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	<title>Comments on: Here Comes Second Earth!  Or not.</title>
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	<link>http://alphavilleherald.com/2007/07/here-comes-seco.html</link>
	<description>Always Fairly Unbalanced</description>
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		<title>By: Adderall.</title>
		<link>http://alphavilleherald.com/2007/07/here-comes-seco.html/comment-page-1#comment-25724</link>
		<dc:creator>Adderall.</dc:creator>
		<pubDate>Thu, 26 Nov 2009 20:25:03 +0000</pubDate>
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</description>
		<content:encoded><![CDATA[<p><strong>Dextroamphetamine adderall comparison.</strong></p>
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		<title>By: Adderall.</title>
		<link>http://alphavilleherald.com/2007/07/here-comes-seco.html/comment-page-1#comment-25725</link>
		<dc:creator>Adderall.</dc:creator>
		<pubDate>Thu, 26 Nov 2009 12:36:27 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1188#comment-25725</guid>
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		<title>By: Tramadol wikipedia the free encyclopedia.</title>
		<link>http://alphavilleherald.com/2007/07/here-comes-seco.html/comment-page-1#comment-25726</link>
		<dc:creator>Tramadol wikipedia the free encyclopedia.</dc:creator>
		<pubDate>Mon, 23 Nov 2009 08:27:07 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1188#comment-25726</guid>
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		<title>By: Anonymous</title>
		<link>http://alphavilleherald.com/2007/07/here-comes-seco.html/comment-page-1#comment-25723</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sat, 14 Jul 2007 04:58:27 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1188#comment-25723</guid>
		<description>Well, 8300 simulators is still only 1660 servers or so.  I&#039;m making the conservative assumption they are 5:1 on average.  Openspace server have 16 simulators running on them, and Class 3 have 2 simulators (IIRC).  I figure this averages to about 5:1.  It may very well be 6:1 or so just as easily... there&#039;s a lot of openspaces out there.

From that economic&#039;s stat pages, that is only islands.  Mainland is probably another 1200 servers (4800 regions) or so.

So what... we got a little less than 3000 servers total.  There&#039;s no way they are adding 120 servers a week.

Now, what they HAVE been doing is replacing Class 3 mainland with class 5.  So for a few weeks they may very well have brought in 120 servers a week, but when they didn&#039;t mention is that they were decommissioning 100 Class 3 servers those same weeks.
</description>
		<content:encoded><![CDATA[<p>Well, 8300 simulators is still only 1660 servers or so.  I&#8217;m making the conservative assumption they are 5:1 on average.  Openspace server have 16 simulators running on them, and Class 3 have 2 simulators (IIRC).  I figure this averages to about 5:1.  It may very well be 6:1 or so just as easily&#8230; there&#8217;s a lot of openspaces out there.</p>
<p>From that economic&#8217;s stat pages, that is only islands.  Mainland is probably another 1200 servers (4800 regions) or so.</p>
<p>So what&#8230; we got a little less than 3000 servers total.  There&#8217;s no way they are adding 120 servers a week.</p>
<p>Now, what they HAVE been doing is replacing Class 3 mainland with class 5.  So for a few weeks they may very well have brought in 120 servers a week, but when they didn&#8217;t mention is that they were decommissioning 100 Class 3 servers those same weeks.</p>
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		<title>By: janeforyou Barbara</title>
		<link>http://alphavilleherald.com/2007/07/here-comes-seco.html/comment-page-1#comment-25722</link>
		<dc:creator>janeforyou Barbara</dc:creator>
		<pubDate>Fri, 13 Jul 2007 03:27:38 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1188#comment-25722</guid>
		<description>Hold on to your hats.... next yare this time you will se bout 25.000 Islands and 25 mill  &quot; members&quot; in SL...you will se 200.000 users online at primetime.
Last yare at this time i posted  : 5000 islands and 5 mill members and 40.000 users on primetime in July 2007... i guess i missed a lill :-)
Its just a matter of pure math!
</description>
		<content:encoded><![CDATA[<p>Hold on to your hats&#8230;. next yare this time you will se bout 25.000 Islands and 25 mill  &#8221; members&#8221; in SL&#8230;you will se 200.000 users online at primetime.<br />
Last yare at this time i posted  : 5000 islands and 5 mill members and 40.000 users on primetime in July 2007&#8230; i guess i missed a lill <img src='http://alphavilleherald.com/site/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /><br />
Its just a matter of pure math!</p>
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		<title>By: Cocoanut Koala</title>
		<link>http://alphavilleherald.com/2007/07/here-comes-seco.html/comment-page-1#comment-25721</link>
		<dc:creator>Cocoanut Koala</dc:creator>
		<pubDate>Thu, 12 Jul 2007 19:16:52 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1188#comment-25721</guid>
		<description>I think you way overestimated that payroll there, Obscure.

