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	<title>Comments on: Second Life Corporate Hype Bubble Deflates &#8211; Now What?</title>
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	<description>Always Fairly Unbalanced</description>
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		<title>By: Timothy Zapotocky</title>
		<link>http://alphavilleherald.com/2007/08/courting-corpor.html/comment-page-1#comment-23261</link>
		<dc:creator>Timothy Zapotocky</dc:creator>
		<pubDate>Mon, 27 Aug 2007 18:38:02 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1114#comment-23261</guid>
		<description>Supposedly, even with all the technical and other problems, LL is already making money.  That&#039;s what Philip Linden said at an inworld conference not long ago.

The technical problems are partially because the company took on a huge project with a fairly small staff... and even though this means that fewer new bugs can be introduced, it also means that existing bugs take longer to be exterminated.  The small staff means that LL is not burning through its money as fast as it could.

Repurposing the Grid as a venue for Soulless Multinational Corporations seems like a bad move: the SMCs have an agenda which is at odds with SL&#039;s culture.  And there is the danger that the current customers will be driven away.

Two interesting things about LL which haven&#039;t gotten much attention are that, while building SL, they have made significant advances in two peripheral areas: they have developed a micropayment system (with its own transnational quasi-currency) which people actually use (and which works pretty well.)  Also, 3D voice is a major advance in the boring yet ubiquitous technology of conference calling.


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		<content:encoded><![CDATA[<p>Supposedly, even with all the technical and other problems, LL is already making money.  That&#8217;s what Philip Linden said at an inworld conference not long ago.</p>
<p>The technical problems are partially because the company took on a huge project with a fairly small staff&#8230; and even though this means that fewer new bugs can be introduced, it also means that existing bugs take longer to be exterminated.  The small staff means that LL is not burning through its money as fast as it could.</p>
<p>Repurposing the Grid as a venue for Soulless Multinational Corporations seems like a bad move: the SMCs have an agenda which is at odds with SL&#8217;s culture.  And there is the danger that the current customers will be driven away.</p>
<p>Two interesting things about LL which haven&#8217;t gotten much attention are that, while building SL, they have made significant advances in two peripheral areas: they have developed a micropayment system (with its own transnational quasi-currency) which people actually use (and which works pretty well.)  Also, 3D voice is a major advance in the boring yet ubiquitous technology of conference calling.</p>
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		<title>By: Timothy Zapotocky</title>
		<link>http://alphavilleherald.com/2007/08/courting-corpor.html/comment-page-1#comment-23260</link>
		<dc:creator>Timothy Zapotocky</dc:creator>
		<pubDate>Mon, 27 Aug 2007 17:54:54 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1114#comment-23260</guid>
		<description>Supposedly, even with all the technical and other problems, LL is already making money.  That&#039;s what Philip Linden said at an inworld conference not long ago.

The technical problems are partially because the company took on a huge project with a fairly small staff... and even though this means that fewer new bugs can be introduced, it also means that existing bugs take longer to be exterminated.  The small staff means that LL is not burning through its money as fast as it could.

Repurposing the Grid as a venue for Soulless Multinational Corporations seems like a bad move: the SMCs have an agenda which is at odds with SL&#039;s culture.  And there is the danger that the current customers will be driven away.

Two interesting things about LL which haven&#039;t gotten much attention are that, while building SL, they have made significant advances in two peripheral areas: they have developed a micropayment system (with its own transnational quasi-currency) which people actually use (and which works pretty well.)  Also, 3D voice is a major advance in the boring yet ubiquitous technology of conference calling.


