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	<title>Comments on: Op/Ed: Sky Isn’t Falling – Ground Is Rising &#8212; Fast</title>
	<atom:link href="http://alphavilleherald.com/2007/01/opedthe_sky_isn.html/feed" rel="self" type="application/rss+xml" />
	<link>http://alphavilleherald.com/2007/01/opedthe_sky_isn.html</link>
	<description>Always Fairly Unbalanced</description>
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		<title>By: Seola Sassoon a.k.a Random Writer</title>
		<link>http://alphavilleherald.com/2007/01/opedthe_sky_isn.html/comment-page-1#comment-38575</link>
		<dc:creator>Seola Sassoon a.k.a Random Writer</dc:creator>
		<pubDate>Fri, 12 Jan 2007 20:49:09 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1614#comment-38575</guid>
		<description>I just don&#039;t understand, how after all these years with clubs having those poseballs, even some that have been there for years, are the reason all the sudden it&#039;s crashing sims.

Since I don&#039;t the the sim I work in (and I&#039;m not gonna say so as to seem a shameless plug) isn&#039;t owned by me, I didn&#039;t get the specific Linden unfortunately.
</description>
		<content:encoded><![CDATA[<p>I just don&#8217;t understand, how after all these years with clubs having those poseballs, even some that have been there for years, are the reason all the sudden it&#8217;s crashing sims.</p>
<p>Since I don&#8217;t the the sim I work in (and I&#8217;m not gonna say so as to seem a shameless plug) isn&#8217;t owned by me, I didn&#8217;t get the specific Linden unfortunately.</p>
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		<title>By: Macphisto Angelus</title>
		<link>http://alphavilleherald.com/2007/01/opedthe_sky_isn.html/comment-page-1#comment-38574</link>
		<dc:creator>Macphisto Angelus</dc:creator>
		<pubDate>Fri, 12 Jan 2007 20:29:29 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1614#comment-38574</guid>
		<description>Seola,
This is the second time in a week I heard poor sim performance blamed on poseballs by a Linden.
I wish I could remember where the first one was to link. :/
I wonder if it is the same Linden saying that or just a new thing to say to people developed in the Lab?
</description>
		<content:encoded><![CDATA[<p>Seola,<br />
This is the second time in a week I heard poor sim performance blamed on poseballs by a Linden.<br />
I wish I could remember where the first one was to link. :/<br />
I wonder if it is the same Linden saying that or just a new thing to say to people developed in the Lab?</p>
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		<title>By: Seola Sassoon a.k.a Random Writer</title>
		<link>http://alphavilleherald.com/2007/01/opedthe_sky_isn.html/comment-page-1#comment-38573</link>
		<dc:creator>Seola Sassoon a.k.a Random Writer</dc:creator>
		<pubDate>Fri, 12 Jan 2007 12:35:34 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1614#comment-38573</guid>
		<description>And to add to the conundrum....

Last night, I had a few people in my place dancing.  Of course it was couple dancing so we were using the slow dance poseballs.

Sim I live in crashed... and guess what?  The poseballs disappered. GONE!  Poof and vaminosed away.  I asked the sim owner to check for errant items... nada.  In fact, I am now 4 prims UNDER my limit, when maxed before.

And where I work, supposedly a Linden came out to check the sim out and it&#039;s horrific crashing... the Linden blamed it on couple dancing poseballs.  And there&#039;s only like 3 out.  It never caused any problems before, so if it is those slow dances and salsas... WTH did LL do to make them crash sims?
</description>
		<content:encoded><![CDATA[<p>And to add to the conundrum&#8230;.</p>
<p>Last night, I had a few people in my place dancing.  Of course it was couple dancing so we were using the slow dance poseballs.</p>
<p>Sim I live in crashed&#8230; and guess what?  The poseballs disappered. GONE!  Poof and vaminosed away.  I asked the sim owner to check for errant items&#8230; nada.  In fact, I am now 4 prims UNDER my limit, when maxed before.</p>
<p>And where I work, supposedly a Linden came out to check the sim out and it&#8217;s horrific crashing&#8230; the Linden blamed it on couple dancing poseballs.  And there&#8217;s only like 3 out.  It never caused any problems before, so if it is those slow dances and salsas&#8230; WTH did LL do to make them crash sims?</p>
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		<title>By: Inigo Chamerberlin</title>
		<link>http://alphavilleherald.com/2007/01/opedthe_sky_isn.html/comment-page-1#comment-38572</link>
		<dc:creator>Inigo Chamerberlin</dc:creator>
		<pubDate>Fri, 12 Jan 2007 11:22:05 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1614#comment-38572</guid>
		<description>Leading the developers team maybe?
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		<content:encoded><![CDATA[<p>Leading the developers team maybe?</p>
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		<title>By: Warspite Fackler</title>
		<link>http://alphavilleherald.com/2007/01/opedthe_sky_isn.html/comment-page-1#comment-38571</link>
		<dc:creator>Warspite Fackler</dc:creator>
		<pubDate>Fri, 12 Jan 2007 05:49:55 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1614#comment-38571</guid>
		<description>http://www.dilbert.com/comics/dilbert/archive/dilbert-20070112.html

