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	<title>Comments on: Revisiting Stagecoach Island</title>
	<atom:link href="http://alphavilleherald.com/2006/02/revisiting_stag.html/feed" rel="self" type="application/rss+xml" />
	<link>http://alphavilleherald.com/2006/02/revisiting_stag.html</link>
	<description>Always Fairly Unbalanced</description>
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		<title>By: Marketing &#38; Strategy Innovation Blog</title>
		<link>http://alphavilleherald.com/2006/02/revisiting_stag.html/comment-page-1#comment-42753</link>
		<dc:creator>Marketing &#38; Strategy Innovation Blog</dc:creator>
		<pubDate>Sat, 08 Sep 2007 08:47:35 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=2036#comment-42753</guid>
		<description>&lt;strong&gt;Video of Wells Fargo&#039;s Stagecoach Island on Active Worlds&lt;/strong&gt;

by: Ilya VedrashkoSwivel Media released a video preview (file hosted at Swivel Media, .wmv, ~9Mb) of the new version of Wells Fargos Stagecoach Island that has recently been moved to ActiveWorlds. image: screenshot of the Swivel Media&amp;...
</description>
		<content:encoded><![CDATA[<p><strong>Video of Wells Fargo&#8217;s Stagecoach Island on Active Worlds</strong></p>
<p>by: Ilya VedrashkoSwivel Media released a video preview (file hosted at Swivel Media, .wmv, ~9Mb) of the new version of Wells Fargos Stagecoach Island that has recently been moved to ActiveWorlds. image: screenshot of the Swivel Media&#038;&#8230;</p>
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		<title>By: Marketing &#38; Strategy Innovation Blog</title>
		<link>http://alphavilleherald.com/2006/02/revisiting_stag.html/comment-page-1#comment-42754</link>
		<dc:creator>Marketing &#38; Strategy Innovation Blog</dc:creator>
		<pubDate>Thu, 24 May 2007 15:12:16 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=2036#comment-42754</guid>
		<description>&lt;strong&gt;Video of Wells Fargo&#039;s Stagecoach Island on Active Worlds&lt;/strong&gt;

by: Ilya VedrashkoSwivel Media released a video preview (file hosted at Swivel Media, .wmv, ~9Mb) of the new version of Wells Fargos Stagecoach Island that has recently been moved to ActiveWorlds. image: screenshot of the Swivel Media&amp;...
</description>
		<content:encoded><![CDATA[<p><strong>Video of Wells Fargo&#8217;s Stagecoach Island on Active Worlds</strong></p>
<p>by: Ilya VedrashkoSwivel Media released a video preview (file hosted at Swivel Media, .wmv, ~9Mb) of the new version of Wells Fargos Stagecoach Island that has recently been moved to ActiveWorlds. image: screenshot of the Swivel Media&#038;&#8230;</p>
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	<item>
		<title>By: Your</title>
		<link>http://alphavilleherald.com/2006/02/revisiting_stag.html/comment-page-1#comment-42752</link>
		<dc:creator>Your</dc:creator>
		<pubDate>Sat, 15 Apr 2006 22:28:11 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=2036#comment-42752</guid>
		<description>Just made AW is gonna get fame. Pfff.
</description>
		<content:encoded><![CDATA[<p>Just made AW is gonna get fame. Pfff.</p>
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		<title>By: Alexandre Rafalovitch</title>
		<link>http://alphavilleherald.com/2006/02/revisiting_stag.html/comment-page-1#comment-42751</link>
		<dc:creator>Alexandre Rafalovitch</dc:creator>
		<pubDate>Wed, 12 Apr 2006 11:20:34 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=2036#comment-42751</guid>
		<description>I bet what happened is when SL implementation developed cracks due to other residents being able to cross the grid and/or transfer the money, somebody pulled the plug.

So, there was a management meeting somewhere and the big boss said: &quot;I don&#039;t care what engine we use, I just want all the same look at behaviour tranferred over. And I want minimum changes.&quot;.

