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	<title>Comments on: Linden Lab’s Metaverse Maths: 1 + 1 = 10</title>
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	<description>Always Fairly Unbalanced</description>
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		<title>By: Nurse practitioner jobs.</title>
		<link>http://alphavilleherald.com/2007/08/linden-labs-met.html/comment-page-1#comment-23514</link>
		<dc:creator>Nurse practitioner jobs.</dc:creator>
		<pubDate>Tue, 30 Sep 2008 06:22:19 +0000</pubDate>
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		<description>&lt;strong&gt;Pain management nurse practitioner.&lt;/strong&gt;

Nurse practitioner uths san antonio.
</description>
		<content:encoded><![CDATA[<p><strong>Pain management nurse practitioner.</strong></p>
<p>Nurse practitioner uths san antonio.</p>
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		<title>By: Maria LeVeaux</title>
		<link>http://alphavilleherald.com/2007/08/linden-labs-met.html/comment-page-1#comment-23513</link>
		<dc:creator>Maria LeVeaux</dc:creator>
		<pubDate>Sat, 25 Aug 2007 15:01:50 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1125#comment-23513</guid>
		<description>Actually, that Equation is more properly expressed as 01+01=10 and would be mathamaticly Correct.
There are only 10 kinds of people in this world, those who Understand binary, and those who don&#039;t.

A Question on your calculation of Office space overhead, Did you factor in the Server Locations in at least two other cities? I didn&#039;t notice that, and there are also utilities Costs Outside rent, and those basics provided by the Building management. If those expenses are factored in then it would Appear on the Surface that LL has actually been operating at a loss for some time. A Condition i doubt would carry on more than a Few months before the various financial Trade papers &quot;outed&quot; their insolvency. I think, Not being privy to everything that Goes on at LL you have probably Miscalculated somewhere.

Maria.
</description>
		<content:encoded><![CDATA[<p>Actually, that Equation is more properly expressed as 01+01=10 and would be mathamaticly Correct.<br />
There are only 10 kinds of people in this world, those who Understand binary, and those who don&#8217;t.</p>
<p>A Question on your calculation of Office space overhead, Did you factor in the Server Locations in at least two other cities? I didn&#8217;t notice that, and there are also utilities Costs Outside rent, and those basics provided by the Building management. If those expenses are factored in then it would Appear on the Surface that LL has actually been operating at a loss for some time. A Condition i doubt would carry on more than a Few months before the various financial Trade papers &#8220;outed&#8221; their insolvency. I think, Not being privy to everything that Goes on at LL you have probably Miscalculated somewhere.</p>
<p>Maria.</p>
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	<item>
		<title>By: Mercia McMahon</title>
		<link>http://alphavilleherald.com/2007/08/linden-labs-met.html/comment-page-1#comment-23512</link>
		<dc:creator>Mercia McMahon</dc:creator>
		<pubDate>Thu, 23 Aug 2007 08:52:51 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1125#comment-23512</guid>
		<description>Gwyneth, you over-estimate Mainland tier in your 5 times over example, primarily because you underestimate how slow the property market is nowadays. The thought that land could change hands five times in one month, including a resident holding it for two weeks is simply staggering (like to buy the sim I cannot offload and try your hand at land-baroning?).
There are other errors as well. If the non-baronial user has no other land no tier is paid at all. If fact it is *technically* possibly if unlikely to have a sim of 512m2 plots owned entirely by people with no other land and so the entire sim earns Tier of 0US. You also forget tier limits: I have bought and sold a lot of land because the sim I bought had 12000m2 of Protected Land in it and I deeded the land to a Group getting 10% bonus. So without changing my 195US tier payments I have been able to manouvere 13200m2 approx., while still being stuck with this sim unsold.

&quot;Every time mainland property changes hands, an entire month&#039;s tier on that property is charged&quot; No, every time a new tier level is triggered, the difference between that tier and the previous one is charged on top of what that Resident is normally paying.