coco
</description>
		<content:encoded><![CDATA[<p>I think you way overestimated that payroll there, Obscure.</p>
<p>coco</p>
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		<title>By: Coincidental Avatar</title>
		<link>http://alphavilleherald.com/2007/07/here-comes-seco.html/comment-page-1#comment-25720</link>
		<dc:creator>Coincidental Avatar</dc:creator>
		<pubDate>Thu, 12 Jul 2007 02:08:48 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1188#comment-25720</guid>
		<description>Basically one CPU simulates one sim/region. Thus, if there is a 4-core server, it simulates four sims/regions, I guess. And then somebody mixes the number of cores/sims/servers and it explains nicely Linden Lab numbers.

&quot;$8000-$10,000 who-knows-how-much to host their own server&quot;

Just divide by ten to get the today&#039;s price. A home desktop could do the job, but maybe the upstream link to the internet should be expanded somewhat :-)

&quot;That&#039;s 8.25 million dollars in server assets on hand depreciating every day.&quot;

That&#039;s why they charge monthly fees.

&quot;... these extremes constantly advocated by the open source zealots. Companies will use a mixtuer of OS and proprietary software and design. They will install and hold value by embracing capitalistic private property&quot;

Often open source development is done on paid time based on a commercial project.

For most of the public and even programmers the open source is equally cryptic as open binary (free download). Or the open source is more cryptic when you have to compile it yourself to a binary.

And I think that Second Lie&amp;Heresy is a completely wrong forum to credibly whine about open source by a contributor. At least my version of Second Lie&amp;Hearsay is open source (no registration or fee required, read at your own risk, users develop the content further by filing good-for-nothing FBI reports).

[Capitalists killed the capitalism in the USA over 100 years ago. Go for example to Russia to experience neo-capitalism.]
</description>
		<content:encoded><![CDATA[<p>Basically one CPU simulates one sim/region. Thus, if there is a 4-core server, it simulates four sims/regions, I guess. And then somebody mixes the number of cores/sims/servers and it explains nicely Linden Lab numbers.</p>
<p>&#8220;$8000-$10,000 who-knows-how-much to host their own server&#8221;</p>
<p>Just divide by ten to get the today&#8217;s price. A home desktop could do the job, but maybe the upstream link to the internet should be expanded somewhat <img src='http://alphavilleherald.com/site/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>&#8220;That&#8217;s 8.25 million dollars in server assets on hand depreciating every day.&#8221;</p>
<p>That&#8217;s why they charge monthly fees.</p>
<p>&#8220;&#8230; these extremes constantly advocated by the open source zealots. Companies will use a mixtuer of OS and proprietary software and design. They will install and hold value by embracing capitalistic private property&#8221;</p>
<p>Often open source development is done on paid time based on a commercial project.</p>
<p>For most of the public and even programmers the open source is equally cryptic as open binary (free download). Or the open source is more cryptic when you have to compile it yourself to a binary.</p>
<p>And I think that Second Lie&#038;Heresy is a completely wrong forum to credibly whine about open source by a contributor. At least my version of Second Lie&#038;Hearsay is open source (no registration or fee required, read at your own risk, users develop the content further by filing good-for-nothing FBI reports).</p>
<p>[Capitalists killed the capitalism in the USA over 100 years ago. Go for example to Russia to experience neo-capitalism.]</p>
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		<title>By: Anonymous</title>
		<link>http://alphavilleherald.com/2007/07/here-comes-seco.html/comment-page-1#comment-25719</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 11 Jul 2007 17:46:10 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1188#comment-25719</guid>
		<description>Prok:

As you loathe LL, their Techie FIC evil masterminds and their sharks with the friggin lasers on their heads, you of all people should know that centralization puts all the power of the system in a very small number of hands.  Decentralized servers all over the world are how the internet works today.  It was built on top of the backbone designed to survive nuclear attack.  So yeah, I&#039;d say an approach which survives a nuclear exchange is superior to one that crashes anytime someone farts near the asset server.