</description>
		<content:encoded><![CDATA[<p>Supposedly, even with all the technical and other problems, LL is already making money.  That&#8217;s what Philip Linden said at an inworld conference not long ago.</p>
<p>The technical problems are partially because the company took on a huge project with a fairly small staff&#8230; and even though this means that fewer new bugs can be introduced, it also means that existing bugs take longer to be exterminated.  The small staff means that LL is not burning through its money as fast as it could.</p>
<p>Repurposing the Grid as a venue for Soulless Multinational Corporations seems like a bad move: the SMCs have an agenda which is at odds with SL&#8217;s culture.  And there is the danger that the current customers will be driven away.</p>
<p>Two interesting things about LL which haven&#8217;t gotten much attention are that, while building SL, they have made significant advances in two peripheral areas: they have developed a micropayment system (with its own transnational quasi-currency) which people actually use (and which works pretty well.)  Also, 3D voice is a major advance in the boring yet ubiquitous technology of conference calling.</p>
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		<title>By: Poianone</title>
		<link>http://alphavilleherald.com/2007/08/courting-corpor.html/comment-page-1#comment-23259</link>
		<dc:creator>Poianone</dc:creator>
		<pubDate>Wed, 22 Aug 2007 04:37:12 +0000</pubDate>
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		<description>Inigo, very good points in your article. By the end, I thik is possible to predict a fourth option:
4) Second Life will be chucked out by the market, if a competitor of Linden Lab will run a metaverse and will be able to partner corporates. Indeed, every firm, marketer and &quot;Second Life newbies&quot; in general, have underrated the fact that Linden Lab doesn&#039;t offer any sort of support or service to those interested in joining the platform. Think about it; firms such as Microsoft and Google, and also Apple and Sony (for the Playstation) built up their success on offering services and support to third parties firms. Partnerships have been the key. For example, the success of the Sony&#039;s Playstation is partly determined by the capability of the firm to offer services and support to third party games publishers, such as the possibility of benefiting of multi-million dollars marketing campaigns. The success of IBM, Intel, AMD in the computer industry took place thanks to the complementary role charged by software providers, and Microsoft in particular.
Here is the problem: who does Liden Lab complement? The simple answer is: no one. In other words, Linden Lab didn&#039;t take advantage from the possibility of being the partner of all those interested in develop and produce content in Second Life. Probably, it is undoubtedly true that LL didn&#039;t imagined the &quot;corporate-colonization&quot; phenomena; but, more important, they didn&#039;t have (and don&#039;t actually have) the resources and capabilities to manage this role of complementarship. What do you think about?
</description>
		<content:encoded><![CDATA[<p>Inigo, very good points in your article. By the end, I thik is possible to predict a fourth option:<br />
4) Second Life will be chucked out by the market, if a competitor of Linden Lab will run a metaverse and will be able to partner corporates. Indeed, every firm, marketer and &#8220;Second Life newbies&#8221; in general, have underrated the fact that Linden Lab doesn&#8217;t offer any sort of support or service to those interested in joining the platform. Think about it; firms such as Microsoft and Google, and also Apple and Sony (for the Playstation) built up their success on offering services and support to third parties firms. Partnerships have been the key. For example, the success of the Sony&#8217;s Playstation is partly determined by the capability of the firm to offer services and support to third party games publishers, such as the possibility of benefiting of multi-million dollars marketing campaigns. The success of IBM, Intel, AMD in the computer industry took place thanks to the complementary role charged by software providers, and Microsoft in particular.<br />
Here is the problem: who does Liden Lab complement? The simple answer is: no one. In other words, Linden Lab didn&#8217;t take advantage from the possibility of being the partner of all those interested in develop and produce content in Second Life. Probably, it is undoubtedly true that LL didn&#8217;t imagined the &#8220;corporate-colonization&#8221; phenomena; but, more important, they didn&#8217;t have (and don&#8217;t actually have) the resources and capabilities to manage this role of complementarship. What do you think about?</p>
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		<title>By: Hiro Pendragon</title>
		<link>http://alphavilleherald.com/2007/08/courting-corpor.html/comment-page-1#comment-23258</link>
		<dc:creator>Hiro Pendragon</dc:creator>
		<pubDate>Wed, 22 Aug 2007 02:59:32 +0000</pubDate>
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		<description>It&#039;s an extension of the Internet. How difficult to understand for you, or big media companies putting out both the pro and anti SL articles?
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		<content:encoded><![CDATA[<p>It&#8217;s an extension of the Internet. How difficult to understand for you, or big media companies putting out both the pro and anti SL articles?</p>
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		<title>By: csven</title>
		<link>http://alphavilleherald.com/2007/08/courting-corpor.html/comment-page-1#comment-23257</link>
		<dc:creator>csven</dc:creator>
		<pubDate>Tue, 21 Aug 2007 22:21:26 +0000</pubDate>
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		<description>&quot;can actually be traced to the decision - and it was a decision by Linden Lab, not something that &#039;just happened&#039; - to court corporate America.&quot;

I&#039;d actually like to know on what you base this assertion, in as much as it relates *directly* to the Main Grid (which eliminates their attempt to set up an isolated Stagecoach Island for Wells Fargo).

