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	<title>Comments on: Second Life Artists, part 1:  Daequix Scarborough</title>
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	<description>Always Fairly Unbalanced</description>
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		<title>By: Cocaine and codeine.</title>
		<link>http://alphavilleherald.com/2007/12/second-life-art.html/comment-page-1#comment-18209</link>
		<dc:creator>Cocaine and codeine.</dc:creator>
		<pubDate>Thu, 02 Jul 2009 08:32:51 +0000</pubDate>
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		<description>&lt;strong&gt;Cocaine interactions with codeine.&lt;/strong&gt;

Hydro codeine. Apap codeine. Tylenol with codeine. Tylenol codeine elixr. Codeine. Codeine and the brain. Buy codeine online.
</description>
		<content:encoded><![CDATA[<p><strong>Cocaine interactions with codeine.</strong></p>
<p>Hydro codeine. Apap codeine. Tylenol with codeine. Tylenol codeine elixr. Codeine. Codeine and the brain. Buy codeine online.</p>
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		<title>By: Miss Sierra</title>
		<link>http://alphavilleherald.com/2007/12/second-life-art.html/comment-page-1#comment-18208</link>
		<dc:creator>Miss Sierra</dc:creator>
		<pubDate>Thu, 09 Oct 2008 03:13:07 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=919#comment-18208</guid>
		<description>IMO these &quot;art&quot; works are average at best. Although I do like elements of &quot;Deep in Thought&quot; . Just look at SL ART over on flickr and you will see that these artworks do not compare with the photoshopping skills, use of lighting and filters etc of others who do not claim to be artists.
AS for an SL artist, I am more inclined to look at just more than photoshopping skills, simply because 90% of people CAN photoshop to some degree. My 8 year old daughter made  two skins for me in SL (both look like 70&#039;s disco queens - way too much blue eyeshadow) BUT she is 8 and all 8 year olds like things bright and sparkly. For me SHE is the beginning of a sublime and inspiring digital artist.
I digress
I think a real artist using SL and its inhabitants as  subject matter could make exceptional images just by using the camera in world no fancy stuff. When someone can show me an image that hasn&#039;t been touched up and is &quot;SL au natural&quot; and it  shows depth of thought composition/lighting etc etc. I will be impressed.
Glyph Graves (I think that is his last name in SL) is an awesome SL artist. He makes moving textures that light up and float about. To me some look like glowing jelly fish, which their colours move and morph as they rotate. Not only does he create and build objects he scripts and makes the textures. Another SL artist I find awesome is Doler Matova who is currently creating the images for a RL book using SL sets and avatars.
I know art is in the eye of the beholder......... if u call it art it IS art, but I am indeed in a quandary over SL art.

</description>
		<content:encoded><![CDATA[<p>IMO these &#8220;art&#8221; works are average at best. Although I do like elements of &#8220;Deep in Thought&#8221; . Just look at SL ART over on flickr and you will see that these artworks do not compare with the photoshopping skills, use of lighting and filters etc of others who do not claim to be artists.<br />
AS for an SL artist, I am more inclined to look at just more than photoshopping skills, simply because 90% of people CAN photoshop to some degree. My 8 year old daughter made  two skins for me in SL (both look like 70&#8242;s disco queens &#8211; way too much blue eyeshadow) BUT she is 8 and all 8 year olds like things bright and sparkly. For me SHE is the beginning of a sublime and inspiring digital artist.<br />
I digress<br />
I think a real artist using SL and its inhabitants as  subject matter could make exceptional images just by using the camera in world no fancy stuff. When someone can show me an image that hasn&#8217;t been touched up and is &#8220;SL au natural&#8221; and it  shows depth of thought composition/lighting etc etc. I will be impressed.<br />
Glyph Graves (I think that is his last name in SL) is an awesome SL artist. He makes moving textures that light up and float about. To me some look like glowing jelly fish, which their colours move and morph as they rotate. Not only does he create and build objects he scripts and makes the textures. Another SL artist I find awesome is Doler Matova who is currently creating the images for a RL book using SL sets and avatars.<br />
I know art is in the eye of the beholder&#8230;&#8230;&#8230; if u call it art it IS art, but I am indeed in a quandary over SL art.</p>
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		<title>By: Jeffery Sargent</title>
		<link>http://alphavilleherald.com/2007/12/second-life-art.html/comment-page-1#comment-18207</link>
		<dc:creator>Jeffery Sargent</dc:creator>
		<pubDate>Sat, 05 Jan 2008 04:15:54 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=919#comment-18207</guid>
		<description>Mario,