Hence, the ripped textures, same animations copied over (probably recreated). And when techies are told &#039;just do it&#039;, they might mention legal issues of content-copying, but will proceed to do it.

It would be interesting to hear technical aspects of the transfer if whoever did has changed the job/company since...... Some of the things, I would have thought, were not easily possible without heavy hackers tools or total recreation.
</description>
		<content:encoded><![CDATA[<p>I bet what happened is when SL implementation developed cracks due to other residents being able to cross the grid and/or transfer the money, somebody pulled the plug.</p>
<p>So, there was a management meeting somewhere and the big boss said: &#8220;I don&#8217;t care what engine we use, I just want all the same look at behaviour tranferred over. And I want minimum changes.&#8221;.</p>
<p>Hence, the ripped textures, same animations copied over (probably recreated). And when techies are told &#8216;just do it&#8217;, they might mention legal issues of content-copying, but will proceed to do it.</p>
<p>It would be interesting to hear technical aspects of the transfer if whoever did has changed the job/company since&#8230;&#8230; Some of the things, I would have thought, were not easily possible without heavy hackers tools or total recreation.</p>
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		<title>By: Reed</title>
		<link>http://alphavilleherald.com/2006/02/revisiting_stag.html/comment-page-1#comment-42750</link>
		<dc:creator>Reed</dc:creator>
		<pubDate>Mon, 13 Mar 2006 10:16:04 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=2036#comment-42750</guid>
		<description>Does anyone know how the created the AW objects? Did they just recreate them from scratch to look identical, or did they somehow export the SL objects? If so, how?


</description>
		<content:encoded><![CDATA[<p>Does anyone know how the created the AW objects? Did they just recreate them from scratch to look identical, or did they somehow export the SL objects? If so, how?</p>
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		<title>By: TrannyPet Barmy</title>
		<link>http://alphavilleherald.com/2006/02/revisiting_stag.html/comment-page-1#comment-42749</link>
		<dc:creator>TrannyPet Barmy</dc:creator>
		<pubDate>Sat, 25 Feb 2006 07:56:56 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=2036#comment-42749</guid>
		<description>&quot;scripting was almost non-existant, as there was no native scripting language built into the client&quot; - maybe so, but the API that AW did/do supply allowing for gameworld&lt;-&gt;realworld interaction was/is by far superior to anything than that which SecondLife offers even now !!

Haha some when earlier this decade, i got banned from AW to ............ for supposedly hacking it, though after explaining what i&#039;d written had been misconstrued by one of the residents as being hacking, heh my ban then came in for getting flamed so much over the issue, posting volumes so large that their servers were struggling to deal with it LOL.   God all i did was write some poncy world entrance port scanner.

Have to admit, the publicity it got was funny as hell though.   Mainly becuase of the &#039;FIC&#039; kind of equivalent in there.   In this case, all the &#039;known&#039; coders&#039; not liking to get knocked off their perches of &#039;eliteness&#039; because of some one doing something they hadnt !!

But yeah, point being, AW&#039;s supplied API is by far more advanced than anything SecondLife currently offers.   From the days when i was in ActiveWorlds, what i remember was it wasnt so much objects that you&#039;d sell, people would just build because they enjoyed it, not to make cash.   But, if you wrote a good program with the API, you could sell that for loads.    I only got to exploring about 1/2 of the API prior to getting banned, but from what i could tell, the whole thing was geared at the programmer being able to extend their world to do almost anything they wanted(something that SecondLife certainly doesnt allow for, they don&#039;t seem capable of writing such an API, due to the fact they are already clearly incapable of even writing a simple scripting shell capable of interacting safely with their own universe with out leaving themselves wide open to attack)

Downfall for most SecondLife scripters though ...... in order to use the AW API they&#039;d have to learn a real language, a compiled language, instead of writing cotton wool bud enforced LSL ;)

