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	<title>Comments on: Spring Road Construction in the Metaverse</title>
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	<link>http://alphavilleherald.com/2007/04/spring_road_con.html</link>
	<description>Always Fairly Unbalanced</description>
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		<title>By: Inigo Chamerberlin</title>
		<link>http://alphavilleherald.com/2007/04/spring_road_con.html/comment-page-1#comment-32396</link>
		<dc:creator>Inigo Chamerberlin</dc:creator>
		<pubDate>Fri, 20 Apr 2007 09:45:33 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1337#comment-32396</guid>
		<description>I thought the original plan on the southern continent was to build a railway system?
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		<content:encoded><![CDATA[<p>I thought the original plan on the southern continent was to build a railway system?</p>
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		<title>By: Gaius Goodliffe</title>
		<link>http://alphavilleherald.com/2007/04/spring_road_con.html/comment-page-1#comment-32395</link>
		<dc:creator>Gaius Goodliffe</dc:creator>
		<pubDate>Fri, 20 Apr 2007 06:46:51 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1337#comment-32395</guid>
		<description>&quot;I&#039;m fascinated to see the Lindens building roads again. How to understand this? They had abandoned their public works duty a year ago with the southern sims, just selling more land as a result. We have to remember that every road they don&#039;t sell to a user is tier they have to eat. That&#039;s why they gave it up.&quot;

Um, they have to eat the tier whether they build the road or not, if they set the land aside for it, which they did.  The southern continent is criss-crossed by protected land strips where there ought to be road, but isn&#039;t.  But don&#039;t let the facts interfere with another one of your wonderful theories... :p

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		<content:encoded><![CDATA[<p>&#8220;I&#8217;m fascinated to see the Lindens building roads again. How to understand this? They had abandoned their public works duty a year ago with the southern sims, just selling more land as a result. We have to remember that every road they don&#8217;t sell to a user is tier they have to eat. That&#8217;s why they gave it up.&#8221;</p>
<p>Um, they have to eat the tier whether they build the road or not, if they set the land aside for it, which they did.  The southern continent is criss-crossed by protected land strips where there ought to be road, but isn&#8217;t.  But don&#8217;t let the facts interfere with another one of your wonderful theories&#8230; :p</p>
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		<title>By: Inigo Chamerberlin</title>
		<link>http://alphavilleherald.com/2007/04/spring_road_con.html/comment-page-1#comment-32394</link>
		<dc:creator>Inigo Chamerberlin</dc:creator>
		<pubDate>Thu, 19 Apr 2007 14:00:14 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1337#comment-32394</guid>
		<description>A while back - months, not years - I witnessed a fascinating conversation between a vehicle maker and Philip. The theme of the conversation was Philip&#039;s flat denial of, and refusal to believe that there was any problem crossing a sim border with a vehicle - this only days after I&#039;d found that I could neither walk not fly across mainland sim borders without either crashing or winding up a couple of sims away from where I ought to have been, frequently with attachments jammed up my ass.
It was drawn to his attention that at the time of the conversation you didn&#039;t even need a vehicle to encounter sim border mayhem, but this too was glossed over - &#039;Have you reported this to support?&#039;...
With that sort of wilful refusal to even consider the existence of a problem, the CEO of Linden Lab made it abundantly clear that if HE says there isn&#039;t a problem - well, there isn&#039;t a problem!
I guess that was as good a demonstration as any of why things are as they are. And are unlikely to improve while LL is run by the current management.
</description>
		<content:encoded><![CDATA[<p>A while back &#8211; months, not years &#8211; I witnessed a fascinating conversation between a vehicle maker and Philip. The theme of the conversation was Philip&#8217;s flat denial of, and refusal to believe that there was any problem crossing a sim border with a vehicle &#8211; this only days after I&#8217;d found that I could neither walk not fly across mainland sim borders without either crashing or winding up a couple of sims away from where I ought to have been, frequently with attachments jammed up my ass.<br />
It was drawn to his attention that at the time of the conversation you didn&#8217;t even need a vehicle to encounter sim border mayhem, but this too was glossed over &#8211; &#8216;Have you reported this to support?&#8217;&#8230;<br />
With that sort of wilful refusal to even consider the existence of a problem, the CEO of Linden Lab made it abundantly clear that if HE says there isn&#8217;t a problem &#8211; well, there isn&#8217;t a problem!<br />
I guess that was as good a demonstration as any of why things are as they are. And are unlikely to improve while LL is run by the current management.</p>
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		<title>By: Tiessa Montgolfier</title>
		<link>http://alphavilleherald.com/2007/04/spring_road_con.html/comment-page-1#comment-32393</link>
		<dc:creator>Tiessa Montgolfier</dc:creator>
		<pubDate>Wed, 18 Apr 2007 17:52:06 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1337#comment-32393</guid>
		<description>I haven&#039;t been able to use a vehicle successfully in SL yet due to the problems with sim border crossing. It&#039;s not much use to have a vehicle that can fly when you can only go in a small circle over a single sim.

