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	<title>Comments on: &#8216;Virtual Land&#8217;</title>
	<atom:link href="http://alphavilleherald.com/2007/06/virtual-land.html/feed" rel="self" type="application/rss+xml" />
	<link>http://alphavilleherald.com/2007/06/virtual-land.html</link>
	<description>Always Fairly Unbalanced</description>
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		<title>By: CheeseburgerX</title>
		<link>http://alphavilleherald.com/2007/06/virtual-land.html/comment-page-2#comment-26793</link>
		<dc:creator>CheeseburgerX</dc:creator>
		<pubDate>Mon, 02 Jul 2007 20:19:56 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1205#comment-26793</guid>
		<description>I think LL wants people to feel safe and invest in SL, so they can turn around and seize random things for profit.
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		<content:encoded><![CDATA[<p>I think LL wants people to feel safe and invest in SL, so they can turn around and seize random things for profit.</p>
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		<title>By: Prokofy Neva</title>
		<link>http://alphavilleherald.com/2007/06/virtual-land.html/comment-page-2#comment-26792</link>
		<dc:creator>Prokofy Neva</dc:creator>
		<pubDate>Mon, 02 Jul 2007 15:26:44 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1205#comment-26792</guid>
		<description>&gt;Anybody seen my Mommy? She&#039;s inside Second Life. If you do, can you tell her we&#039;re hungry and there&#039;s no scrappings left on the oven floor for me and Big Fitz to eat.

My kids are actually up at the lake now eating fresh pike galore, but maybe they can send me and the kitties back some scrapping as the lines at the store for the 4th barbecures are humongous.
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		<content:encoded><![CDATA[<p>>Anybody seen my Mommy? She&#8217;s inside Second Life. If you do, can you tell her we&#8217;re hungry and there&#8217;s no scrappings left on the oven floor for me and Big Fitz to eat.</p>
<p>My kids are actually up at the lake now eating fresh pike galore, but maybe they can send me and the kitties back some scrapping as the lines at the store for the 4th barbecures are humongous.</p>
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		<title>By: Prokofy Neva</title>
		<link>http://alphavilleherald.com/2007/06/virtual-land.html/comment-page-2#comment-26791</link>
		<dc:creator>Prokofy Neva</dc:creator>
		<pubDate>Mon, 02 Jul 2007 15:25:46 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1205#comment-26791</guid>
		<description>&gt;Prokofy says: &quot;Coincidental, you&#039;re forgetting that land is server space. It *does* take up physical space at the server farm.&quot;

&gt;Umm... So I rent a server and run a sim on it. Now I add a second sim, running on the same server. And a third. How much extra physical space has the additional &quot;land&quot; taken up when I added an extra sim, running on that server?

&gt;Land is software and data. It requires physical infrastructure to run, but it&#039;s not physical itself

This has GOT to be one of the DUMBEST things Ian has EVER written. If what he claims is true, then the Lindens can stop buying new servers, and just keep piling land up endlessly, eh? And if they resell the same island over and over again, like Joshua Sao and his pals, and only 40 people can ever come home at any one time, well, I guess they can tell them to &quot;take it to the Herald,&quot; eh?

So ummmmmmm usage of land -- and its capacity to hold builds, prims, etc. is LIMITED on servers. It is not endless. Usage of land IS land in this setting. And yes, it&#039;s a scarcity.


