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	<title>Comments on: Evil Genius in Second Life</title>
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	<link>http://alphavilleherald.com/2007/02/evil_genius_in_.html</link>
	<description>Always Fairly Unbalanced</description>
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		<title>By: Talulah Bancroft</title>
		<link>http://alphavilleherald.com/2007/02/evil_genius_in_.html/comment-page-1#comment-36641</link>
		<dc:creator>Talulah Bancroft</dc:creator>
		<pubDate>Fri, 23 Mar 2007 23:23:58 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1496#comment-36641</guid>
		<description>Perhaps a little late of a comment here (is a month... late? &lt;(^,^)&gt;)

Came across a link to this article from the location in Saphira. Amazing place. My initial reaction being &quot;O,O Is this Nowall/Backstage?????&quot; Sadly it wasn&#039;t but just as amazing/amusing. Defiantly worth a look for all who appreciate detail and fun... especially fun.

Thanks to The Evil Genius Organization. Keep it up!!
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		<content:encoded><![CDATA[<p>Perhaps a little late of a comment here (is a month&#8230; late? < (^,^)>)</p>
<p>Came across a link to this article from the location in Saphira. Amazing place. My initial reaction being &#8220;O,O Is this Nowall/Backstage?????&#8221; Sadly it wasn&#8217;t but just as amazing/amusing. Defiantly worth a look for all who appreciate detail and fun&#8230; especially fun.</p>
<p>Thanks to The Evil Genius Organization. Keep it up!!</p>
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		<title>By: Psychodire Tokhes</title>
		<link>http://alphavilleherald.com/2007/02/evil_genius_in_.html/comment-page-1#comment-36640</link>
		<dc:creator>Psychodire Tokhes</dc:creator>
		<pubDate>Fri, 23 Feb 2007 18:36:32 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1496#comment-36640</guid>
		<description>Hey, First of all. I love all the encouragment and the positive attitudes towards SL&#039;s evolution.

For starters; it has been great fun for Celsia and I, since we started about a year ago. We have always found ourselves haveing a desire to be on SL and just create. We are artist of the starving kind and in more ways than one we are Bohemian, &quot;children of the revolution&quot; -Moulin Rouge.

I personaly want to Thank Jthorn Whitehead, with out him EGO Terra would not be possible at this point. This is becuase Celsia and I barely have any money to our names. We build and have SL pay for our internet, as well as catch up on the remianing balance of our rent in RL due each month.

We in a sense sacrafice, what people fight for, to have their/Our lives feel secure. Just so we can create and expose people to our ideas and hopefuly allow, what can feel like a dull and senselss world, more fun.

Therefor we make time, and suffer in alot of ways, as well as finacialy, just to have this fun with out feeling trapped in this,&quot;Rat race of an existance&quot;, in which Society wishes to place on us. Maybe it&#039;s an untintenional placement, but an ideal placement that&#039;s now imposed upon people of free contructive expression.

Thanks to Jthorn Whitehead, he selflessy spent money on the sim, and the tier he currently pay&#039;s. Just so he can help us expand our creativity, in the end hopeing to help us make something of it so we may eventualy own the sim our selves. So in lot of ways he&#039;s an investor, but he&#039;s now my friend cause of SL. I feel Jthorn is one of the poeple that makes SL.

Oddly enough it started with Jthorn falling out of the sky when  I was building my trebuchets, just to say Hi and see what I was building. From there it was approx. five months till we all decided that a sim would be cool. It&#039;s been a really cool and fun experience in SL.... with out the lag.... and it&#039;s people like Jthorn that help it be, that much more, Other than an escape from RL.