Scott Adams must be playing SL.
</description>
		<content:encoded><![CDATA[<p><a href="http://www.dilbert.com/comics/dilbert/archive/dilbert-20070112.html" rel="nofollow">http://www.dilbert.com/comics/dilbert/archive/dilbert-20070112.html</a></p>
<p>Scott Adams must be playing SL.</p>
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		<title>By: Scott</title>
		<link>http://alphavilleherald.com/2007/01/opedthe_sky_isn.html/comment-page-1#comment-38570</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Thu, 11 Jan 2007 19:18:05 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1614#comment-38570</guid>
		<description>Second lifers are paying for a service that is being trashed by giant companies, linden lab  sitting back, and doing barely anything.
I dont know why i am paying for it, the service is dreadfull.
</description>
		<content:encoded><![CDATA[<p>Second lifers are paying for a service that is being trashed by giant companies, linden lab  sitting back, and doing barely anything.<br />
I dont know why i am paying for it, the service is dreadfull.</p>
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		<title>By: Inigo Chamerberlin</title>
		<link>http://alphavilleherald.com/2007/01/opedthe_sky_isn.html/comment-page-1#comment-38569</link>
		<dc:creator>Inigo Chamerberlin</dc:creator>
		<pubDate>Thu, 11 Jan 2007 17:33:38 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1614#comment-38569</guid>
		<description>I wasn&#039;t commenting on the island really. Ok, stuff goes &#039;off world&#039; way too often. All that means is that the Asset Server stopped believing in the items in question. Just like stuff that vanishes from inventory from time to time. Sometimes it returns, sometimes it doesn&#039;t. This is SL - shit happens - daily. I&#039;m not entirely sure it&#039;s a problem solely caused by the asset server cluster either. I believe a big chunk of it&#039;s caused by SL&#039;s internal networking systems. Poor network architecture and a poor choice of networking protocols will screw up best designed systems.

At present my sim&#039;s running a bit slow, I know why too. I have too many physical objects wandering about. But that&#039;s how I choose to run the sim, it&#039;s non-commercial, purely for my pleasure, so it doesn&#039;t matter, as long as I get 30 or so personal fps I&#039;m happy.

What&#039;s driving me wild is day after day with no TP - it&#039;s a nice island, but I like to get out now and then!
And then to discover, when I do escape, the rest of the grid suffering massive PL, severely limited TP&#039;s, extreme border crossing problems - even walking! - ghosts, 1.7 speed object rezing and texture rezing, etc, etc

All this while LL blandly assure us it&#039;s all &#039;fixed&#039;! Fixed how? Like a cat or a dog get&#039;s &#039;fixed&#039;?

That and the complete lack of any attempt now to provide any form of useful support. And then they wash their hands of the client!

Sorry, I&#039;m ranting again, but I&#039;m angry and amazed that a company run by a supposedly intelligent man can come apart so comprehensively, so quickly. Yes, it&#039;s been predicted - I&#039;ve done my fair share of that - but you know? It&#039;s kind of taken me by surprise...

Tonight&#039;s a little better though. Only took one try to get within 4 sims of where I wanted to go on the mainland. AND I managed to fly the rest. However, 4 border crossings resulted in me arriving bald, with a katana up my ass (that smarts), my cloak around my waist, and my belt around my knees.... And that&#039;s with everything &#039;fixed&#039; remember.