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		<content:encoded><![CDATA[<p>>Prokofy says: &#8220;Coincidental, you&#8217;re forgetting that land is server space. It *does* take up physical space at the server farm.&#8221;</p>
<p>>Umm&#8230; So I rent a server and run a sim on it. Now I add a second sim, running on the same server. And a third. How much extra physical space has the additional &#8220;land&#8221; taken up when I added an extra sim, running on that server?</p>
<p>>Land is software and data. It requires physical infrastructure to run, but it&#8217;s not physical itself</p>
<p>This has GOT to be one of the DUMBEST things Ian has EVER written. If what he claims is true, then the Lindens can stop buying new servers, and just keep piling land up endlessly, eh? And if they resell the same island over and over again, like Joshua Sao and his pals, and only 40 people can ever come home at any one time, well, I guess they can tell them to &#8220;take it to the Herald,&#8221; eh?</p>
<p>So ummmmmmm usage of land &#8212; and its capacity to hold builds, prims, etc. is LIMITED on servers. It is not endless. Usage of land IS land in this setting. And yes, it&#8217;s a scarcity.</p>
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		<title>By: Lil Fitz</title>
		<link>http://alphavilleherald.com/2007/06/virtual-land.html/comment-page-2#comment-26790</link>
		<dc:creator>Lil Fitz</dc:creator>
		<pubDate>Mon, 02 Jul 2007 15:12:22 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1205#comment-26790</guid>
		<description>Anybody seen my Mommy? She&#039;s inside Second Life. If you do, can you tell her we&#039;re hungry and there&#039;s no scrappings left on the oven floor for me and Big Fitz to eat.
</description>
		<content:encoded><![CDATA[<p>Anybody seen my Mommy? She&#8217;s inside Second Life. If you do, can you tell her we&#8217;re hungry and there&#8217;s no scrappings left on the oven floor for me and Big Fitz to eat.</p>
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		<title>By: Jessica Holyoke</title>
		<link>http://alphavilleherald.com/2007/06/virtual-land.html/comment-page-1#comment-26789</link>
		<dc:creator>Jessica Holyoke</dc:creator>
		<pubDate>Mon, 02 Jul 2007 14:15:47 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1205#comment-26789</guid>
		<description>I&#039;m not going to get into the argument with Reality right now over property again, but I wanted to thank Coco because they did an excellent job describing why &#039;no transfer&#039; is important.  Although it doesn&#039;t excuse, &#039;no copy&#039; &#039;no transfer.&#039;
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		<content:encoded><![CDATA[<p>I&#8217;m not going to get into the argument with Reality right now over property again, but I wanted to thank Coco because they did an excellent job describing why &#8216;no transfer&#8217; is important.  Although it doesn&#8217;t excuse, &#8216;no copy&#8217; &#8216;no transfer.&#8217;</p>
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		<title>By: Khamon</title>
		<link>http://alphavilleherald.com/2007/06/virtual-land.html/comment-page-1#comment-26788</link>
		<dc:creator>Khamon</dc:creator>
		<pubDate>Mon, 02 Jul 2007 11:26:30 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1205#comment-26788</guid>
		<description>&quot;This incorrigible tekkie dream, which Philip shares, of land rolling out endlessly like toilet paper, costing nothing, isn&#039;t correct, given that it does correlate to physical space in RL on physical machines that cost something and need electricity to work.&quot; - Prokofy

I think what Philip means by this is that people will develop the idea that virtual land in the Metaverse is free the way most users now consider the Internet to be freely available at no cost to anyone. It&#039;s not true; but it *is* the general perception.

&quot;The transfer option is in no way, that I can tell, something that had to be sadly resorted to. If so, that was done before my time, and by someone who should not have been sad about it.&quot; - Coco

We used to be able to take a copy of anything rezzed on our land and copy or modify anything we had in our inventory. That was nice, but not practical for business. So the transfer/sell, copy and modify options were put into place specifically to provide that functionality to creators.
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		<content:encoded><![CDATA[<p>&#8220;This incorrigible tekkie dream, which Philip shares, of land rolling out endlessly like toilet paper, costing nothing, isn&#8217;t correct, given that it does correlate to physical space in RL on physical machines that cost something and need electricity to work.&#8221; &#8211; Prokofy</p>
<p>I think what Philip means by this is that people will develop the idea that virtual land in the Metaverse is free the way most users now consider the Internet to be freely available at no cost to anyone. It&#8217;s not true; but it *is* the general perception.</p>
<p>&#8220;The transfer option is in no way, that I can tell, something that had to be sadly resorted to. If so, that was done before my time, and by someone who should not have been sad about it.&#8221; &#8211; Coco</p>
<p>We used to be able to take a copy of anything rezzed on our land and copy or modify anything we had in our inventory. That was nice, but not practical for business. So the transfer/sell, copy and modify options were put into place specifically to provide that functionality to creators.</p>
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		<title>By: Ian Betteridge</title>
		<link>http://alphavilleherald.com/2007/06/virtual-land.html/comment-page-1#comment-26787</link>
		<dc:creator>Ian Betteridge</dc:creator>
		<pubDate>Mon, 02 Jul 2007 05:55:15 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1205#comment-26787</guid>
		<description>Prokofy writes: &quot;Tekkie-wiki has been adapted by many more people than I&#039;d ever dreamed imagineable&quot;

I&#039;d love to see some links to anyone except you and your alts using it.
</description>
		<content:encoded><![CDATA[<p>Prokofy writes: &#8220;Tekkie-wiki has been adapted by many more people than I&#8217;d ever dreamed imagineable&#8221;</p>
<p>I&#8217;d love to see some links to anyone except you and your alts using it.</p>
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		<title>By: Ian Betteridge</title>
		<link>http://alphavilleherald.com/2007/06/virtual-land.html/comment-page-1#comment-26786</link>
		<dc:creator>Ian Betteridge</dc:creator>
		<pubDate>Mon, 02 Jul 2007 05:36:52 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1205#comment-26786</guid>
		<description>&quot;Contrast this &quot;virtual land&quot; perspective LL is now propagating . . . as server space that they own . . . with their position in recent weeks that &quot;what takes place on landowners&#039; land is their responsibility and all liability for such things belongs to landowners with LL never ever to be named as a defendant in any consequent lawsuits&quot;.&quot;