At least with ground transportation you don&#039;t have to deal with all the red-fence issues. But if the sim crossing problem was ever fixed, I would love to go riding around and sight-seeing.
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		<content:encoded><![CDATA[<p>I haven&#8217;t been able to use a vehicle successfully in SL yet due to the problems with sim border crossing. It&#8217;s not much use to have a vehicle that can fly when you can only go in a small circle over a single sim.</p>
<p>At least with ground transportation you don&#8217;t have to deal with all the red-fence issues. But if the sim crossing problem was ever fixed, I would love to go riding around and sight-seeing.</p>
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		<title>By: Tavasha_Martynov</title>
		<link>http://alphavilleherald.com/2007/04/spring_road_con.html/comment-page-1#comment-32392</link>
		<dc:creator>Tavasha_Martynov</dc:creator>
		<pubDate>Wed, 18 Apr 2007 16:55:31 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1337#comment-32392</guid>
		<description>I wish the roads were more usable, really. The few times I&#039;ve gotten my camaro out cruising semi lag-free without getting it warped back to my inventory or through the ground, etc. have been a lot of fun! :D
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		<content:encoded><![CDATA[<p>I wish the roads were more usable, really. The few times I&#8217;ve gotten my camaro out cruising semi lag-free without getting it warped back to my inventory or through the ground, etc. have been a lot of fun! <img src='http://alphavilleherald.com/site/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: shockwave yareach</title>
		<link>http://alphavilleherald.com/2007/04/spring_road_con.html/comment-page-1#comment-32391</link>
		<dc:creator>shockwave yareach</dc:creator>
		<pubDate>Wed, 18 Apr 2007 09:44:54 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1337#comment-32391</guid>
		<description>Roads exist for a couple of reasons.  They form Open Access pathways between peoples&#039; properties, and to support various land vehicles that people already own.  Thus your neighbors can&#039;t force you out of your property by restricting access to it.  And yes, I know that&#039;s against the TOS, but so are lots of other things that don&#039;t seem to be enforced nowdays.

But as all vehicles in SL are of little practical use due to simcrossing problems, I&#039;d rather see the roads changed into something more imaginative than asphalt.  Surely a cobblestone or red brick road would look more attractive than cement.  For foot traffic (all the roads are good for) that&#039;s more than sufficient.  Like everyone else, I teleport directly to destinations and fly anytime I have to move 1/2Km or more.
</description>
		<content:encoded><![CDATA[<p>Roads exist for a couple of reasons.  They form Open Access pathways between peoples&#8217; properties, and to support various land vehicles that people already own.  Thus your neighbors can&#8217;t force you out of your property by restricting access to it.  And yes, I know that&#8217;s against the TOS, but so are lots of other things that don&#8217;t seem to be enforced nowdays.</p>
<p>But as all vehicles in SL are of little practical use due to simcrossing problems, I&#8217;d rather see the roads changed into something more imaginative than asphalt.  Surely a cobblestone or red brick road would look more attractive than cement.  For foot traffic (all the roads are good for) that&#8217;s more than sufficient.  Like everyone else, I teleport directly to destinations and fly anytime I have to move 1/2Km or more.</p>
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		<title>By: Prokofy Neva</title>
		<link>http://alphavilleherald.com/2007/04/spring_road_con.html/comment-page-1#comment-32390</link>
		<dc:creator>Prokofy Neva</dc:creator>
		<pubDate>Wed, 18 Apr 2007 06:36:16 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1337#comment-32390</guid>
		<description>I&#039;m fascinated to see the Lindens building roads again. How to understand this? They had abandoned their public works duty a year ago with the southern sims, just selling more land as a result. We have to remember that every road they don&#039;t sell to a user is tier they have to eat. That&#039;s why they gave it up.

