to make it very clear that we didn&#039;t invent the game, we just implemented a Second Life version.  We did it because we love playing the game, and everyone who&#039;s played the board game knows it&#039;s hard to get a game in RL.  Our hope is that it will be easier in Second Life.  I doubt Mayfair Games will be extending into the Second Life market, but now that we&#039;ve released our version, people can play the game in SL.  It&#039;s quite possible that we&#039;ll introduce people to this game who will turn around and buy the real one.
</description>
		<content:encoded><![CDATA[<p>I want everyone to know that we didn&#8217;t maliciously steal Klaus Teuber&#8217;s idea.  We have made, and continue to make it very clear that we didn&#8217;t invent the game, we just implemented a Second Life version.  We did it because we love playing the game, and everyone who&#8217;s played the board game knows it&#8217;s hard to get a game in RL.  Our hope is that it will be easier in Second Life.  I doubt Mayfair Games will be extending into the Second Life market, but now that we&#8217;ve released our version, people can play the game in SL.  It&#8217;s quite possible that we&#8217;ll introduce people to this game who will turn around and buy the real one.</p>
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		<title>By: Tony Walsh</title>
		<link>http://alphavilleherald.com/2005/03/game_review_set.html/comment-page-1#comment-47293</link>
		<dc:creator>Tony Walsh</dc:creator>
		<pubDate>Thu, 17 Mar 2005 11:45:56 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=2456#comment-47293</guid>
		<description>I wonder if any of the SL game developers asked &lt;i&gt;Settlers of Catan&lt;/i&gt; inventor Klaus Teuber how he feels about his game being ripped off?  Or Capcom, Mayfair Games, or Kosmos who own various licenses on the property?
</description>
		<content:encoded><![CDATA[<p>I wonder if any of the SL game developers asked <i>Settlers of Catan</i> inventor Klaus Teuber how he feels about his game being ripped off?  Or Capcom, Mayfair Games, or Kosmos who own various licenses on the property?</p>
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