What was it Zero said? Something like &#039;you&#039;ll hardly notice&#039;? Well maybe he should drop by and bend over so I can stick that katana somewhere he&#039;ll &#039;hardly notice&#039;! :-)

Bah, I should shut up and stop whining - except... if we don&#039;t make waves, are the Dilberts - sorry, Lindens - ever going to fix the grid? Most notably the asset server and DB? Somehow I doubt it. In fact I don&#039;t think they can... Still, you have to try, don&#039;t you?

There&#039;s been discussion about making the sim server software open source too, so people could host their own sims.
I can&#039;t see that - for two reasons. Firstly LL would loose a big chunk of their revenue stream pretty quickly. Secondly, there would still have to be a &#039;grid&#039; to facilitate inter-sim transport and to keep track of &#039;assets&#039;. And those are two things the grid is failing miserably at. Hosting your own sim server you&#039;d STILL find yourself paying LL for a service that simply can&#039;t perform as it should! Open source server software would result in a loose cluster of sims, isolated from each other 90% of the time.

That&#039;s a non-starter I&#039;m afraid.

Hmmm, I&#039;ll be quiet now. Message sent and understood I hope?
</description>
		<content:encoded><![CDATA[<p>I wasn&#8217;t commenting on the island really. Ok, stuff goes &#8216;off world&#8217; way too often. All that means is that the Asset Server stopped believing in the items in question. Just like stuff that vanishes from inventory from time to time. Sometimes it returns, sometimes it doesn&#8217;t. This is SL &#8211; shit happens &#8211; daily. I&#8217;m not entirely sure it&#8217;s a problem solely caused by the asset server cluster either. I believe a big chunk of it&#8217;s caused by SL&#8217;s internal networking systems. Poor network architecture and a poor choice of networking protocols will screw up best designed systems.</p>
<p>At present my sim&#8217;s running a bit slow, I know why too. I have too many physical objects wandering about. But that&#8217;s how I choose to run the sim, it&#8217;s non-commercial, purely for my pleasure, so it doesn&#8217;t matter, as long as I get 30 or so personal fps I&#8217;m happy.</p>
<p>What&#8217;s driving me wild is day after day with no TP &#8211; it&#8217;s a nice island, but I like to get out now and then!<br />
And then to discover, when I do escape, the rest of the grid suffering massive PL, severely limited TP&#8217;s, extreme border crossing problems &#8211; even walking! &#8211; ghosts, 1.7 speed object rezing and texture rezing, etc, etc</p>
<p>All this while LL blandly assure us it&#8217;s all &#8216;fixed&#8217;! Fixed how? Like a cat or a dog get&#8217;s &#8216;fixed&#8217;?</p>
<p>That and the complete lack of any attempt now to provide any form of useful support. And then they wash their hands of the client!</p>
<p>Sorry, I&#8217;m ranting again, but I&#8217;m angry and amazed that a company run by a supposedly intelligent man can come apart so comprehensively, so quickly. Yes, it&#8217;s been predicted &#8211; I&#8217;ve done my fair share of that &#8211; but you know? It&#8217;s kind of taken me by surprise&#8230;</p>
<p>Tonight&#8217;s a little better though. Only took one try to get within 4 sims of where I wanted to go on the mainland. AND I managed to fly the rest. However, 4 border crossings resulted in me arriving bald, with a katana up my ass (that smarts), my cloak around my waist, and my belt around my knees&#8230;. And that&#8217;s with everything &#8216;fixed&#8217; remember.</p>
<p>What was it Zero said? Something like &#8216;you&#8217;ll hardly notice&#8217;? Well maybe he should drop by and bend over so I can stick that katana somewhere he&#8217;ll &#8216;hardly notice&#8217;! <img src='http://alphavilleherald.com/site/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>Bah, I should shut up and stop whining &#8211; except&#8230; if we don&#8217;t make waves, are the Dilberts &#8211; sorry, Lindens &#8211; ever going to fix the grid? Most notably the asset server and DB? Somehow I doubt it. In fact I don&#8217;t think they can&#8230; Still, you have to try, don&#8217;t you?</p>
<p>There&#8217;s been discussion about making the sim server software open source too, so people could host their own sims.<br />
I can&#8217;t see that &#8211; for two reasons. Firstly LL would loose a big chunk of their revenue stream pretty quickly. Secondly, there would still have to be a &#8216;grid&#8217; to facilitate inter-sim transport and to keep track of &#8216;assets&#8217;. And those are two things the grid is failing miserably at. Hosting your own sim server you&#8217;d STILL find yourself paying LL for a service that simply can&#8217;t perform as it should! Open source server software would result in a loose cluster of sims, isolated from each other 90% of the time.</p>
<p>That&#8217;s a non-starter I&#8217;m afraid.</p>
<p>Hmmm, I&#8217;ll be quiet now. Message sent and understood I hope?</p>
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		<title>By: Macphisto Angelus</title>
		<link>http://alphavilleherald.com/2007/01/opedthe_sky_isn.html/comment-page-1#comment-38568</link>
		<dc:creator>Macphisto Angelus</dc:creator>
		<pubDate>Thu, 11 Jan 2007 13:04:28 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1614#comment-38568</guid>
		<description>Just my 2 cents..
I live in california.  About 3ish hours away from San Francisco.  I experience all the stuff mentioned here more often then not lately. My provider is Comcast.  So, different provider and close proximity = same problems. What does that tell you as far as where the issue originates? ;)