It was actually interesting to see the negative responses to sculpties when they first came out - a lot of prim sculptors were pooh-poohing sculpties as the &quot;easy way&quot; and that SL sculpture should be done with regular prims - me personally, I never liked a lot of prim sculpture I&#039;d seen, particularly figuritive. Sure, it was clever and ingenious how they would wrangle forms from combinations of prims, but it always looked more like &quot;This is as far as I could get&quot;.

I think the demarcation between regular prim and sculptie might act to define &quot;schools&quot; of SL art, moreso than any &quot;photographic&quot; schools (other than the usual: portrait vs landscape etc).

As for SL screenshot art: I would tend to suggest a branch of photography...though with elements of various other arts as well. Even the most exacting rl photographer has only limited control of the actual shape of his human subjects (&quot;Okay Kate, now for this shot I need you to have a 60&quot; bust and no ass...&quot;), so, like a sculptor, an SL artist can control in a very real way, the forms of his/her models. An SL artist, given they have the skillsets, can create a tableau from the ground up - I know I&#039;ve done work where I created the skin, shape, setting, pose, lighting et al, where a rl photographer would have to hire an army of professionals to produce the elements needed.


</description>
		<content:encoded><![CDATA[<p>Mario,</p>
<p>It was actually interesting to see the negative responses to sculpties when they first came out &#8211; a lot of prim sculptors were pooh-poohing sculpties as the &#8220;easy way&#8221; and that SL sculpture should be done with regular prims &#8211; me personally, I never liked a lot of prim sculpture I&#8217;d seen, particularly figuritive. Sure, it was clever and ingenious how they would wrangle forms from combinations of prims, but it always looked more like &#8220;This is as far as I could get&#8221;.</p>
<p>I think the demarcation between regular prim and sculptie might act to define &#8220;schools&#8221; of SL art, moreso than any &#8220;photographic&#8221; schools (other than the usual: portrait vs landscape etc).</p>
<p>As for SL screenshot art: I would tend to suggest a branch of photography&#8230;though with elements of various other arts as well. Even the most exacting rl photographer has only limited control of the actual shape of his human subjects (&#8220;Okay Kate, now for this shot I need you to have a 60&#8243; bust and no ass&#8230;&#8221;), so, like a sculptor, an SL artist can control in a very real way, the forms of his/her models. An SL artist, given they have the skillsets, can create a tableau from the ground up &#8211; I know I&#8217;ve done work where I created the skin, shape, setting, pose, lighting et al, where a rl photographer would have to hire an army of professionals to produce the elements needed.</p>
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		<title>By: Faerie</title>
		<link>http://alphavilleherald.com/2007/12/second-life-art.html/comment-page-1#comment-18206</link>
		<dc:creator>Faerie</dc:creator>
		<pubDate>Fri, 04 Jan 2008 21:53:04 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=919#comment-18206</guid>
		<description>Thank you Mario for a producing a positive and interesting story.

Thank you SLH for carrying such a positive and interesting story free from sleaze and drama.

