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	<title>Comments on: LL’s Metaverse Swoons At 16,000 Logins</title>
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	<description>Always Fairly Unbalanced</description>
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		<title>By: Odysseus</title>
		<link>http://alphavilleherald.com/2006/11/lls_metaverse_s.html/comment-page-1#comment-40369</link>
		<dc:creator>Odysseus</dc:creator>
		<pubDate>Tue, 28 Nov 2006 15:06:23 +0000</pubDate>
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		<description>One bit of feedback on the &quot;free accounts don&#039;t pay anything&quot;, I&#039;ve heard of a number of people that are not on premium accounts yet own land (and SL fixed a bug a couple months back that was causing problems with this combination).  If you don&#039;t like the idea of putting money into LL&#039;s coffers, you can always rent from one of the islands (which eventually trickles down to LL in the form of island ownership fees).  I wouldn&#039;t choose to do this myself, but it means that not all &quot;free&quot; accounts are actually &quot;leeching from the system&quot;.
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		<content:encoded><![CDATA[<p>One bit of feedback on the &#8220;free accounts don&#8217;t pay anything&#8221;, I&#8217;ve heard of a number of people that are not on premium accounts yet own land (and SL fixed a bug a couple months back that was causing problems with this combination).  If you don&#8217;t like the idea of putting money into LL&#8217;s coffers, you can always rent from one of the islands (which eventually trickles down to LL in the form of island ownership fees).  I wouldn&#8217;t choose to do this myself, but it means that not all &#8220;free&#8221; accounts are actually &#8220;leeching from the system&#8221;.</p>
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		<title>By: Tomas Hausdorff</title>
		<link>http://alphavilleherald.com/2006/11/lls_metaverse_s.html/comment-page-1#comment-40368</link>
		<dc:creator>Tomas Hausdorff</dc:creator>
		<pubDate>Mon, 27 Nov 2006 15:54:32 +0000</pubDate>
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		<description>Eloise, I&#039;m not suggesting taxing existing premium account holders for prim usage- I&#039;m aware of SL history, although I may not have lived through it.  I&#039;m suggesting (and it&#039;s just an idea) putting avatar prim limits on free accounts.  So a free account holder could have a very basic avatar with simple clothing attachments.  If they want primhair, blingin&#039; belt buckles, avatar sensor HUDs, scripted armour, and scripted naughty bits, they have to upgrade to premium.  A premium account holder would operate as they currently do- with no such limits or &quot;taxes&quot; in place.

Probably the more important consideration is simply for Linden Lab to start considering ways to make &quot;premium&quot; accounts actually attractive, and to make uncommitted/non-paying residents feel just a bit like tourists.  They should feel incented to upgrade if they are at all serious about the world.  And if they aren&#039;t serious, then at least reduce the impact that their presence has on the grid&#039;s infrastructure.  This can be done by placing limits on the inventory, attachments, bandwidth, etc consumed by such tourists.
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		<content:encoded><![CDATA[<p>Eloise, I&#8217;m not suggesting taxing existing premium account holders for prim usage- I&#8217;m aware of SL history, although I may not have lived through it.  I&#8217;m suggesting (and it&#8217;s just an idea) putting avatar prim limits on free accounts.  So a free account holder could have a very basic avatar with simple clothing attachments.  If they want primhair, blingin&#8217; belt buckles, avatar sensor HUDs, scripted armour, and scripted naughty bits, they have to upgrade to premium.  A premium account holder would operate as they currently do- with no such limits or &#8220;taxes&#8221; in place.</p>
<p>Probably the more important consideration is simply for Linden Lab to start considering ways to make &#8220;premium&#8221; accounts actually attractive, and to make uncommitted/non-paying residents feel just a bit like tourists.  They should feel incented to upgrade if they are at all serious about the world.  And if they aren&#8217;t serious, then at least reduce the impact that their presence has on the grid&#8217;s infrastructure.  This can be done by placing limits on the inventory, attachments, bandwidth, etc consumed by such tourists.</p>
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		<title>By: Artemis Fate</title>
		<link>http://alphavilleherald.com/2006/11/lls_metaverse_s.html/comment-page-1#comment-40367</link>
		<dc:creator>Artemis Fate</dc:creator>
		<pubDate>Mon, 27 Nov 2006 13:12:01 +0000</pubDate>
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		<description>I think largely, LL traded performance for inflated numbers.  SL was going fine before free accounts, but didn&#039;t have the large numbers of subscribers to draw use in advertising.

