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	<title>Comments on: Opening the Cupboard Door</title>
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	<link>http://alphavilleherald.com/2005/03/opening_the_cup.html</link>
	<description>Always Fairly Unbalanced</description>
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		<title>By: Kayla</title>
		<link>http://alphavilleherald.com/2005/03/opening_the_cup.html/comment-page-1#comment-47336</link>
		<dc:creator>Kayla</dc:creator>
		<pubDate>Mon, 14 Mar 2005 15:32:06 +0000</pubDate>
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		<description>The creative possibilities and potential for builds that defy gravity and common sense in SL are limitless, which makes Levittown in SL extraordinary and uncommon.
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		<content:encoded><![CDATA[<p>The creative possibilities and potential for builds that defy gravity and common sense in SL are limitless, which makes Levittown in SL extraordinary and uncommon.</p>
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		<title>By: Artemis Fate</title>
		<link>http://alphavilleherald.com/2005/03/opening_the_cup.html/comment-page-1#comment-47335</link>
		<dc:creator>Artemis Fate</dc:creator>
		<pubDate>Sun, 13 Mar 2005 18:59:34 +0000</pubDate>
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		<description>Good questions and good article.

As a person myself who&#039;s never been satisfied by all the &quot;virtual worlds&quot; that are abound, MMORPGs, MMOFPS, MMORTS, and MMOwhatever, I was surprised to find that Second Life&#039;s MMOnothing was to my liking.  I&#039;d never stayed in one of these games for more than 3 months but SL i&#039;m going on a year and a half.

I suppose that it&#039;s like real life in a lot of senses, except faster.  Excluding all the pop culture scene of SL as in eroticism and clubbing, the heart remains in the building and creation, and in this year and a half I have never ceased to remain surprised at how we can advance our techniques and make things better without actually using any better tools.  Something like how a wood bow turned into a compound bow or broze weapons turned into iron weapons I suppose, just new discoveries in building techniques.

Speaking of which, you should check out Gibson&#039;s Nexus Prime, it has a Sci-fi Cyberpunk city being built up in the sky, seems like it&#039;d be to your likings.
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		<content:encoded><![CDATA[<p>Good questions and good article.</p>
<p>As a person myself who&#8217;s never been satisfied by all the &#8220;virtual worlds&#8221; that are abound, MMORPGs, MMOFPS, MMORTS, and MMOwhatever, I was surprised to find that Second Life&#8217;s MMOnothing was to my liking.  I&#8217;d never stayed in one of these games for more than 3 months but SL i&#8217;m going on a year and a half.</p>
<p>I suppose that it&#8217;s like real life in a lot of senses, except faster.  Excluding all the pop culture scene of SL as in eroticism and clubbing, the heart remains in the building and creation, and in this year and a half I have never ceased to remain surprised at how we can advance our techniques and make things better without actually using any better tools.  Something like how a wood bow turned into a compound bow or broze weapons turned into iron weapons I suppose, just new discoveries in building techniques.</p>
<p>Speaking of which, you should check out Gibson&#8217;s Nexus Prime, it has a Sci-fi Cyberpunk city being built up in the sky, seems like it&#8217;d be to your likings.</p>
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		<title>By: Philip Linden</title>
		<link>http://alphavilleherald.com/2005/03/opening_the_cup.html/comment-page-1#comment-47334</link>
		<dc:creator>Philip Linden</dc:creator>
		<pubDate>Sun, 13 Mar 2005 11:49:49 +0000</pubDate>
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		<description>Great writing!  Your characterization of SL life as being at the top of Maslow&#039;s hierarchy was so perfectly worded, and has been something we have talked about at the office.  I send it around internally.  See you in-world!
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		<content:encoded><![CDATA[<p>Great writing!  Your characterization of SL life as being at the top of Maslow&#8217;s hierarchy was so perfectly worded, and has been something we have talked about at the office.  I send it around internally.  See you in-world!</p>
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		<title>By: Maxx Monde</title>
		<link>http://alphavilleherald.com/2005/03/opening_the_cup.html/comment-page-1#comment-47333</link>
		<dc:creator>Maxx Monde</dc:creator>
		<pubDate>Sat, 12 Mar 2005 15:16:27 +0000</pubDate>
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		<description>I believe in what SL can eventually become, and I think that at times (even myself) when people become discouraged or frustrated, the reason that we really *fight* and passionately clash on different things is because at the core, we really love this place.

I want to see it become the new World-Wide Web, but again, I probably lack the proper terminology, much like someone at the turn-of-the-century remarking about &quot;horseless carriages&quot; -- totally stuck in the vernacular of their time.

Perhaps my statement suffers the same impediment, but I still think SL can become much more than what it is right now.

Good essay.
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		<content:encoded><![CDATA[<p>I believe in what SL can eventually become, and I think that at times (even myself) when people become discouraged or frustrated, the reason that we really *fight* and passionately clash on different things is because at the core, we really love this place.</p>
<p>I want to see it become the new World-Wide Web, but again, I probably lack the proper terminology, much like someone at the turn-of-the-century remarking about &#8220;horseless carriages&#8221; &#8212; totally stuck in the vernacular of their time.</p>
<p>Perhaps my statement suffers the same impediment, but I still think SL can become much more than what it is right now.</p>
<p>Good essay.</p>
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		<title>By: Urizenus</title>
		<link>http://alphavilleherald.com/2005/03/opening_the_cup.html/comment-page-1#comment-47332</link>
		<dc:creator>Urizenus</dc:creator>
		<pubDate>Sat, 12 Mar 2005 11:35:43 +0000</pubDate>
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		<description>Cool essay Bud.  If our only remaining needs are novelty and companionship, then maybe SL is the end of history:  a chat room combined with a sandbox that has the tools necessary to make unlimited novelties.
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		<content:encoded><![CDATA[<p>Cool essay Bud.  If our only remaining needs are novelty and companionship, then maybe SL is the end of history:  a chat room combined with a sandbox that has the tools necessary to make unlimited novelties.</p>
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