Well, that&#039;s my two cents ;)
</description>
		<content:encoded><![CDATA[<p>Hey, First of all. I love all the encouragment and the positive attitudes towards SL&#8217;s evolution.</p>
<p>For starters; it has been great fun for Celsia and I, since we started about a year ago. We have always found ourselves haveing a desire to be on SL and just create. We are artist of the starving kind and in more ways than one we are Bohemian, &#8220;children of the revolution&#8221; -Moulin Rouge.</p>
<p>I personaly want to Thank Jthorn Whitehead, with out him EGO Terra would not be possible at this point. This is becuase Celsia and I barely have any money to our names. We build and have SL pay for our internet, as well as catch up on the remianing balance of our rent in RL due each month.</p>
<p>We in a sense sacrafice, what people fight for, to have their/Our lives feel secure. Just so we can create and expose people to our ideas and hopefuly allow, what can feel like a dull and senselss world, more fun.</p>
<p>Therefor we make time, and suffer in alot of ways, as well as finacialy, just to have this fun with out feeling trapped in this,&#8221;Rat race of an existance&#8221;, in which Society wishes to place on us. Maybe it&#8217;s an untintenional placement, but an ideal placement that&#8217;s now imposed upon people of free contructive expression.</p>
<p>Thanks to Jthorn Whitehead, he selflessy spent money on the sim, and the tier he currently pay&#8217;s. Just so he can help us expand our creativity, in the end hopeing to help us make something of it so we may eventualy own the sim our selves. So in lot of ways he&#8217;s an investor, but he&#8217;s now my friend cause of SL. I feel Jthorn is one of the poeple that makes SL.</p>
<p>Oddly enough it started with Jthorn falling out of the sky when  I was building my trebuchets, just to say Hi and see what I was building. From there it was approx. five months till we all decided that a sim would be cool. It&#8217;s been a really cool and fun experience in SL&#8230;. with out the lag&#8230;. and it&#8217;s people like Jthorn that help it be, that much more, Other than an escape from RL.</p>
<p>Well, that&#8217;s my two cents <img src='http://alphavilleherald.com/site/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Prokofy Neva</title>
		<link>http://alphavilleherald.com/2007/02/evil_genius_in_.html/comment-page-1#comment-36639</link>
		<dc:creator>Prokofy Neva</dc:creator>
		<pubDate>Wed, 21 Feb 2007 21:03:59 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1496#comment-36639</guid>
		<description>I went on the Rube Goldberg machine. It&#039;s brilliantly constructed. My av got stuck somewhere too but it&#039;s part of the fun. It&#039;s all good and neat to zoom around with the camera (I personally loathe mouselook) but it does have that problem I mentioned with all SL rides -- I don&#039;t know how to describe it, but one of the things that makes a ride &quot;work&quot; in real life is that the human eye and body strive to find a balance, they locate a still point, or something, and that makes the contrast of the ride, the stomach drop on the rollercoaster or whatever, work as a ride. In SL, you&#039;ve got a certain amount of consciousness &quot;feel&quot; invested in your avatar and you feel like &quot;I am walking around, I&#039;m building, I&#039;m terraforming, I&#039;m dancing&quot; or whatever, but when it comes to a ride, something breaks, and you go, &quot;Oh, my avatar is being whipped around on the screen&quot; and you aren&#039;t *on the ride*.

Still, it&#039;s a cool thing and we need more people to push the envelope on game sites and attractions that aren&#039;t just about sex and guns.
</description>
		<content:encoded><![CDATA[<p>I went on the Rube Goldberg machine. It&#8217;s brilliantly constructed. My av got stuck somewhere too but it&#8217;s part of the fun. It&#8217;s all good and neat to zoom around with the camera (I personally loathe mouselook) but it does have that problem I mentioned with all SL rides &#8212; I don&#8217;t know how to describe it, but one of the things that makes a ride &#8220;work&#8221; in real life is that the human eye and body strive to find a balance, they locate a still point, or something, and that makes the contrast of the ride, the stomach drop on the rollercoaster or whatever, work as a ride. In SL, you&#8217;ve got a certain amount of consciousness &#8220;feel&#8221; invested in your avatar and you feel like &#8220;I am walking around, I&#8217;m building, I&#8217;m terraforming, I&#8217;m dancing&#8221; or whatever, but when it comes to a ride, something breaks, and you go, &#8220;Oh, my avatar is being whipped around on the screen&#8221; and you aren&#8217;t *on the ride*.</p>
<p>Still, it&#8217;s a cool thing and we need more people to push the envelope on game sites and attractions that aren&#8217;t just about sex and guns.</p>
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		<title>By: Onder Skall</title>
		<link>http://alphavilleherald.com/2007/02/evil_genius_in_.html/comment-page-1#comment-36638</link>
		<dc:creator>Onder Skall</dc:creator>
		<pubDate>Wed, 21 Feb 2007 08:47:59 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1496#comment-36638</guid>
		<description>RPGs reviewed so far at Second Life Games: DarkLife, Toxia, Midian City. At the very least DarkLife qualifies as an MMO simply for the NPCs, but I wouldn&#039;t discount the role-playing environments of Midian or Toxia either.

