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	<title>Comments on: Scripted Dice Roll Themselves: D&amp;D Comes to SL</title>
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	<description>Always Fairly Unbalanced</description>
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		<title>By: Kami Harbinger</title>
		<link>http://alphavilleherald.com/2006/10/scripted_dice_r.html/comment-page-1#comment-41801</link>
		<dc:creator>Kami Harbinger</dc:creator>
		<pubDate>Tue, 10 Oct 2006 20:33:40 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1896#comment-41801</guid>
		<description>Hi, all.

Those are my scripted dice they&#039;re playing with, and they&#039;re available for L$250
at &lt;a href=&#039;http://slurl.com/secondlife/Jiminy/116/222/104/?title=Kami+Harbinger%27s+Curiosity+Shoppe&#039; rel=&quot;nofollow&quot;&gt;Kami Harbinger&#039;s Curiosity Shoppe, Jiminy (116, 222, 104)&lt;/a&gt;.

The Character Journal I have for sale there is still in early experimental stages, really, but it&#039;s a portable database which can track stats, save and restore by email, and display info.  Once I have HTML-on-a-prim, it&#039;ll become more useful.

I&#039;m also working on other tools for in-world gaming, soon to be released.

I&#039;ve only actually run a couple of RPG sessions in-world, but it has the same feel as really sitting at a table, unlike mere text chat.  You can gesture, create and move objects around to show positions, and so on.
</description>
		<content:encoded><![CDATA[<p>Hi, all.</p>
<p>Those are my scripted dice they&#8217;re playing with, and they&#8217;re available for L$250<br />
at <a href='http://slurl.com/secondlife/Jiminy/116/222/104/?title=Kami+Harbinger%27s+Curiosity+Shoppe' rel="nofollow">Kami Harbinger&#8217;s Curiosity Shoppe, Jiminy (116, 222, 104)</a>.</p>
<p>The Character Journal I have for sale there is still in early experimental stages, really, but it&#8217;s a portable database which can track stats, save and restore by email, and display info.  Once I have HTML-on-a-prim, it&#8217;ll become more useful.</p>
<p>I&#8217;m also working on other tools for in-world gaming, soon to be released.</p>
<p>I&#8217;ve only actually run a couple of RPG sessions in-world, but it has the same feel as really sitting at a table, unlike mere text chat.  You can gesture, create and move objects around to show positions, and so on.</p>
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		<title>By: Allen Kerensky</title>
		<link>http://alphavilleherald.com/2006/10/scripted_dice_r.html/comment-page-1#comment-41800</link>
		<dc:creator>Allen Kerensky</dc:creator>
		<pubDate>Sun, 08 Oct 2006 19:56:12 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1896#comment-41800</guid>
		<description>As mentioned in other comments, I keep hearing about other people are running games here and there in SecondLife, but details are scarce and there doesn&#039;t seem to be a central clearing house of information about in-world pen-and-paper gaming. Even scarcer are *how* they are doing it.

I started building an RPA group to start collecting this information at  http://forums.secondlife.com/forumdisplay.php?f=316 just in time for the Lindens to announce they are killing forums in the near future. My replacement isn&#039;t quite ready yet, but coming soon.

The real kudos should go to Ama Ree for putting together some in-world characters, uploading map textures, and giving us an excuse to go for it moving counters and playing. Many thanks to Pym Sartre and Buhbuhcuh Fairchild for leaning us some land to game and test on.
</description>
		<content:encoded><![CDATA[<p>As mentioned in other comments, I keep hearing about other people are running games here and there in SecondLife, but details are scarce and there doesn&#8217;t seem to be a central clearing house of information about in-world pen-and-paper gaming. Even scarcer are *how* they are doing it.</p>
<p>I started building an RPA group to start collecting this information at  <a href="http://forums.secondlife.com/forumdisplay.php?f=316" rel="nofollow">http://forums.secondlife.com/forumdisplay.php?f=316</a> just in time for the Lindens to announce they are killing forums in the near future. My replacement isn&#8217;t quite ready yet, but coming soon.</p>
<p>The real kudos should go to Ama Ree for putting together some in-world characters, uploading map textures, and giving us an excuse to go for it moving counters and playing. Many thanks to Pym Sartre and Buhbuhcuh Fairchild for leaning us some land to game and test on.</p>
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		<title>By: Jerry Paffendorf/SNOOPYbrown Zamboni</title>
		<link>http://alphavilleherald.com/2006/10/scripted_dice_r.html/comment-page-1#comment-41799</link>
		<dc:creator>Jerry Paffendorf/SNOOPYbrown Zamboni</dc:creator>
		<pubDate>Sun, 08 Oct 2006 11:39:01 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1896#comment-41799</guid>
		<description>Nice! :) I just left this comment on the &lt;a href=&quot;http://terranova.blogs.com/terra_nova/2006/10/second_life.html&quot; rel=&quot;nofollow&quot;&gt;Terra Nova thread about SL&lt;/a&gt; (it&#039;s addressed to Matt Mihaly who runs the Iron Realms MUD network):

&quot;Matt, here&#039;s an idea I noodled on a while ago, and it just came up again with this Second Life Herald article about a table-top Dungeons &amp; Dragons system in SL: Scripted Dice Roll Themselves.