Mercia
</description>
		<content:encoded><![CDATA[<p>Gwyneth, you over-estimate Mainland tier in your 5 times over example, primarily because you underestimate how slow the property market is nowadays. The thought that land could change hands five times in one month, including a resident holding it for two weeks is simply staggering (like to buy the sim I cannot offload and try your hand at land-baroning?).<br />
There are other errors as well. If the non-baronial user has no other land no tier is paid at all. If fact it is *technically* possibly if unlikely to have a sim of 512m2 plots owned entirely by people with no other land and so the entire sim earns Tier of 0US. You also forget tier limits: I have bought and sold a lot of land because the sim I bought had 12000m2 of Protected Land in it and I deeded the land to a Group getting 10% bonus. So without changing my 195US tier payments I have been able to manouvere 13200m2 approx., while still being stuck with this sim unsold.</p>
<p>&#8220;Every time mainland property changes hands, an entire month&#8217;s tier on that property is charged&#8221; No, every time a new tier level is triggered, the difference between that tier and the previous one is charged on top of what that Resident is normally paying.</p>
<p>Mercia</p>
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		<title>By: Guybrush Contepomi</title>
		<link>http://alphavilleherald.com/2007/08/linden-labs-met.html/comment-page-1#comment-23511</link>
		<dc:creator>Guybrush Contepomi</dc:creator>
		<pubDate>Tue, 21 Aug 2007 18:12:46 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1125#comment-23511</guid>
		<description>&gt; And finally we have the LindeX transactions. I&#039;m not
&gt; counting on those, since the US$0.30 LL charges will
&gt; very likely be eaten up in PayPal fees and other
&gt; processing charges.

Today US$1.061.271 was spent in 2ndL. For the sake of
simplisity, lets assume this equals the ammount users
daily feed into the echonomy.

Using todays exchange rates, this would buy the punters
L$265.824.616, which in turn sells for US$860.883.

From what I can see most of the transaction fees are
passed on to the punters (US$0.30 when buying L$ and
3.5% when selling), so my guess would be that Linden
actually sees most of that US$200k/day.

Hardly something to be ignored.
</description>
		<content:encoded><![CDATA[<p>> And finally we have the LindeX transactions. I&#8217;m not<br />
> counting on those, since the US$0.30 LL charges will<br />
> very likely be eaten up in PayPal fees and other<br />
> processing charges.</p>
<p>Today US$1.061.271 was spent in 2ndL. For the sake of<br />
simplisity, lets assume this equals the ammount users<br />
daily feed into the echonomy.</p>
<p>Using todays exchange rates, this would buy the punters<br />
L$265.824.616, which in turn sells for US$860.883.</p>
<p>From what I can see most of the transaction fees are<br />
passed on to the punters (US$0.30 when buying L$ and<br />
3.5% when selling), so my guess would be that Linden<br />
actually sees most of that US$200k/day.</p>
<p>Hardly something to be ignored.</p>
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		<title>By: Gwyneth Llewelyn</title>
		<link>http://alphavilleherald.com/2007/08/linden-labs-met.html/comment-page-1#comment-23510</link>
		<dc:creator>Gwyneth Llewelyn</dc:creator>
		<pubDate>Sat, 18 Aug 2007 08:55:55 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1125#comment-23510</guid>
		<description>cHex, there is a good reason for having underestimating tier on the mainland. First, unlike my previous calculations in the past, nowadays the mainland is &quot;hardly interesting&quot; in terms of tier, since private islands outnumber mainland regions by far. If the trend continues, the mainland will be &quot;mostly irrelevant&quot; in terms of revenue, except for auctions. Also, it won&#039;t be a surprise if LL decides, once and for all, to outsource the whole mainland continents to someone else (IBM?) and simply forgets about it. In any case, granted, it *is* a source of revenue (specially because of the multiple tier payments for the same land in the some month — good point there!), and it might be the difference between being cash-flow-positive or negative.