Of course, then you have Samurai Island which offers great real-time combat (although no story or NPCs, but after playing the game I&#039;m sure you&#039;ll agree that they&#039;re not necessary in this instance!).

RPGs with functional combat systems that I haven&#039;t gotten around to reviewing yet: there&#039;s a western-themed one, a shooter that works well but is still in beta, and a monster-based game that&#039;s being re-released in the next few months.

Rides in SL: I have a backlog of a half-dozen reviews of rides around SL that totally rule, but I did post a Megabux review where you can ride all sorts of crazy fun things that work PERFECTLY. Go-kart games work really well too (that Mario Kart Kit rules!) and I think... ok I&#039;ll post later tonight about a great Kid&#039;s Coaster Ride...

Well I could go on, but the point is this: gaming is alive and well in Second Life! There is a lot of balancing out of lag factors, scripts that don&#039;t work the way we&#039;re told they do, etc... but with a little time and patience you can make an awesome place to play.

*BLATANT PLUG* - tons of game reviews and direct tp&#039;s can be found at slgames.wordpress.com
</description>
		<content:encoded><![CDATA[<p>RPGs reviewed so far at Second Life Games: DarkLife, Toxia, Midian City. At the very least DarkLife qualifies as an MMO simply for the NPCs, but I wouldn&#8217;t discount the role-playing environments of Midian or Toxia either.</p>
<p>Of course, then you have Samurai Island which offers great real-time combat (although no story or NPCs, but after playing the game I&#8217;m sure you&#8217;ll agree that they&#8217;re not necessary in this instance!).</p>
<p>RPGs with functional combat systems that I haven&#8217;t gotten around to reviewing yet: there&#8217;s a western-themed one, a shooter that works well but is still in beta, and a monster-based game that&#8217;s being re-released in the next few months.</p>
<p>Rides in SL: I have a backlog of a half-dozen reviews of rides around SL that totally rule, but I did post a Megabux review where you can ride all sorts of crazy fun things that work PERFECTLY. Go-kart games work really well too (that Mario Kart Kit rules!) and I think&#8230; ok I&#8217;ll post later tonight about a great Kid&#8217;s Coaster Ride&#8230;</p>
<p>Well I could go on, but the point is this: gaming is alive and well in Second Life! There is a lot of balancing out of lag factors, scripts that don&#8217;t work the way we&#8217;re told they do, etc&#8230; but with a little time and patience you can make an awesome place to play.</p>
<p>*BLATANT PLUG* &#8211; tons of game reviews and direct tp&#8217;s can be found at slgames.wordpress.com</p>
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		<title>By: dannyboy lightfoot</title>
		<link>http://alphavilleherald.com/2007/02/evil_genius_in_.html/comment-page-1#comment-36637</link>
		<dc:creator>dannyboy lightfoot</dc:creator>
		<pubDate>Wed, 21 Feb 2007 08:15:45 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1496#comment-36637</guid>
		<description>I will, refer you, if I may, to my comment on &lt;a href=&quot;http://www.secondlifeherald.com/slh/2007/01/bmws_nodrive_zo.html&quot; rel=&quot;nofollow&quot;&gt;BMW&#039;s No-Drive Zone&lt;/a&gt;.  To precis, a quick glimpse into the tragic past of the aforecommenting Rock Ramona uncovers the bittersweet tale of a man made and broken in the metaverse, affording us a valuable insight into his motives for pouring scorn upon everything bold, foolish, aspirational and imaginative about Second Life.