Not saying you&#039;re mistaken, only that I recall a lot of teeth pulling before LL made a public statement that effectively opened up the MG to companies.
</description>
		<content:encoded><![CDATA[<p>&#8220;can actually be traced to the decision &#8211; and it was a decision by Linden Lab, not something that &#8216;just happened&#8217; &#8211; to court corporate America.&#8221;</p>
<p>I&#8217;d actually like to know on what you base this assertion, in as much as it relates *directly* to the Main Grid (which eliminates their attempt to set up an isolated Stagecoach Island for Wells Fargo).</p>
<p>Not saying you&#8217;re mistaken, only that I recall a lot of teeth pulling before LL made a public statement that effectively opened up the MG to companies.</p>
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		<title>By: Dire Allen</title>
		<link>http://alphavilleherald.com/2007/08/courting-corpor.html/comment-page-1#comment-23256</link>
		<dc:creator>Dire Allen</dc:creator>
		<pubDate>Tue, 21 Aug 2007 11:25:44 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1114#comment-23256</guid>
		<description>I don&#039;t mind the idea of Corporates coming into SL. It&#039;s just that I have yet to see one where I thought &quot;wow this is cool&quot;.

But I had one idea once for SL and Corporations making a buck at the same time. You know how there is web hosting on the web? What if the same could be done for land in SL? This would probably be good a good idea. Pay a monthly, or annual fee, with a various fixed acres of land to offer. They could host the servers, as you would any web server (this is how LL gets paid). And if you really wanted to experiment with the idea, provide free advertising paid, 512 sq Land. I&#039;m surprised something like this wasn&#039;t done in the beginning. Now I am sure, someone will chime in here and tell me that probably wouldn&#039;t work. After all I know nothing about how advertising, or running a company works. But it was just an idea.
</description>
		<content:encoded><![CDATA[<p>I don&#8217;t mind the idea of Corporates coming into SL. It&#8217;s just that I have yet to see one where I thought &#8220;wow this is cool&#8221;.</p>
<p>But I had one idea once for SL and Corporations making a buck at the same time. You know how there is web hosting on the web? What if the same could be done for land in SL? This would probably be good a good idea. Pay a monthly, or annual fee, with a various fixed acres of land to offer. They could host the servers, as you would any web server (this is how LL gets paid). And if you really wanted to experiment with the idea, provide free advertising paid, 512 sq Land. I&#8217;m surprised something like this wasn&#8217;t done in the beginning. Now I am sure, someone will chime in here and tell me that probably wouldn&#8217;t work. After all I know nothing about how advertising, or running a company works. But it was just an idea.</p>
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		<title>By: Inigo Chamerberlin</title>
		<link>http://alphavilleherald.com/2007/08/courting-corpor.html/comment-page-1#comment-23255</link>
		<dc:creator>Inigo Chamerberlin</dc:creator>
		<pubDate>Tue, 21 Aug 2007 11:10:42 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1114#comment-23255</guid>
		<description>Some interesting comments.
Yes, bearing in mind how ridiculously cheap setting up a SL presence is, in corporate terms, it would make sense to employ residents as representatives, with suitable training of course. All the systems to ensure it works, time clocks for instance, already exist. In some cases it might even be possible to re-employ retired employees. Sooner or later some one&#039;s going to do it too.

The concept of offering &#039;real&#039; attractions for SL residents is good too. A group of four &#039;clean&#039; sims (specially designed for minimum lag) made available to live performers would work for instance.

