<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: The 500 Prim Boots</title>
	<atom:link href="http://alphavilleherald.com/2007/08/the-500-prim-bo.html/feed" rel="self" type="application/rss+xml" />
	<link>http://alphavilleherald.com/2007/08/the-500-prim-bo.html</link>
	<description>Always Fairly Unbalanced</description>
	<lastBuildDate>Tue, 04 Oct 2016 13:18:56 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1</generator>
	<item>
		<title>By: Tanits</title>
		<link>http://alphavilleherald.com/2007/08/the-500-prim-bo.html/comment-page-1#comment-24645</link>
		<dc:creator>Tanits</dc:creator>
		<pubDate>Tue, 24 Mar 2009 23:52:18 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1156#comment-24645</guid>
		<description>=O i want a pair!
</description>
		<content:encoded><![CDATA[<p>=O i want a pair!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tooter Claxton</title>
		<link>http://alphavilleherald.com/2007/08/the-500-prim-bo.html/comment-page-1#comment-24644</link>
		<dc:creator>Tooter Claxton</dc:creator>
		<pubDate>Sat, 11 Aug 2007 06:21:36 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1156#comment-24644</guid>
		<description>What? No bling? Tsss.
</description>
		<content:encoded><![CDATA[<p>What? No bling? Tsss.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Myrrh Massiel</title>
		<link>http://alphavilleherald.com/2007/08/the-500-prim-bo.html/comment-page-1#comment-24643</link>
		<dc:creator>Myrrh Massiel</dc:creator>
		<pubDate>Thu, 02 Aug 2007 22:44:50 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1156#comment-24643</guid>
		<description>...pixie&#039;s boots are the next-best-thing to being barefoot!..
</description>
		<content:encoded><![CDATA[<p>&#8230;pixie&#8217;s boots are the next-best-thing to being barefoot!..</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nacon</title>
		<link>http://alphavilleherald.com/2007/08/the-500-prim-bo.html/comment-page-1#comment-24642</link>
		<dc:creator>Nacon</dc:creator>
		<pubDate>Thu, 02 Aug 2007 19:11:36 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1156#comment-24642</guid>
		<description>Time for sculpty....

Gladly to say, Pixeleen is a pixel whore.

In fact...   no matter how many prims on a avatar, doesn&#039;t lag the server worst than your own client.
And believe me, I tried to see what 7000+ prims attachment look like, the bonus, they all were Torus. Zero point five FPS!

...btw, did Tenshi get fired from fashion department? Nice!
</description>
		<content:encoded><![CDATA[<p>Time for sculpty&#8230;.</p>
<p>Gladly to say, Pixeleen is a pixel whore.</p>
<p>In fact&#8230;   no matter how many prims on a avatar, doesn&#8217;t lag the server worst than your own client.<br />
And believe me, I tried to see what 7000+ prims attachment look like, the bonus, they all were Torus. Zero point five FPS!</p>
<p>&#8230;btw, did Tenshi get fired from fashion department? Nice!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wendell Holmer</title>
		<link>http://alphavilleherald.com/2007/08/the-500-prim-bo.html/comment-page-1#comment-24641</link>
		<dc:creator>Wendell Holmer</dc:creator>
		<pubDate>Thu, 02 Aug 2007 17:45:20 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1156#comment-24641</guid>
		<description>I think the point of 500 prim boots is the sheer, promiscuous, in-your-face grandiosity of the things. Why build the pyramids when a hole in the ground serves the same purpose?

And I think the point of the story is to direct us to the Columbia Journalism Review article, which is a fine history of journalism in SL. It raises a question. Is it enough to report on SL as a world in itself, without going behind the textures and the fake names? Or is it only valid to report on facts you can check in the real world?