Imagine if we&#039;d written off the web because in 1996 it was 90% porn and the websites we designed didn&#039;t seem to render correctly in Netscape Navigator.  The EGO are just one of many organisations experimenting with a new medium; from my own experiences I imagine they find the creative process as fulfilling as the end product.
</description>
		<content:encoded><![CDATA[<p>I will, refer you, if I may, to my comment on <a href="http://www.secondlifeherald.com/slh/2007/01/bmws_nodrive_zo.html" rel="nofollow">BMW&#8217;s No-Drive Zone</a>.  To precis, a quick glimpse into the tragic past of the aforecommenting Rock Ramona uncovers the bittersweet tale of a man made and broken in the metaverse, affording us a valuable insight into his motives for pouring scorn upon everything bold, foolish, aspirational and imaginative about Second Life.</p>
<p>Imagine if we&#8217;d written off the web because in 1996 it was 90% porn and the websites we designed didn&#8217;t seem to render correctly in Netscape Navigator.  The EGO are just one of many organisations experimenting with a new medium; from my own experiences I imagine they find the creative process as fulfilling as the end product.</p>
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		<title>By: Rock Ramona</title>
		<link>http://alphavilleherald.com/2007/02/evil_genius_in_.html/comment-page-1#comment-36636</link>
		<dc:creator>Rock Ramona</dc:creator>
		<pubDate>Wed, 21 Feb 2007 03:21:47 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1496#comment-36636</guid>
		<description>What id like to know is when is someone gonna tell all these new people that sl is a 4 year old pile of junk and that dreams of mmo s that really really work well cannot happen.I really feel sorry for all of these people that are dumping tons of money here,including the big corps,only to find out that this place is barely a fair place to chat and have bizarre sex and maybe have a dance.
</description>
		<content:encoded><![CDATA[<p>What id like to know is when is someone gonna tell all these new people that sl is a 4 year old pile of junk and that dreams of mmo s that really really work well cannot happen.I really feel sorry for all of these people that are dumping tons of money here,including the big corps,only to find out that this place is barely a fair place to chat and have bizarre sex and maybe have a dance.</p>
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		<title>By: Prokofy Neva</title>
		<link>http://alphavilleherald.com/2007/02/evil_genius_in_.html/comment-page-1#comment-36635</link>
		<dc:creator>Prokofy Neva</dc:creator>
		<pubDate>Wed, 21 Feb 2007 01:52:21 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1496#comment-36635</guid>
		<description>This is a great and unique sim, it&#039;s great to see something different, with people not afraid to make something wacky and cartoonish instead of sticking to the usual &quot;Myst MMORPG School of Building&quot;.

&gt;In a world of floating, spinning, obnoxious &#039;Land for Sale&#039; signs

However...Maybe if SL worked better, people wouldn&#039;t be so desperate to sell their land? And maybe if there was a bit more common decency and consideration of one&#039;s neighbour, it wouldn&#039;t be necessary to sell to move?

I don&#039;t see why the praise of an interesting sim by people who have time and money to buy a whole sim and build it out has to be conditioned on dumping on the mainland and calling it a morass of Babbitts.

The same freedom that these people wish to have for their Evil Geniuses -- and you wish them to have -- is the freedom you have to concede to others who might merely want suburban ranch homes or even a spinning sign (under the ethos of SL -- which I don&#039;t share).

I look forward to checking out this sim, but I have to say from long experimentation that rides in SL just never work out right. There&#039;s something about the way your avatar can&#039;t find a fixed center to keep his eye on or something...
</description>
		<content:encoded><![CDATA[<p>This is a great and unique sim, it&#8217;s great to see something different, with people not afraid to make something wacky and cartoonish instead of sticking to the usual &#8220;Myst MMORPG School of Building&#8221;.</p>
<p>>In a world of floating, spinning, obnoxious &#8216;Land for Sale&#8217; signs</p>
<p>However&#8230;Maybe if SL worked better, people wouldn&#8217;t be so desperate to sell their land? And maybe if there was a bit more common decency and consideration of one&#8217;s neighbour, it wouldn&#8217;t be necessary to sell to move?</p>
<p>I don&#8217;t see why the praise of an interesting sim by people who have time and money to buy a whole sim and build it out has to be conditioned on dumping on the mainland and calling it a morass of Babbitts.</p>
<p>The same freedom that these people wish to have for their Evil Geniuses &#8212; and you wish them to have &#8212; is the freedom you have to concede to others who might merely want suburban ranch homes or even a spinning sign (under the ethos of SL &#8212; which I don&#8217;t share).</p>
<p>I look forward to checking out this sim, but I have to say from long experimentation that rides in SL just never work out right. There&#8217;s something about the way your avatar can&#8217;t find a fixed center to keep his eye on or something&#8230;</p>
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