Another possibility, which is pure transfer of RL PR techniques into SL terms, would be sponsorship of events, possibly providing facilities as part of the package as well...

This is the sort of thing I meant by corporates becoming part of SL, actually becoming involved and providing things to interest residents, rather than expecting us to come running to their sterile reproductions of RL.

Still, they are going to have to dig a wee bit deeper in the corporate purse to do this. At the weekend a friend and I ran a modest event ourselves to promote the opening of a new sim complete with a new, bigger, store. First time for both of us for an event like that.
Nothing fancy, a treasure hunt, a couple of live performance sessions and a DJ filling in. And of course the obvious personal contact with potential customers.
I have to say it was pretty hard work! Between dealing with an overcrowding provoked sim crash mid-way, a single griefer, policing excessive script usage by some guests and a few other unexpected issues, we both concluded that more &#039;staff&#039; are really needed, even for such a small event.

Something else corporate users will have to learn, like we did, from experience. Of course, this is likely to spawn yet another group to milk unwary corporates - inworld event organisers - charging far more that the corporates could do it for using their own staff...

Oh well, as I said previously, the ones who will make it work will be the ones who figure that out and meet SL on it&#039;s own terms. :-)
It remains to be seen which corporate is going to be the first to &#039;get it&#039; and build a real SL presence.
</description>
		<content:encoded><![CDATA[<p>Some interesting comments.<br />
Yes, bearing in mind how ridiculously cheap setting up a SL presence is, in corporate terms, it would make sense to employ residents as representatives, with suitable training of course. All the systems to ensure it works, time clocks for instance, already exist. In some cases it might even be possible to re-employ retired employees. Sooner or later some one&#8217;s going to do it too.</p>
<p>The concept of offering &#8216;real&#8217; attractions for SL residents is good too. A group of four &#8216;clean&#8217; sims (specially designed for minimum lag) made available to live performers would work for instance.</p>
<p>Another possibility, which is pure transfer of RL PR techniques into SL terms, would be sponsorship of events, possibly providing facilities as part of the package as well&#8230;</p>
<p>This is the sort of thing I meant by corporates becoming part of SL, actually becoming involved and providing things to interest residents, rather than expecting us to come running to their sterile reproductions of RL.</p>
<p>Still, they are going to have to dig a wee bit deeper in the corporate purse to do this. At the weekend a friend and I ran a modest event ourselves to promote the opening of a new sim complete with a new, bigger, store. First time for both of us for an event like that.<br />
Nothing fancy, a treasure hunt, a couple of live performance sessions and a DJ filling in. And of course the obvious personal contact with potential customers.<br />
I have to say it was pretty hard work! Between dealing with an overcrowding provoked sim crash mid-way, a single griefer, policing excessive script usage by some guests and a few other unexpected issues, we both concluded that more &#8216;staff&#8217; are really needed, even for such a small event.</p>
<p>Something else corporate users will have to learn, like we did, from experience. Of course, this is likely to spawn yet another group to milk unwary corporates &#8211; inworld event organisers &#8211; charging far more that the corporates could do it for using their own staff&#8230;</p>
<p>Oh well, as I said previously, the ones who will make it work will be the ones who figure that out and meet SL on it&#8217;s own terms. <img src='http://alphavilleherald.com/site/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /><br />
It remains to be seen which corporate is going to be the first to &#8216;get it&#8217; and build a real SL presence.</p>
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		<title>By: Etaoin Barcelona</title>
		<link>http://alphavilleherald.com/2007/08/courting-corpor.html/comment-page-1#comment-23254</link>
		<dc:creator>Etaoin Barcelona</dc:creator>
		<pubDate>Tue, 21 Aug 2007 10:47:39 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1114#comment-23254</guid>
		<description>Interesting article.  And this morning I got through my in-box an article from IBM (whom I have a business relationship with, and owner of about 40 islands in SL--search &quot;IBM&quot; on the Map) about how business can use MMORPGs, and includes a paper that seems to be focusing on World of Warcraft:  http://domino.research.ibm.com/comm/www_innovate.nsf/pages/world.gio.gaming.html