SL2.0 will likely be one that servers all over the world can run.  It will likely have encrypted interfaces between all servers, eliminating the danger of ripping off scripts and code by your FIC in their homes.  It will also eliminate the hazard of scriptkiddies throwing random garbage at other servers in an effort to crash the sim, since no packets between servers will be accepted if they fail the encryption check.  This is very basic stuff to us tech folks, Prok.  So don&#039;t think that just because Foxiecakes can have a server in her apartment one day that she&#039;ll have access to every bit and byte that it exchanges with other servers.
</description>
		<content:encoded><![CDATA[<p>Prok:</p>
<p>As you loathe LL, their Techie FIC evil masterminds and their sharks with the friggin lasers on their heads, you of all people should know that centralization puts all the power of the system in a very small number of hands.  Decentralized servers all over the world are how the internet works today.  It was built on top of the backbone designed to survive nuclear attack.  So yeah, I&#8217;d say an approach which survives a nuclear exchange is superior to one that crashes anytime someone farts near the asset server.</p>
<p>SL2.0 will likely be one that servers all over the world can run.  It will likely have encrypted interfaces between all servers, eliminating the danger of ripping off scripts and code by your FIC in their homes.  It will also eliminate the hazard of scriptkiddies throwing random garbage at other servers in an effort to crash the sim, since no packets between servers will be accepted if they fail the encryption check.  This is very basic stuff to us tech folks, Prok.  So don&#8217;t think that just because Foxiecakes can have a server in her apartment one day that she&#8217;ll have access to every bit and byte that it exchanges with other servers.</p>
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		<title>By: StallionSeven</title>
		<link>http://alphavilleherald.com/2007/07/here-comes-seco.html/comment-page-1#comment-25718</link>
		<dc:creator>StallionSeven</dc:creator>
		<pubDate>Wed, 11 Jul 2007 16:48:12 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1188#comment-25718</guid>
		<description>One wonders if Uri has inquired of Cory about the discrepancy.

Also, I truly enjoy uninformed posts like shockwave and Squeezeone make.  Both are assuming that SL isn&#039;t upgrading their architecture, that it can&#039;t be upgraded.

Uh, that&#039;s what Zero Linden has been doing for months.  Try and keep up.
</description>
		<content:encoded><![CDATA[<p>One wonders if Uri has inquired of Cory about the discrepancy.</p>
<p>Also, I truly enjoy uninformed posts like shockwave and Squeezeone make.  Both are assuming that SL isn&#8217;t upgrading their architecture, that it can&#8217;t be upgraded.</p>
<p>Uh, that&#8217;s what Zero Linden has been doing for months.  Try and keep up.</p>
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		<title>By: urizenus</title>
		<link>http://alphavilleherald.com/2007/07/here-comes-seco.html/comment-page-1#comment-25717</link>
		<dc:creator>urizenus</dc:creator>
		<pubDate>Wed, 11 Jul 2007 16:41:54 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1188#comment-25717</guid>
		<description>per some of the comments above, the author of the article does not seem to be confused about the 1 server:4 sim ratio.  As per this quote:

&quot;According to Ondrejka, Linden Lab must purchase and install more than 120 servers every week to keep up with all the new members pouring into Second Life, who increase the computational load by creating new objects and demanding their own slices of land. Each server at Linden Lab supports one to four &quot;regions,&quot; 65,536-square-meter chunks of the Second Life environment--establishing the base topography, storing and rendering all inanimate objects, animating avatars, running scripts, and the like.&quot;
</description>
		<content:encoded><![CDATA[<p>per some of the comments above, the author of the article does not seem to be confused about the 1 server:4 sim ratio.  As per this quote:</p>
<p>&#8220;According to Ondrejka, Linden Lab must purchase and install more than 120 servers every week to keep up with all the new members pouring into Second Life, who increase the computational load by creating new objects and demanding their own slices of land. Each server at Linden Lab supports one to four &#8220;regions,&#8221; 65,536-square-meter chunks of the Second Life environment&#8211;establishing the base topography, storing and rendering all inanimate objects, animating avatars, running scripts, and the like.&#8221;</p>
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