TrannyPet Barmy
The REAL ONE

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		<content:encoded><![CDATA[<p>&#8220;scripting was almost non-existant, as there was no native scripting language built into the client&#8221; &#8211; maybe so, but the API that AW did/do supply allowing for gameworld< ->realworld interaction was/is by far superior to anything than that which SecondLife offers even now !!</p>
<p>Haha some when earlier this decade, i got banned from AW to &#8230;&#8230;&#8230;&#8230; for supposedly hacking it, though after explaining what i&#8217;d written had been misconstrued by one of the residents as being hacking, heh my ban then came in for getting flamed so much over the issue, posting volumes so large that their servers were struggling to deal with it LOL.   God all i did was write some poncy world entrance port scanner.</p>
<p>Have to admit, the publicity it got was funny as hell though.   Mainly becuase of the &#8216;FIC&#8217; kind of equivalent in there.   In this case, all the &#8216;known&#8217; coders&#8217; not liking to get knocked off their perches of &#8216;eliteness&#8217; because of some one doing something they hadnt !!</p>
<p>But yeah, point being, AW&#8217;s supplied API is by far more advanced than anything SecondLife currently offers.   From the days when i was in ActiveWorlds, what i remember was it wasnt so much objects that you&#8217;d sell, people would just build because they enjoyed it, not to make cash.   But, if you wrote a good program with the API, you could sell that for loads.    I only got to exploring about 1/2 of the API prior to getting banned, but from what i could tell, the whole thing was geared at the programmer being able to extend their world to do almost anything they wanted(something that SecondLife certainly doesnt allow for, they don&#8217;t seem capable of writing such an API, due to the fact they are already clearly incapable of even writing a simple scripting shell capable of interacting safely with their own universe with out leaving themselves wide open to attack)</p>
<p>Downfall for most SecondLife scripters though &#8230;&#8230; in order to use the AW API they&#8217;d have to learn a real language, a compiled language, instead of writing cotton wool bud enforced LSL <img src='http://alphavilleherald.com/site/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>TrannyPet Barmy<br />
The REAL ONE</p>
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	<item>
		<title>By: Urizenus</title>
		<link>http://alphavilleherald.com/2006/02/revisiting_stag.html/comment-page-1#comment-42748</link>
		<dc:creator>Urizenus</dc:creator>
		<pubDate>Fri, 24 Feb 2006 12:55:50 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=2036#comment-42748</guid>
		<description>Hmm, so not only did SL content creators get ripped off, but an SL competitor got about five years of catch-up technology for free.  Isn&#039;t that special.  It&#039;s one thing for the Lindens to not care about their customers -- defending the IP rights of their customers might require cutting short their hourly fattie breaks.  But letting a competitor bend them over and drill them like this takes a special kind of Cluetrain derailment.
</description>
		<content:encoded><![CDATA[<p>Hmm, so not only did SL content creators get ripped off, but an SL competitor got about five years of catch-up technology for free.  Isn&#8217;t that special.  It&#8217;s one thing for the Lindens to not care about their customers &#8212; defending the IP rights of their customers might require cutting short their hourly fattie breaks.  But letting a competitor bend them over and drill them like this takes a special kind of Cluetrain derailment.</p>
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		<title>By: Clickable Culture</title>
		<link>http://alphavilleherald.com/2006/02/revisiting_stag.html/comment-page-1#comment-42755</link>
		<dc:creator>Clickable Culture</dc:creator>
		<pubDate>Fri, 24 Feb 2006 09:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=2036#comment-42755</guid>
		<description>&lt;strong&gt;Wells Fargos Island Relocation Irks Second Life Contributors&lt;/strong&gt;

An experiment by financial giant Wells Fargo in the virtual world of Second Life has come to an unfortunate end. The companys Stagecoach Island advergame project launched last September, but never moved beyond its testing stage in Sec...
</description>
		<content:encoded><![CDATA[<p><strong>Wells Fargos Island Relocation Irks Second Life Contributors</strong></p>
<p>An experiment by financial giant Wells Fargo in the virtual world of Second Life has come to an unfortunate end. The companys Stagecoach Island advergame project launched last September, but never moved beyond its testing stage in Sec&#8230;</p>
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