Arthur, I agree that bandwidth is one of the most underestimated sources of lag. As people start hosting their OpenSims at their homes, and suddenly figure out that at most 2-3 friends can log in through their ADSL/cable connection, people will realise how important &quot;massive bandwidth&quot; really is. An average of &quot;100 Kbps per user&quot; is not much, specially when that means that during peak hours you might not have much more than that available per user! Loading *several hundreds of megabytes* of textures on a crowded sim that barely struggles to give you those 100 Kbps will definitely lag things a lot — but that&#039;s because the sim is doing *both* things, texture streaming AND figuring out avatar/prim position, all through the *same* channel. A more interesting design would be to separate assets from position tracking — a good reason why all static-content MMORPGs are WAY faster than SL, they can easily handle 7k avatars/CPU if they only have to deal with position tracking. So, yes, bandwidth is an issue, and having servers with dual purposes (asset serving and position tracking) will compete for the same bandwidth — instead of getting position tracking and seeing avatars/prims move, your computer is being bombarded with textures and sounds and animations and painfully waiting for the next bits and bytes that tell where people are moving or what they&#039;re saying in chat...

Hiro, Lewis spotted the pun first ;)

And Prokofy, I agree — I haven&#039;t figured out not only the taxes, but also missing the additional running costs like travel, etc. For instance, how much does Lewis PR cost? Or their (external) lawyers? What about accounting costs? Put that all into the &quot;cost&quot; section, and things look grim. Alas, the &quot;taxes&quot; issue is a tricky one: are you taxed on revenues or profit in California? :) If they&#039;re only taked on profit, they might deliberately show themselves as an almost-non-profit-company by increasing their expenses (that&#039;s a very typical trick in my country, where you&#039;re only taxed on profits and keep a running account with the IRS on value-added tax — a good accountant will always have the company very close to be as low profit as possible, and spend as much in services as providing them, thus having the VAT accounting also as close to zero as legally possible).

Sue, great idea :))
</description>
		<content:encoded><![CDATA[<p>cHex, there is a good reason for having underestimating tier on the mainland. First, unlike my previous calculations in the past, nowadays the mainland is &#8220;hardly interesting&#8221; in terms of tier, since private islands outnumber mainland regions by far. If the trend continues, the mainland will be &#8220;mostly irrelevant&#8221; in terms of revenue, except for auctions. Also, it won&#8217;t be a surprise if LL decides, once and for all, to outsource the whole mainland continents to someone else (IBM?) and simply forgets about it. In any case, granted, it *is* a source of revenue (specially because of the multiple tier payments for the same land in the some month — good point there!), and it might be the difference between being cash-flow-positive or negative.</p>
<p>Arthur, I agree that bandwidth is one of the most underestimated sources of lag. As people start hosting their OpenSims at their homes, and suddenly figure out that at most 2-3 friends can log in through their ADSL/cable connection, people will realise how important &#8220;massive bandwidth&#8221; really is. An average of &#8220;100 Kbps per user&#8221; is not much, specially when that means that during peak hours you might not have much more than that available per user! Loading *several hundreds of megabytes* of textures on a crowded sim that barely struggles to give you those 100 Kbps will definitely lag things a lot — but that&#8217;s because