So LL set up free accounts, and they must have recognized that this would mean reduced profit and increased server load.  The only profit for LL available with free accounts is on the occassion that they buy money from LL, which means as far as I can figure that they&#039;re doing it for the purposes of advertising their subscriber numbers (they wrote the &quot;1,000,000 accounts&quot; on the sun after all and are consistantly comparing the number to WoW&#039;s, despite it being a well known fact that most of those accounts are alts or inactive).

So basically LL is seeing how many people they can cram into the ship, without any notice that it&#039;s beginning to sink from the weight.
</description>
		<content:encoded><![CDATA[<p>I think largely, LL traded performance for inflated numbers.  SL was going fine before free accounts, but didn&#8217;t have the large numbers of subscribers to draw use in advertising.</p>
<p>So LL set up free accounts, and they must have recognized that this would mean reduced profit and increased server load.  The only profit for LL available with free accounts is on the occassion that they buy money from LL, which means as far as I can figure that they&#8217;re doing it for the purposes of advertising their subscriber numbers (they wrote the &#8220;1,000,000 accounts&#8221; on the sun after all and are consistantly comparing the number to WoW&#8217;s, despite it being a well known fact that most of those accounts are alts or inactive).</p>
<p>So basically LL is seeing how many people they can cram into the ship, without any notice that it&#8217;s beginning to sink from the weight.</p>
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		<title>By: Eloise</title>
		<link>http://alphavilleherald.com/2006/11/lls_metaverse_s.html/comment-page-1#comment-40366</link>
		<dc:creator>Eloise</dc:creator>
		<pubDate>Mon, 27 Nov 2006 12:35:58 +0000</pubDate>
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		<description>Go read the SLHistory Wiki. There used to be a prim tax. And a tp tax. LL did away with them.

There still is a prim tax in fact, although it doesn&#039;t apply to attachments. To have prims on land permanently you need to pay tier, or pay someone that pays it for you. Premium members pay a prim tax in US$, and support the folks that don&#039;t pay anything towards LL and their usage of prims. But then we also pay towards their bandwidth charges, new servers and everything else. If you&#039;re going to change the system adding extra taxation to the people that already pay, in some case thousands of dollars each month, will never be a popular choice. It will stay unpopular whilst there is a division between the payers and non-payers and you are talking about applying a new flat fee to both.

I am most assuredly NOT in the camp of all free accounts are &#039;evil&#039; are &#039;freeloaders&#039; are &#039;useless&#039; etc. Finding a system that allows SL to develop and support the users, all of them, fairly is a challenge. Simple solutions may look attractive, but there is a wonderful quote to bear in mind: To any situation there is a solution, that is elegant, obvious, simple and wrong.
</description>
		<content:encoded><![CDATA[<p>Go read the SLHistory Wiki. There used to be a prim tax. And a tp tax. LL did away with them.</p>
<p>There still is a prim tax in fact, although it doesn&#8217;t apply to attachments. To have prims on land permanently you need to pay tier, or pay someone that pays it for you. Premium members pay a prim tax in US$, and support the folks that don&#8217;t pay anything towards LL and their usage of prims. But then we also pay towards their bandwidth charges, new servers and everything else. If you&#8217;re going to change the system adding extra taxation to the people that already pay, in some case thousands of dollars each month, will never be a popular choice. It will stay unpopular whilst there is a division between the payers and non-payers and you are talking about applying a new flat fee to both.</p>
<p>I am most assuredly NOT in the camp of all free accounts are &#8216;evil&#8217; are &#8216;freeloaders&#8217; are &#8216;useless&#8217; etc. Finding a system that allows SL to develop and support the users, all of them, fairly is a challenge. Simple solutions may look attractive, but there is a wonderful quote to bear in mind: To any situation there is a solution, that is elegant, obvious, simple and wrong.</p>
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		<title>By: Cocoanut Koala</title>
		<link>http://alphavilleherald.com/2006/11/lls_metaverse_s.html/comment-page-1#comment-40365</link>
		<dc:creator>Cocoanut Koala</dc:creator>
		<pubDate>Mon, 27 Nov 2006 12:14:11 +0000</pubDate>
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		<description>Really, it&#039;s so declasse to complain about SL&#039;s performance, when in fact we are blessed and privileged to be able to participate in this cutting edge platform, and should be grateful to be allowed to contribute financially to support it.