I look forward to your next installment and the next wonderfully talented artist you report on.
</description>
		<content:encoded><![CDATA[<p>Thank you Mario for a producing a positive and interesting story.</p>
<p>Thank you SLH for carrying such a positive and interesting story free from sleaze and drama.</p>
<p>I look forward to your next installment and the next wonderfully talented artist you report on.</p>
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		<title>By: Mario Gerosa</title>
		<link>http://alphavilleherald.com/2007/12/second-life-art.html/comment-page-1#comment-18205</link>
		<dc:creator>Mario Gerosa</dc:creator>
		<pubDate>Fri, 04 Jan 2008 13:30:21 +0000</pubDate>
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		<description>Hi everybody,
I am the author of the article.
I do not think we should only asking us if this is art or not (naturally, imo it is). We should rather start thinking about which art it is.
Is it a mere branch of the net art? Is it a new version of the photography? Or is it a different way to make a painting? Or, again, is it a brand new form of art, just SL art?
Second question: we generally say SL art, but many years has passed since the origin of SL, and its art has changed. Are there already different artistic periods? Is there a storicization?
Talking about RL art versus SL art, many people will consider the latter a lower artistic expression, like once was said of the comics. But inside SL the art is all the same or there is a more cultivated and snobbish art that would like to be better than the other?
Last but ever ever not least:  when will there be a selected archive, with good choice selections of the most interesting artists and the reasons why there are the best?

</description>
		<content:encoded><![CDATA[<p>Hi everybody,<br />
I am the author of the article.<br />
I do not think we should only asking us if this is art or not (naturally, imo it is). We should rather start thinking about which art it is.<br />
Is it a mere branch of the net art? Is it a new version of the photography? Or is it a different way to make a painting? Or, again, is it a brand new form of art, just SL art?<br />
Second question: we generally say SL art, but many years has passed since the origin of SL, and its art has changed. Are there already different artistic periods? Is there a storicization?<br />
Talking about RL art versus SL art, many people will consider the latter a lower artistic expression, like once was said of the comics. But inside SL the art is all the same or there is a more cultivated and snobbish art that would like to be better than the other?<br />
Last but ever ever not least:  when will there be a selected archive, with good choice selections of the most interesting artists and the reasons why there are the best?</p>
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		<title>By: JeanRicard Broek</title>
		<link>http://alphavilleherald.com/2007/12/second-life-art.html/comment-page-1#comment-18204</link>
		<dc:creator>JeanRicard Broek</dc:creator>
		<pubDate>Fri, 04 Jan 2008 10:21:51 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=919#comment-18204</guid>
		<description>The diversity of talent and experimentation of the &quot;residents&quot; of Second Life has amazed me since my second day &quot;inworld&quot;. I have discovered so many talented people and expressions in Second Life from: &quot;The Dumpster for SL Trash&quot; &amp; &quot;The Sweatshop&quot;, to the sculptural works featured by NPIRL, the builders of places of fantasy, horror, humor &amp; romance like Greenies, Apollo and 1001 Nights, to the avatar photographers, victorian steampunk, high fashion &amp; goth designers. The list can go on. This is a new medium, with very limited tools but a wide open pallet. It is not the future but the front line of change. As the tools and this medium of expression improves so will the creative amongst us.

Those that express themselves here, experiment and share their work and techniques without financial reward should be recognized by more then a few. Just imagine SL without them, a world built by professional game designers, corporations, or only those without an eye for beauty, humor and grace. Imagine RL without artists that are not afraid to struggle, experiment, play, and explore new ideas while their critics minimize their work.