Inigo.. I am sorry to see you are STILL dealing with this stuff.  You have been having nothing but problems with that Island since you got it.  I remember your past posts and am amazed you still have this island. I would have gave up long ago on the thing.

It is nuts that LL hasn&#039;t done something for you yet.
</description>
		<content:encoded><![CDATA[<p>Just my 2 cents..<br />
I live in california.  About 3ish hours away from San Francisco.  I experience all the stuff mentioned here more often then not lately. My provider is Comcast.  So, different provider and close proximity = same problems. What does that tell you as far as where the issue originates? <img src='http://alphavilleherald.com/site/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Inigo.. I am sorry to see you are STILL dealing with this stuff.  You have been having nothing but problems with that Island since you got it.  I remember your past posts and am amazed you still have this island. I would have gave up long ago on the thing.</p>
<p>It is nuts that LL hasn&#8217;t done something for you yet.</p>
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		<title>By: Just a thought</title>
		<link>http://alphavilleherald.com/2007/01/opedthe_sky_isn.html/comment-page-1#comment-38567</link>
		<dc:creator>Just a thought</dc:creator>
		<pubDate>Thu, 11 Jan 2007 12:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1614#comment-38567</guid>
		<description>distance, status of the lines being used, improperly routed packets .... the list of factors is endless - and can be pinned on no one.

Your ISP is going to tell you it&#039;s LL, LL is going to tell you it&#039;s your ISP. guess what? Both of them are only half right.
</description>
		<content:encoded><![CDATA[<p>distance, status of the lines being used, improperly routed packets &#8230;. the list of factors is endless &#8211; and can be pinned on no one.</p>
<p>Your ISP is going to tell you it&#8217;s LL, LL is going to tell you it&#8217;s your ISP. guess what? Both of them are only half right.</p>
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		<title>By: Prokofy Neva</title>
		<link>http://alphavilleherald.com/2007/01/opedthe_sky_isn.html/comment-page-1#comment-38566</link>
		<dc:creator>Prokofy Neva</dc:creator>
		<pubDate>Thu, 11 Jan 2007 12:08:14 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1614#comment-38566</guid>
		<description>I&#039;m wanting to hear now whether the proximity of a server really means anything. I mean, if you are near to Texas or California, what that is worth. Could it be if the Lindens and some of their special friends are in California, they don&#039;t feel the lag? But surely the Internet isn&#039;t set up like that as if it were a tin- can phone with a wire? And why would say, somebody in Ohio or wherever twixt Cali and Texas not get better service than those far away from both?


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		<content:encoded><![CDATA[<p>I&#8217;m wanting to hear now whether the proximity of a server really means anything. I mean, if you are near to Texas or California, what that is worth. Could it be if the Lindens and some of their special friends are in California, they don&#8217;t feel the lag? But surely the Internet isn&#8217;t set up like that as if it were a tin- can phone with a wire? And why would say, somebody in Ohio or wherever twixt Cali and Texas not get better service than those far away from both?</p>
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