Or so I have been repeatedly told (bludgeoned with) since my first day in SL.

coco
</description>
		<content:encoded><![CDATA[<p>Really, it&#8217;s so declasse to complain about SL&#8217;s performance, when in fact we are blessed and privileged to be able to participate in this cutting edge platform, and should be grateful to be allowed to contribute financially to support it.</p>
<p>Or so I have been repeatedly told (bludgeoned with) since my first day in SL.</p>
<p>coco</p>
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		<title>By: Inigo Chamerberlin</title>
		<link>http://alphavilleherald.com/2006/11/lls_metaverse_s.html/comment-page-1#comment-40364</link>
		<dc:creator>Inigo Chamerberlin</dc:creator>
		<pubDate>Mon, 27 Nov 2006 12:03:05 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1733#comment-40364</guid>
		<description>Seeing how Robin has seen fit to mention that &quot;we begin the upgrade process, with further improvements due as we bring more fiber online&quot; in the official blog - does this mean that LL have FINALLY accepted that unrestricted free access to SL IS having an adverse effect on the paying resident&#039;s experience?


And has Philip finally ceased his monotonous chant that &quot;Free accounts have no impact on Second Life&#039;s performance&quot;?
</description>
		<content:encoded><![CDATA[<p>Seeing how Robin has seen fit to mention that &#8220;we begin the upgrade process, with further improvements due as we bring more fiber online&#8221; in the official blog &#8211; does this mean that LL have FINALLY accepted that unrestricted free access to SL IS having an adverse effect on the paying resident&#8217;s experience?</p>
<p>And has Philip finally ceased his monotonous chant that &#8220;Free accounts have no impact on Second Life&#8217;s performance&#8221;?</p>
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		<title>By: Urizenus</title>
		<link>http://alphavilleherald.com/2006/11/lls_metaverse_s.html/comment-page-1#comment-40363</link>
		<dc:creator>Urizenus</dc:creator>
		<pubDate>Mon, 27 Nov 2006 11:44:46 +0000</pubDate>
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		<description>Yeah, it wouldn&#039;t surprise me if half the people in world were lag-inducing camping blingtards, not even at their keyboards.
</description>
		<content:encoded><![CDATA[<p>Yeah, it wouldn&#8217;t surprise me if half the people in world were lag-inducing camping blingtards, not even at their keyboards.</p>
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		<title>By: Artemis Fate</title>
		<link>http://alphavilleherald.com/2006/11/lls_metaverse_s.html/comment-page-1#comment-40362</link>
		<dc:creator>Artemis Fate</dc:creator>
		<pubDate>Mon, 27 Nov 2006 11:09:33 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1733#comment-40362</guid>
		<description>I mostly wonder of that number of 16,000 how many of them weren&#039;t actually THERE.  I mean, how many of that 16,000 were afk in camping chairs.

Probably a few thousand.

Which is made worse by the likeliness of someone who&#039;s dumb enough to sit in camping chairs all night, is likely wearing a lot of laggy particle bling, high torii hair, and badly scripted high-lag attachments.
</description>
		<content:encoded><![CDATA[<p>I mostly wonder of that number of 16,000 how many of them weren&#8217;t actually THERE.  I mean, how many of that 16,000 were afk in camping chairs.</p>
<p>Probably a few thousand.</p>
<p>Which is made worse by the likeliness of someone who&#8217;s dumb enough to sit in camping chairs all night, is likely wearing a lot of laggy particle bling, high torii hair, and badly scripted high-lag attachments.</p>
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		<title>By: h@x0r</title>
		<link>http://alphavilleherald.com/2006/11/lls_metaverse_s.html/comment-page-1#comment-40361</link>
		<dc:creator>h@x0r</dc:creator>
		<pubDate>Mon, 27 Nov 2006 08:35:26 +0000</pubDate>
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		<description>Tomas:  Your proposal for capping bandwidth on free accounts is good, as is your suggestion for a prim tax.  But, guess what, you were not the first to propose a prim tax.  It was Linden Labs.  And when word got out the SL community threw a hissy online and made LL stop their plans.  Now SL is reaping the consequences.