I wish that we could remove some of the ugly Linden roads, like the one running through the *water* blocking the *waterfront view* through Cub-Wakeley-Brownlee etc. That was really insane planning and just some Linden&#039;s resume polishing exercise. A bunch of us living along the way there staged protests back then and got this high-rise aquaduct that completely devalued our view and property mitigated down to a flat road in the water, but the entire thing should be scrapped, no cars EVER go on it, and why should they? They&#039;d only sink at the sim seam. They&#039;d be better off adding interest by putting in a scripted ferry that could portage the cars to the Sutherland dam. Of course they don&#039;t do stuff like that anymore, I realize.

I&#039;ve always asked the question why, in this world where imagination is the limit, the Lindens would be putting down macadam of all things. I mean, it looks like hell on most sims and ruins the immersion. The cobblestone and wooden walkways in the atoll continent work a bit better, but you wonder why they can&#039;t just conceive of a program of public works to let residents build roads, it would be a great job for newbies.


</description>
		<content:encoded><![CDATA[<p>I&#8217;m fascinated to see the Lindens building roads again. How to understand this? They had abandoned their public works duty a year ago with the southern sims, just selling more land as a result. We have to remember that every road they don&#8217;t sell to a user is tier they have to eat. That&#8217;s why they gave it up.</p>
<p>I wish that we could remove some of the ugly Linden roads, like the one running through the *water* blocking the *waterfront view* through Cub-Wakeley-Brownlee etc. That was really insane planning and just some Linden&#8217;s resume polishing exercise. A bunch of us living along the way there staged protests back then and got this high-rise aquaduct that completely devalued our view and property mitigated down to a flat road in the water, but the entire thing should be scrapped, no cars EVER go on it, and why should they? They&#8217;d only sink at the sim seam. They&#8217;d be better off adding interest by putting in a scripted ferry that could portage the cars to the Sutherland dam. Of course they don&#8217;t do stuff like that anymore, I realize.</p>
<p>I&#8217;ve always asked the question why, in this world where imagination is the limit, the Lindens would be putting down macadam of all things. I mean, it looks like hell on most sims and ruins the immersion. The cobblestone and wooden walkways in the atoll continent work a bit better, but you wonder why they can&#8217;t just conceive of a program of public works to let residents build roads, it would be a great job for newbies.</p>
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		<title>By: Inigo Chamerberlin</title>
		<link>http://alphavilleherald.com/2007/04/spring_road_con.html/comment-page-1#comment-32389</link>
		<dc:creator>Inigo Chamerberlin</dc:creator>
		<pubDate>Wed, 18 Apr 2007 04:57:00 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1337#comment-32389</guid>
		<description>Yes, well, seeing border crossings and pathetically slow rezing make roads a useless blot on the SL  landscape I really do wonder why LL bother with them.
I can only assume that it makes Phil and his minions feel right at home, on the rare occasions they go inworld, to see a SoCal Suburbia Replica Highway System - sans of course that SoCal Traffic! :-)

Another good reason for living on an island and avoiding the mainland IMO.
</description>
		<content:encoded><![CDATA[<p>Yes, well, seeing border crossings and pathetically slow rezing make roads a useless blot on the SL  landscape I really do wonder why LL bother with them.<br />
I can only assume that it makes Phil and his minions feel right at home, on the rare occasions they go inworld, to see a SoCal Suburbia Replica Highway System &#8211; sans of course that SoCal Traffic! <img src='http://alphavilleherald.com/site/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>Another good reason for living on an island and avoiding the mainland IMO.</p>
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