Why not try porting a text-based VW into SL? You can go full-screen with text in SL, and having the 3D world with the other avatars present would be like a soft back channel for the experience and might help in building community. A text-based game in SL has the potential to get pretty popular and would offer some other creative and communication opportunities. I&#039;m interested to know how that idea strikes you. I&#039;ve been skimming your stuff on &lt;a href=&quot;http://ironrealms.com/&quot; rel=&quot;nofollow&quot;&gt;Iron Realms site&lt;/a&gt;, and from my POV as a non-MUDer (but former elementary and middle school dungeon master, and a dang good one, with novela-length adventures and obsessively detailed maps all drawn out I&#039;ll have you know ;) a scenario like this sounds pretty cool:

Log into a graphical world. Go to an area themed to match the MUD. Customize your graphical avatar to match the setting. Pull up a common text environment and start MUDing. Connect the MUD to the grahical environment not at all or in ways that add to the experience. May be a way to help update MUDs and mix in some ARG/alternate-reality gaming action.

Just an idea.&quot;
</description>
		<content:encoded><![CDATA[<p>Nice! <img src='http://alphavilleherald.com/site/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  I just left this comment on the <a href="http://terranova.blogs.com/terra_nova/2006/10/second_life.html" rel="nofollow">Terra Nova thread about SL</a> (it&#8217;s addressed to Matt Mihaly who runs the Iron Realms MUD network):</p>
<p>&#8220;Matt, here&#8217;s an idea I noodled on a while ago, and it just came up again with this Second Life Herald article about a table-top Dungeons &#038; Dragons system in SL: Scripted Dice Roll Themselves.</p>
<p>Why not try porting a text-based VW into SL? You can go full-screen with text in SL, and having the 3D world with the other avatars present would be like a soft back channel for the experience and might help in building community. A text-based game in SL has the potential to get pretty popular and would offer some other creative and communication opportunities. I&#8217;m interested to know how that idea strikes you. I&#8217;ve been skimming your stuff on <a href="http://ironrealms.com/" rel="nofollow">Iron Realms site</a>, and from my POV as a non-MUDer (but former elementary and middle school dungeon master, and a dang good one, with novela-length adventures and obsessively detailed maps all drawn out I&#8217;ll have you know <img src='http://alphavilleherald.com/site/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  a scenario like this sounds pretty cool:</p>
<p>Log into a graphical world. Go to an area themed to match the MUD. Customize your graphical avatar to match the setting. Pull up a common text environment and start MUDing. Connect the MUD to the grahical environment not at all or in ways that add to the experience. May be a way to help update MUDs and mix in some ARG/alternate-reality gaming action.</p>
<p>Just an idea.&#8221;</p>
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		<title>By: Prokofy Neva</title>
		<link>http://alphavilleherald.com/2006/10/scripted_dice_r.html/comment-page-1#comment-41798</link>
		<dc:creator>Prokofy Neva</dc:creator>
		<pubDate>Sun, 08 Oct 2006 08:53:08 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1896#comment-41798</guid>
		<description>I remember once seeing some tenants about a year ago or so in Solar Plaza in one of these modern Jetson townhouses I have, with an events listing on their parcel. It was a game of D&amp;D -- I zoomed in, and they were sitting in a circle inside their house with a game board, chatting about the game moves. It was a game within a game that seemed really cool -- but wierd, eh? Except it was a way to bring together live people from different time zones and add some 3-d feel to what they were doing, with a slight bit of decoration of the home.
</description>
		<content:encoded><![CDATA[<p>I remember once seeing some tenants about a year ago or so in Solar Plaza in one of these modern Jetson townhouses I have, with an events listing on their parcel. It was a game of D&#038;D &#8212; I zoomed in, and they were sitting in a circle inside their house with a game board, chatting about the game moves. It was a game within a game that seemed really cool &#8212; but wierd, eh? Except it was a way to bring together live people from different time zones and add some 3-d feel to what they were doing, with a slight bit of decoration of the home.</p>
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	<item>
		<title>By: Anonymous</title>
		<link>http://alphavilleherald.com/2006/10/scripted_dice_r.html/comment-page-1#comment-41797</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sun, 08 Oct 2006 02:27:38 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1896#comment-41797</guid>
		<description>Also, people have been roleplaying in the ShadowRun RPG group for years.  They hold a game on every other Saturday.
</description>
		<content:encoded><![CDATA[<p>Also, people have been roleplaying in the ShadowRun RPG group for years.  They hold a game on every other Saturday.</p>
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		<title>By: 3pointD.com</title>
		<link>http://alphavilleherald.com/2006/10/scripted_dice_r.html/comment-page-1#comment-41802</link>
		<dc:creator>3pointD.com</dc:creator>
		<pubDate>Sun, 08 Oct 2006 01:05:06 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1896#comment-41802</guid>
		<description>&lt;strong&gt;Virtual Dungeons  Dragons in Second Life&lt;/strong&gt;


Second Life Herald correspondent Fiend Ludwig has a great story up today about someone implementing a system to play good old tabletop Dungeons  Dragons in the virtual confines of Second Life. I love the idea of a virtual world version of the or...
</description>
		<content:encoded><![CDATA[<p><strong>Virtual Dungeons  Dragons in Second Life</strong></p>
<p>Second Life Herald correspondent Fiend Ludwig has a great story up today about someone implementing a system to play good old tabletop Dungeons  Dragons in the virtual confines of Second Life. I love the idea of a virtual world version of the or&#8230;</p>
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