I suggest you read the Safe Harbor provisions of the DMCA. LL&#039;s conduct is entirely consistent with a company attempting to establish itself as a &quot;service provider&quot; under that law.
</description>
		<content:encoded><![CDATA[<p>&#8220;Contrast this &#8220;virtual land&#8221; perspective LL is now propagating . . . as server space that they own . . . with their position in recent weeks that &#8220;what takes place on landowners&#8217; land is their responsibility and all liability for such things belongs to landowners with LL never ever to be named as a defendant in any consequent lawsuits&#8221;.&#8221;</p>
<p>I suggest you read the Safe Harbor provisions of the DMCA. LL&#8217;s conduct is entirely consistent with a company attempting to establish itself as a &#8220;service provider&#8221; under that law.</p>
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		<title>By: Ian Betteridge</title>
		<link>http://alphavilleherald.com/2007/06/virtual-land.html/comment-page-1#comment-26785</link>
		<dc:creator>Ian Betteridge</dc:creator>
		<pubDate>Mon, 02 Jul 2007 05:30:31 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1205#comment-26785</guid>
		<description>Prokofy says: &quot;Coincidental, you&#039;re forgetting that land is server space. It *does* take up physical space at the server farm.&quot;

Umm... So I rent a server and run a sim on it. Now I add a second sim, running on the same server. And a third. How much extra physical space has the additional &quot;land&quot; taken up when I added an extra sim, running on that server?

Land is software and data. It requires physical infrastructure to run, but it&#039;s not physical itself.
</description>
		<content:encoded><![CDATA[<p>Prokofy says: &#8220;Coincidental, you&#8217;re forgetting that land is server space. It *does* take up physical space at the server farm.&#8221;</p>
<p>Umm&#8230; So I rent a server and run a sim on it. Now I add a second sim, running on the same server. And a third. How much extra physical space has the additional &#8220;land&#8221; taken up when I added an extra sim, running on that server?</p>
<p>Land is software and data. It requires physical infrastructure to run, but it&#8217;s not physical itself.</p>
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		<title>By: Anonymous</title>
		<link>http://alphavilleherald.com/2007/06/virtual-land.html/comment-page-1#comment-26784</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Mon, 02 Jul 2007 03:23:05 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1205#comment-26784</guid>
		<description>The reason we have &quot;no transfer&quot; is we have &quot;copy.&quot;

In the real world, there is no such thing as your new television or winter coat coming with a &quot;copy&quot; ability.

I am glad we have these three choices in SL.  I don&#039;t think of any one of them as something we &quot;had to come to.&quot;

When I make something I want people to be able to give as a gift, I put transfer on it.  I don&#039;t put copy on it, because then they would go into business with it themselves.  Examples:  Ironing board, kitchen sets, a couch.  These are things you would generally want only one of anyhow.

When I make something I need people to be able to make multiple copies of for their own convenience and safety, I put copy, but no transfer on it.  Examples:  Houses.  It&#039;s important they be able to copy houses, if you want them to be able to redecorate or remodel.  (Redecorating and remodeling means mistakes.)

In the real world, it is not important you be able to copy houses even if you could (though it would be handy if one burned down), but it is important that you be able to transfer them.

In the real world, if you can make dozens of copies of something, then you are not be allowed to sell the copies yourself.

So for the purposes of a make-believe world that does allow making copies of things (and modifications of things that would be prohibitive to do, time-wise and physically, on all those things in the real world), the no-transfer is vital.

The transfer option is in no way, that I can tell, something that had to be sadly resorted to.  If so, that was done before my time, and by someone who should not have been sad about it.

coco
</description>
		<content:encoded><![CDATA[<p>The reason we have &#8220;no transfer&#8221; is we have &#8220;copy.&#8221;</p>
<p>In the real world, there is no such thing as your new television or winter coat coming with a &#8220;copy&#8221; ability.</p>
<p>I am glad we have these three choices in SL.  I don&#8217;t think of any one of them as something we &#8220;had to come to.&#8221;</p>
<p>When I make something I want people to be able to give as a gift, I put transfer on it.  I don&#8217;t put copy on it, because then they would go into business with it themselves.  Examples:  Ironing board, kitchen sets, a couch.  These are things you would generally want only one of anyhow.</p>
<p>When I make something I need people to be able to make multiple copies of for their own convenience and safety, I put copy, but no transfer on it.  Examples:  Houses.  It&#8217;s important they be able to copy houses, if you want them to be able to redecorate or remodel.  (Redecorating and remodeling means mistakes.)</p>
<p>In the real world, it is not important you be able to copy houses even if you could (though it would be handy if one burned down), but it is important that you be able to transfer them.</p>
<p>In the real world, if you can make dozens of copies of something, then you are not be allowed to sell the copies yourself.</p>
<p>So for the purposes of a make-believe world that does allow making copies of things (and modifications of things that would be prohibitive to do, time-wise and physically, on all those things in the real world), the no-transfer is vital.</p>
<p>The transfer option is in no way, that I can tell, something that had to be sadly resorted to.  If so, that was done before my time, and by someone who should not have been sad about it.</p>
<p>coco</p>
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