IBM appears to be taking it slow and steady.  They have set up a Sears and Circuit City presence, mostly an enhanced catalog operation to order RL goods.  You can also order your US$250,000 server from one of their islands!
</description>
		<content:encoded><![CDATA[<p>Interesting article.  And this morning I got through my in-box an article from IBM (whom I have a business relationship with, and owner of about 40 islands in SL&#8211;search &#8220;IBM&#8221; on the Map) about how business can use MMORPGs, and includes a paper that seems to be focusing on World of Warcraft:  <a href="http://domino.research.ibm.com/comm/www_innovate.nsf/pages/world.gio.gaming.html" rel="nofollow">http://domino.research.ibm.com/comm/www_innovate.nsf/pages/world.gio.gaming.html</a></p>
<p>IBM appears to be taking it slow and steady.  They have set up a Sears and Circuit City presence, mostly an enhanced catalog operation to order RL goods.  You can also order your US$250,000 server from one of their islands!</p>
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		<title>By: Chav Paderborn</title>
		<link>http://alphavilleherald.com/2007/08/courting-corpor.html/comment-page-1#comment-23253</link>
		<dc:creator>Chav Paderborn</dc:creator>
		<pubDate>Tue, 21 Aug 2007 09:31:38 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1114#comment-23253</guid>
		<description>Very good point in the comments about the lack of a &quot;monopoly&quot; on creation in SL. If I want a car in RL I need to buy from someone with the capacity and technology to make cars, whereas in SL I can make one from plywood or buy one cheap from a hobbyist who enjoys making cars in SL for low profit margins. Corporations need to stop and ask themselves what they can offer that isn&#039;t currently available in-world and/or what can they do much better than their resident competitors. A clothing company, for instance, faces the problem that the market for clothing in SL is fairly saturated, and knock-offs are relatively easy to make. So what could they offer when they have to work with the same technology that we work with?
</description>
		<content:encoded><![CDATA[<p>Very good point in the comments about the lack of a &#8220;monopoly&#8221; on creation in SL. If I want a car in RL I need to buy from someone with the capacity and technology to make cars, whereas in SL I can make one from plywood or buy one cheap from a hobbyist who enjoys making cars in SL for low profit margins. Corporations need to stop and ask themselves what they can offer that isn&#8217;t currently available in-world and/or what can they do much better than their resident competitors. A clothing company, for instance, faces the problem that the market for clothing in SL is fairly saturated, and knock-offs are relatively easy to make. So what could they offer when they have to work with the same technology that we work with?</p>
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		<title>By: Nicholaz Beresford</title>
		<link>http://alphavilleherald.com/2007/08/courting-corpor.html/comment-page-1#comment-23252</link>
		<dc:creator>Nicholaz Beresford</dc:creator>
		<pubDate>Tue, 21 Aug 2007 06:05:15 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1114#comment-23252</guid>
		<description>
)) Actually the reason I came to Second Life in the first place was to *get away* from corporations, mass media, and all their unwanted advertising. Being free from all that crap is the reason I stay and the reason I like SL so much. ((

So true.  I still remember the moment when I saw a first life brand logo in SL for the first time (I it CBS or NBC, I get these mixed up), or more a place with a lot of poles with flags of these logs waving.  For a moment I had this creepy thing up my spine, this &quot;Oh no, *they* are coming&quot;, not about that company in particular, but the corporate world in general casting their shadow over the land like when you might hear that Saruman&#039;s army was coming.


</description>
		<content:encoded><![CDATA[<p>)) Actually the reason I came to Second Life in the first place was to *get away* from corporations, mass media, and all their unwanted advertising. Being free from all that crap is the reason I stay and the reason I like SL so much. ((</p>
<p>So true.  I still remember the moment when I saw a first life brand logo in SL for the first time (I it CBS or NBC, I get these mixed up), or more a place with a lot of poles with flags of these logs waving.  For a moment I had this creepy thing up my spine, this &#8220;Oh no, *they* are coming&#8221;, not about that company in particular, but the corporate world in general casting their shadow over the land like when you might hear that Saruman&#8217;s army was coming.</p>
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