the sim is doing *both* things, texture streaming AND figuring out avatar/prim position, all through the *same* channel. A more interesting design would be to separate assets from position tracking — a good reason why all static-content MMORPGs are WAY faster than SL, they can easily handle 7k avatars/CPU if they only have to deal with position tracking. So, yes, bandwidth is an issue, and having servers with dual purposes (asset serving and position tracking) will compete for the same bandwidth — instead of getting position tracking and seeing avatars/prims move, your computer is being bombarded with textures and sounds and animations and painfully waiting for the next bits and bytes that tell where people are moving or what they&#8217;re saying in chat&#8230;</p>
<p>Hiro, Lewis spotted the pun first <img src='http://alphavilleherald.com/site/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>And Prokofy, I agree — I haven&#8217;t figured out not only the taxes, but also missing the additional running costs like travel, etc. For instance, how much does Lewis PR cost? Or their (external) lawyers? What about accounting costs? Put that all into the &#8220;cost&#8221; section, and things look grim. Alas, the &#8220;taxes&#8221; issue is a tricky one: are you taxed on revenues or profit in California? <img src='http://alphavilleherald.com/site/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  If they&#8217;re only taked on profit, they might deliberately show themselves as an almost-non-profit-company by increasing their expenses (that&#8217;s a very typical trick in my country, where you&#8217;re only taxed on profits and keep a running account with the IRS on value-added tax — a good accountant will always have the company very close to be as low profit as possible, and spend as much in services as providing them, thus having the VAT accounting also as close to zero as legally possible).</p>
<p>Sue, great idea <img src='http://alphavilleherald.com/site/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> )</p>
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		<title>By: SuezanneC Baskerville in SL, SuezanneCB in Hipihi</title>
		<link>http://alphavilleherald.com/2007/08/linden-labs-met.html/comment-page-1#comment-23509</link>
		<dc:creator>SuezanneC Baskerville in SL, SuezanneCB in Hipihi</dc:creator>
		<pubDate>Fri, 17 Aug 2007 22:05:38 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1125#comment-23509</guid>
		<description>It seems to me that a discussion of this sort might be well conducted using something like a Zoho spreadsheet.  There&#039;s got to be some kind of publicly editable calculation system that would allow folks to easily display the results of slight modifications in the numbers presented, allow modified bookkeeping systems to be presented, perform the math for the users, etc.
</description>
		<content:encoded><![CDATA[<p>It seems to me that a discussion of this sort might be well conducted using something like a Zoho spreadsheet.  There&#8217;s got to be some kind of publicly editable calculation system that would allow folks to easily display the results of slight modifications in the numbers presented, allow modified bookkeeping systems to be presented, perform the math for the users, etc.</p>
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		<title>By: Prokofy Neva</title>
		<link>http://alphavilleherald.com/2007/08/linden-labs-met.html/comment-page-1#comment-23508</link>
		<dc:creator>Prokofy Neva</dc:creator>
		<pubDate>Fri, 17 Aug 2007 20:56:42 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1125#comment-23508</guid>
		<description>I&#039;ve got a different set of numbers, which has them both way more profitable, but also having way more expenses -- so perhaps it comes to the same thing, but I don&#039;t think their purpose is to be come profitable.