LL wants a world where there is no scarcity but 1.)that is a false premise and 2.)that does not contribute to a real economy.  LL should introduce scarcity of some kind and it may be prims since bandwidth and rendering time are truly limited resources.  Can a good user experience and an economy be built around something like that?  Possibly.  And I think LL realized this and tried to move in that direction but the user community made them stop.  So you can&#039;t lay all the blame on LL.
</description>
		<content:encoded><![CDATA[<p>Tomas:  Your proposal for capping bandwidth on free accounts is good, as is your suggestion for a prim tax.  But, guess what, you were not the first to propose a prim tax.  It was Linden Labs.  And when word got out the SL community threw a hissy online and made LL stop their plans.  Now SL is reaping the consequences.</p>
<p>LL wants a world where there is no scarcity but 1.)that is a false premise and 2.)that does not contribute to a real economy.  LL should introduce scarcity of some kind and it may be prims since bandwidth and rendering time are truly limited resources.  Can a good user experience and an economy be built around something like that?  Possibly.  And I think LL realized this and tried to move in that direction but the user community made them stop.  So you can&#8217;t lay all the blame on LL.</p>
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		<title>By: Tomas Hausdorff</title>
		<link>http://alphavilleherald.com/2006/11/lls_metaverse_s.html/comment-page-1#comment-40360</link>
		<dc:creator>Tomas Hausdorff</dc:creator>
		<pubDate>Mon, 27 Nov 2006 02:57:41 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1733#comment-40360</guid>
		<description>I would speculate that about 10% of the 1.5 million Second Life residents pay the premium $9.95 a month fee.  So it is true that the paying customers are getting the short end of the stick: paying for something consumed by someone else.

Linden Lab either has to increase available bandwidth or increase the efficiency of their network protocol.  The former is the fastest and easiest solution, but costs the most money.  Any normal company would make the people consuming the resource pay for it...but that is not likely to happen.

Personally, I&#039;d like to see a number of scarce resources made less available to free accounts.  Perhaps limit the inventory size a free account can have.  Cap the bandwidth on free accounts to 100 Kbps.  Or how about constraining total texture/prim count on free avatars.  Make it so that you have to pay to get flexihair and bling-shoes.

Free accounts should be able to tour around, see the sights, get a taste of the place.  But they should be encouraged to pay if they want to really participate in the world.  Otherwise, the only way Linden Lab will be able to fund the bandwidth is by raising fees for the few remaining people who actually pay something for the privilege.
</description>
		<content:encoded><![CDATA[<p>I would speculate that about 10% of the 1.5 million Second Life residents pay the premium $9.95 a month fee.  So it is true that the paying customers are getting the short end of the stick: paying for something consumed by someone else.</p>
<p>Linden Lab either has to increase available bandwidth or increase the efficiency of their network protocol.  The former is the fastest and easiest solution, but costs the most money.  Any normal company would make the people consuming the resource pay for it&#8230;but that is not likely to happen.</p>
<p>Personally, I&#8217;d like to see a number of scarce resources made less available to free accounts.  Perhaps limit the inventory size a free account can have.  Cap the bandwidth on free accounts to 100 Kbps.  Or how about constraining total texture/prim count on free avatars.  Make it so that you have to pay to get flexihair and bling-shoes.</p>
<p>Free accounts should be able to tour around, see the sights, get a taste of the place.  But they should be encouraged to pay if they want to really participate in the world.  Otherwise, the only way Linden Lab will be able to fund the bandwidth is by raising fees for the few remaining people who actually pay something for the privilege.</p>
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