Take a look at the photos in the Flickr group; Second Life - Best of the Best someday (URL Below). There you will find 800 plus snapshots by 280 talented contributors, submitted over just a 3 month period.  Put the slide-show on as full-screen (toggle F11 w/ Windows XP) and just sit back and watch.  I am sure you will find at least one image that will amaze you. http://www.flickr.com/groups/secondlife-bestofthebest/pool/show/
</description>
		<content:encoded><![CDATA[<p>The diversity of talent and experimentation of the &#8220;residents&#8221; of Second Life has amazed me since my second day &#8220;inworld&#8221;. I have discovered so many talented people and expressions in Second Life from: &#8220;The Dumpster for SL Trash&#8221; &#038; &#8220;The Sweatshop&#8221;, to the sculptural works featured by NPIRL, the builders of places of fantasy, horror, humor &#038; romance like Greenies, Apollo and 1001 Nights, to the avatar photographers, victorian steampunk, high fashion &#038; goth designers. The list can go on. This is a new medium, with very limited tools but a wide open pallet. It is not the future but the front line of change. As the tools and this medium of expression improves so will the creative amongst us.</p>
<p>Those that express themselves here, experiment and share their work and techniques without financial reward should be recognized by more then a few. Just imagine SL without them, a world built by professional game designers, corporations, or only those without an eye for beauty, humor and grace. Imagine RL without artists that are not afraid to struggle, experiment, play, and explore new ideas while their critics minimize their work.</p>
<p>Take a look at the photos in the Flickr group; Second Life &#8211; Best of the Best someday (URL Below). There you will find 800 plus snapshots by 280 talented contributors, submitted over just a 3 month period.  Put the slide-show on as full-screen (toggle F11 w/ Windows XP) and just sit back and watch.  I am sure you will find at least one image that will amaze you. <a href="http://www.flickr.com/groups/secondlife-bestofthebest/pool/show/" rel="nofollow">http://www.flickr.com/groups/secondlife-bestofthebest/pool/show/</a></p>
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		<title>By: Jeffery Sargent</title>
		<link>http://alphavilleherald.com/2007/12/second-life-art.html/comment-page-1#comment-18203</link>
		<dc:creator>Jeffery Sargent</dc:creator>
		<pubDate>Wed, 02 Jan 2008 21:31:13 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=919#comment-18203</guid>
		<description>It&#039;s a tired old saw: art can only be accomplished in the way _I&#039;m_ used to - any other way is rubbish. They said it about photography when it was in it&#039;s infancy, film, the various schools of abstraction, etc.

As to art photography coming from the whim of nature - tell that to Helmut Newton or Man Ray (can you imagine if Man Ray were practicing today, that he wouldn&#039;t be hip deep in photoshop?). SL &quot;photography&quot; can be just as spontaneous or contrived as regular photography - god knows that battle still rages in the regular photo world. I had a darkroom in my 20&#039;s that I would regularly use to play with images, only to meet the stern disapproval of some of my contemporaries that the &quot;art&quot; of photography wasn&#039;t in the final image, but in it&#039;s pure form - which CAN be true if that&#039;s where your values lie, however it can be argued just as effectively that the image is all that matters: how you got there doesn&#039;t matter. Both are valid, both are bullshit. Some say Keaton was a film craftsman, nothing more - making lowbrow comedies. Others see a genius painting compelling stories and images in a unique and innovative way, through the vehicle of film and comedy.

My suggestion is pull your nose off the ceiling, and deal with your bias. Daequix and her contemporaries don&#039;t connect for you - yay! Draw and quarter her on the rack like those other hacks who didn&#039;t do art the right way - Van Gogh or Picasso. Fear the new! Wrap yourself in some pleasant Montovani and safe&amp;sane seascapes, smugly secure that you&#039;ve done your bit to close doors on new experimental avenues of artistic expression.

Thankfully, Architectural Digest Italia doesn&#039;t see things the same way: they featured Daequix and several other SL artists as the COVER story in a special issue on contemporary art. Maybe they realize that though it looks like a videogame, SL is a tapestry made up of the artistry of thousands of artists - every rock, every flower, every birthmark on a skin, created by someone as a conscious act.

Like taking a picture.

