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	<title>Comments on: Unreal:SL Reviewed</title>
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	<link>http://alphavilleherald.com/2005/03/unrealsl_review.html</link>
	<description>Always Fairly Unbalanced</description>
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		<title>By: Game Player</title>
		<link>http://alphavilleherald.com/2005/03/unrealsl_review.html/comment-page-1#comment-47354</link>
		<dc:creator>Game Player</dc:creator>
		<pubDate>Thu, 10 Mar 2005 06:19:02 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=2469#comment-47354</guid>
		<description>U:SL is completely unable to handle more than 2v2 combat. Anything over and the game is overloaded with lag. It has nothing to do with the server, koden. It&#039;s about the fact that each bullet and player is transmitting data in llSay() and each player, scoreboard, and other objects are listening. Try playing with people with fully automatic Seburos and the game grinds to a painful halt.
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		<content:encoded><![CDATA[<p>U:SL is completely unable to handle more than 2v2 combat. Anything over and the game is overloaded with lag. It has nothing to do with the server, koden. It&#8217;s about the fact that each bullet and player is transmitting data in llSay() and each player, scoreboard, and other objects are listening. Try playing with people with fully automatic Seburos and the game grinds to a painful halt.</p>
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		<title>By: Koden Farber</title>
		<link>http://alphavilleherald.com/2005/03/unrealsl_review.html/comment-page-1#comment-47353</link>
		<dc:creator>Koden Farber</dc:creator>
		<pubDate>Wed, 09 Mar 2005 17:42:55 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=2469#comment-47353</guid>
		<description>I gave it a 8/10 because I had a decent number of times when the game was playable.  Though to be honest with you for that to happen I had to play with people who understood the Inferno was the least laggy weapon.  If the game was able to get its act together when it was here I figure you&#039;d agree with me on me giving it that raiting.

I probebly should have had two ratings though, one for if the game wants to work and one if the game&#039;s being a jerk.  When its a jerk I&#039;d say I&#039;d have to give it a 1/10 cause some of the problems make it totaly unplayable.

On the plus side, atleast it didn&#039;t cost you anything to find out the game had its unplayable moments.
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		<content:encoded><![CDATA[<p>I gave it a 8/10 because I had a decent number of times when the game was playable.  Though to be honest with you for that to happen I had to play with people who understood the Inferno was the least laggy weapon.  If the game was able to get its act together when it was here I figure you&#8217;d agree with me on me giving it that raiting.</p>
<p>I probebly should have had two ratings though, one for if the game wants to work and one if the game&#8217;s being a jerk.  When its a jerk I&#8217;d say I&#8217;d have to give it a 1/10 cause some of the problems make it totaly unplayable.</p>
<p>On the plus side, atleast it didn&#8217;t cost you anything to find out the game had its unplayable moments.</p>
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		<title>By: Tony Walsh</title>
		<link>http://alphavilleherald.com/2005/03/unrealsl_review.html/comment-page-1#comment-47352</link>
		<dc:creator>Tony Walsh</dc:creator>
		<pubDate>Wed, 09 Mar 2005 11:45:38 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=2469#comment-47352</guid>
		<description>I don&#039;t know how you can give a game that&#039;s unplayable most of the time an overall 8/10 rating.  U:SL makes for great screen shots, but with due respect to the creators, it&#039;s futile to try to make a Porsche out of a Jalopy.  U:SL is an amazing creation (one of the best I&#039;ve ever seen) considering SL&#039;s limitations, but it can&#039;t reasonably be compared to an actual first-person shooter game, despite Linden Lab&#039;s attempts to promote it as such.  The best SL games take SL&#039;s substantial limitations into account, which is why Tringo is imminently playable, and US:L is not.
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		<content:encoded><![CDATA[<p>I don&#8217;t know how you can give a game that&#8217;s unplayable most of the time an overall 8/10 rating.  U:SL makes for great screen shots, but with due respect to the creators, it&#8217;s futile to try to make a Porsche out of a Jalopy.  U:SL is an amazing creation (one of the best I&#8217;ve ever seen) considering SL&#8217;s limitations, but it can&#8217;t reasonably be compared to an actual first-person shooter game, despite Linden Lab&#8217;s attempts to promote it as such.  The best SL games take SL&#8217;s substantial limitations into account, which is why Tringo is imminently playable, and US:L is not.</p>
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