You forgot taxes! Also travel.

My concept of LL as a non-profit organization:

http://secondthoughts.typepad.com/second_thoughts/2007/08/linden-lab-is-a.html

</description>
		<content:encoded><![CDATA[<p>I&#8217;ve got a different set of numbers, which has them both way more profitable, but also having way more expenses &#8212; so perhaps it comes to the same thing, but I don&#8217;t think their purpose is to be come profitable.</p>
<p>You forgot taxes! Also travel.</p>
<p>My concept of LL as a non-profit organization:</p>
<p><a href="http://secondthoughts.typepad.com/second_thoughts/2007/08/linden-lab-is-a.html" rel="nofollow">http://secondthoughts.typepad.com/second_thoughts/2007/08/linden-lab-is-a.html</a></p>
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		<title>By: Hiro Pendragon</title>
		<link>http://alphavilleherald.com/2007/08/linden-labs-met.html/comment-page-1#comment-23507</link>
		<dc:creator>Hiro Pendragon</dc:creator>
		<pubDate>Fri, 17 Aug 2007 14:54:14 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1125#comment-23507</guid>
		<description>1 + 1 does = 10 though.

Binary. duh. :D
</description>
		<content:encoded><![CDATA[<p>1 + 1 does = 10 though.</p>
<p>Binary. duh. <img src='http://alphavilleherald.com/site/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: Arthur Fermi</title>
		<link>http://alphavilleherald.com/2007/08/linden-labs-met.html/comment-page-1#comment-23506</link>
		<dc:creator>Arthur Fermi</dc:creator>
		<pubDate>Fri, 17 Aug 2007 11:59:11 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1125#comment-23506</guid>
		<description>Why does it always come down to the sims ... I believe that the bottle necks are primarly on the networking side and not the server side.  I say this, because on days with a large volume of people you can go to an empty sim and still experience lag.  This isn&#039;t a sim issue, its a networking issue. Packet loss has some really nasty side effects, every packet that is dropped, is resent, additonaly, there is a packet sent to let the server know a packet wasn&#039;t received.  As packet loss increases, so does traffic requesting the information.  Now this wouldn&#039;t be too bad on any individual sim, the real problem lies in trying to hit the server cluster that is the &quot;asset server&quot;, they would quickly get over loaded, affecting, rezing, teleporting, yada yada yada.  LL needs to make a concerted effort to ensure that the networking comes up par with the servers.

Additionally if they are routing significant portions of their traffic, they will see a slow down as routing is not as efficient as switching, causing bottle necks.

They said recently they have a VPN connection between the data centers, this is an additional source of lag and over head.  VPN means encryption, decription, larger packets.  Most companies requiring dedicated bandwidth, and performance would look to technologies like MPLS, ATM, and direct fiber between colocation facilities.

Arthur Fermi
</description>
		<content:encoded><![CDATA[<p>Why does it always come down to the sims &#8230; I believe that the bottle necks are primarly on the networking side and not the server side.  I say this, because on days with a large volume of people you can go to an empty sim and still experience lag.  This isn&#8217;t a sim issue, its a networking issue. Packet loss has some really nasty side effects, every packet that is dropped, is resent, additonaly, there is a packet sent to let the server know a packet wasn&#8217;t received.  As packet loss increases, so does traffic requesting the information.  Now this wouldn&#8217;t be too bad on any individual sim, the real problem lies in trying to hit the server cluster that is the &#8220;asset server&#8221;, they would quickly get over loaded, affecting, rezing, teleporting, yada yada yada.  LL needs to make a concerted effort to ensure that the networking comes up par with the servers.</p>
<p>Additionally if they are routing significant portions of their traffic, they will see a slow down as routing is not as efficient as switching, causing bottle necks.</p>
<p>They said recently they have a VPN connection between the data centers, this is an additional source of lag and over head.  VPN means encryption, decription, larger packets.  Most companies requiring dedicated bandwidth, and performance would look to technologies like MPLS, ATM, and direct fiber between colocation facilities.</p>
<p>Arthur Fermi</p>
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		<title>By: cHex Losangeles</title>
		<link>http://alphavilleherald.com/2007/08/linden-labs-met.html/comment-page-1#comment-23505</link>
		<dc:creator>cHex Losangeles</dc:creator>
		<pubDate>Fri, 17 Aug 2007 07:55:39 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1125#comment-23505</guid>
		<description>I believe you underestimated mainland tier; a brief example will illustrate how.  Take the case of a single 512m2 parcel on a popular newly-auctioned sim.  The auction winner terraforms, develops, and subdivides the sim, then sells it off.  A mini-baron buys a portion of the sim, marks it up, and sells it.  Someone buys our hypothetical 512m2 parcel, uses it for a couple of weeks, then finds something better and sells it again, and again it is purchased by a mini-baron, who again sells it to an end-user.  In this scenario, tier for that 512m2 parcel is paid FIVE TIMES.

Every time mainland property changes hands, an entire month&#039;s tier on that property is charged; the monthly tier can be realized by LL several times in a month.
</description>
		<content:encoded><![CDATA[<p>I believe you underestimated mainland tier; a brief example will illustrate how.  Take the case of a single 512m2 parcel on a popular newly-auctioned sim.  The auction winner terraforms, develops, and subdivides the sim, then sells it off.  A mini-baron buys a portion of the sim, marks it up, and sells it.  Someone buys our hypothetical 512m2 parcel, uses it for a couple of weeks, then finds something better and sells it again, and again it is purchased by a mini-baron, who again sells it to an end-user.  In this scenario, tier for that 512m2 parcel is paid FIVE TIMES.</p>
<p>Every time mainland property changes hands, an entire month&#8217;s tier on that property is charged; the monthly tier can be realized by LL several times in a month.</p>
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