Snap.
</description>
		<content:encoded><![CDATA[<p>It&#8217;s a tired old saw: art can only be accomplished in the way _I&#8217;m_ used to &#8211; any other way is rubbish. They said it about photography when it was in it&#8217;s infancy, film, the various schools of abstraction, etc.</p>
<p>As to art photography coming from the whim of nature &#8211; tell that to Helmut Newton or Man Ray (can you imagine if Man Ray were practicing today, that he wouldn&#8217;t be hip deep in photoshop?). SL &#8220;photography&#8221; can be just as spontaneous or contrived as regular photography &#8211; god knows that battle still rages in the regular photo world. I had a darkroom in my 20&#8242;s that I would regularly use to play with images, only to meet the stern disapproval of some of my contemporaries that the &#8220;art&#8221; of photography wasn&#8217;t in the final image, but in it&#8217;s pure form &#8211; which CAN be true if that&#8217;s where your values lie, however it can be argued just as effectively that the image is all that matters: how you got there doesn&#8217;t matter. Both are valid, both are bullshit. Some say Keaton was a film craftsman, nothing more &#8211; making lowbrow comedies. Others see a genius painting compelling stories and images in a unique and innovative way, through the vehicle of film and comedy.</p>
<p>My suggestion is pull your nose off the ceiling, and deal with your bias. Daequix and her contemporaries don&#8217;t connect for you &#8211; yay! Draw and quarter her on the rack like those other hacks who didn&#8217;t do art the right way &#8211; Van Gogh or Picasso. Fear the new! Wrap yourself in some pleasant Montovani and safe&#038;sane seascapes, smugly secure that you&#8217;ve done your bit to close doors on new experimental avenues of artistic expression.</p>
<p>Thankfully, Architectural Digest Italia doesn&#8217;t see things the same way: they featured Daequix and several other SL artists as the COVER story in a special issue on contemporary art. Maybe they realize that though it looks like a videogame, SL is a tapestry made up of the artistry of thousands of artists &#8211; every rock, every flower, every birthmark on a skin, created by someone as a conscious act.</p>
<p>Like taking a picture.</p>
<p>Snap.</p>
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		<title>By: Daequix Scarborough</title>
		<link>http://alphavilleherald.com/2007/12/second-life-art.html/comment-page-1#comment-18202</link>
		<dc:creator>Daequix Scarborough</dc:creator>
		<pubDate>Wed, 02 Jan 2008 21:25:40 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=919#comment-18202</guid>
		<description>The artist involved did make everything in many of the shots....I do ALL my own skins and shapes, many of my own hairstyles, and hair textures and some of my own outfits.  Plus the surroundings were made in Magic Lantern Dreamer as well, by my boyfriend and business partner...

Dae
</description>
		<content:encoded><![CDATA[<p>The artist involved did make everything in many of the shots&#8230;.I do ALL my own skins and shapes, many of my own hairstyles, and hair textures and some of my own outfits.  Plus the surroundings were made in Magic Lantern Dreamer as well, by my boyfriend and business partner&#8230;</p>
<p>Dae</p>
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		<title>By: SqueezeOne Pow</title>
		<link>http://alphavilleherald.com/2007/12/second-life-art.html/comment-page-1#comment-18201</link>
		<dc:creator>SqueezeOne Pow</dc:creator>
		<pubDate>Wed, 02 Jan 2008 11:48:13 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=919#comment-18201</guid>
		<description>Yeah...truly &quot;SL art&quot; is something you can immerse yourself into and view it from different angles...i.e. 3d. This is more like tactful screenshots of a video game. Now if the &quot;artist&quot; in question made EVERYTHING in the pic from the background to the clothes and skin then it would be a different matter but it would also be immersive and 3d because it&#039;s somewhere I could go.

They&#039;re nice photoshopped screenshots, though!
</description>
		<content:encoded><![CDATA[<p>Yeah&#8230;truly &#8220;SL art&#8221; is something you can immerse yourself into and view it from different angles&#8230;i.e. 3d. This is more like tactful screenshots of a video game. Now if the &#8220;artist&#8221; in question made EVERYTHING in the pic from the background to the clothes and skin then it would be a different matter but it would also be immersive and 3d because it&#8217;s somewhere I could go.</p>
<p>They&#8217;re nice photoshopped screenshots, though!</p>
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		<title>By: Art Myass</title>
		<link>http://alphavilleherald.com/2007/12/second-life-art.html/comment-page-1#comment-18200</link>
		<dc:creator>Art Myass</dc:creator>
		<pubDate>Tue, 01 Jan 2008 20:01:32 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=919#comment-18200</guid>
		<description>Razrcut, ever seen Charlot&#039;s stuff? Thought not. Visit Friedman where a lot of her stuff is on display.
</description>
		<content:encoded><![CDATA[<p>Razrcut, ever seen Charlot&#8217;s stuff? Thought not. Visit Friedman where a lot of her stuff is on display.</p>
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