</description>
		<content:encoded><![CDATA[<p>I think the point of 500 prim boots is the sheer, promiscuous, in-your-face grandiosity of the things. Why build the pyramids when a hole in the ground serves the same purpose?</p>
<p>And I think the point of the story is to direct us to the Columbia Journalism Review article, which is a fine history of journalism in SL. It raises a question. Is it enough to report on SL as a world in itself, without going behind the textures and the fake names? Or is it only valid to report on facts you can check in the real world?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Shuggafut Shickenhead</title>
		<link>http://alphavilleherald.com/2007/08/the-500-prim-bo.html/comment-page-1#comment-24640</link>
		<dc:creator>Shuggafut Shickenhead</dc:creator>
		<pubDate>Thu, 02 Aug 2007 16:54:09 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1156#comment-24640</guid>
		<description>Hell gurl, I gots me a pair of 600 prim boots! Whatchoo think about dat, Reyneesha? Huh? You ain&#039; got nuttin&#039; to say &#039;bout dat doo ya? No, I thot not.
</description>
		<content:encoded><![CDATA[<p>Hell gurl, I gots me a pair of 600 prim boots! Whatchoo think about dat, Reyneesha? Huh? You ain&#8217; got nuttin&#8217; to say &#8217;bout dat doo ya? No, I thot not.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Andrew Replacement</title>
		<link>http://alphavilleherald.com/2007/08/the-500-prim-bo.html/comment-page-1#comment-24639</link>
		<dc:creator>Andrew Replacement</dc:creator>
		<pubDate>Thu, 02 Aug 2007 13:58:26 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1156#comment-24639</guid>
		<description>&quot;So if you wear 1000 prims you are forcing the simulator to compute positions, speeds, rotations and forces for 1000 prims.&quot;

No, I don&#039;t think that&#039;s right. All attachments are non-physical and phantom, and get rendered solely on the client. To the simulator, a high-prim avatar is a collision box with a few asset UUIDs for its attachments, and it doesn&#039;t know or care how complex those assets are. You&#039;ll only lag clients with those boots (unless they&#039;re scripted, shudder).
</description>
		<content:encoded><![CDATA[<p>&#8220;So if you wear 1000 prims you are forcing the simulator to compute positions, speeds, rotations and forces for 1000 prims.&#8221;</p>
<p>No, I don&#8217;t think that&#8217;s right. All attachments are non-physical and phantom, and get rendered solely on the client. To the simulator, a high-prim avatar is a collision box with a few asset UUIDs for its attachments, and it doesn&#8217;t know or care how complex those assets are. You&#8217;ll only lag clients with those boots (unless they&#8217;re scripted, shudder).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nina A</title>
		<link>http://alphavilleherald.com/2007/08/the-500-prim-bo.html/comment-page-1#comment-24638</link>
		<dc:creator>Nina A</dc:creator>
		<pubDate>Thu, 02 Aug 2007 13:23:10 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1156#comment-24638</guid>
		<description>Why do they look as if they are made from 6 prims?
</description>
		<content:encoded><![CDATA[<p>Why do they look as if they are made from 6 prims?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Loloz Oh</title>
		<link>http://alphavilleherald.com/2007/08/the-500-prim-bo.html/comment-page-1#comment-24637</link>
		<dc:creator>Loloz Oh</dc:creator>
		<pubDate>Thu, 02 Aug 2007 12:32:01 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1156#comment-24637</guid>
		<description>Wow, a crappy pair of poorly designed boots. Great story.
</description>
		<content:encoded><![CDATA[<p>Wow, a crappy pair of poorly designed boots. Great story.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: shockwave yareach</title>
		<link>http://alphavilleherald.com/2007/08/the-500-prim-bo.html/comment-page-1#comment-24636</link>
		<dc:creator>shockwave yareach</dc:creator>
		<pubDate>Thu, 02 Aug 2007 11:36:40 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=1156#comment-24636</guid>
		<description>Every prim in the sim is handled by that sim&#039;s processor.  Clothing, Avatars and jewelry are not counted against the prim limit of the parcel you are entering - a club with 1000 prim limit for building could have 20 people walking around with 100prim necklaces as an example.  But the prims are still controlled by the simulator, worn or not.  So if you wear 1000 prims you are forcing the simulator to compute positions, speeds, rotations and forces for 1000 prims.  This forces the sim to start dilating time so it can handle everything and response time gets long.  In other words, laggy.
</description>
		<content:encoded><![CDATA[<p>Every prim in the sim is handled by that sim&#8217;s processor.  Clothing, Avatars and jewelry are not counted against the prim limit of the parcel you are entering &#8211; a club with 1000 prim limit for building could have 20 people walking around with 100prim necklaces as an example.  But the prims are still controlled by the simulator, worn or not.  So if you wear 1000 prims you are forcing the simulator to compute positions, speeds, rotations and forces for 1000 prims.  This forces the sim to start dilating time so it can handle everything and response time gets long.  In other words, laggy.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

