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	<title>Comments on: Primjackers Trash LL&#8217;s Digital Rights Management</title>
	<atom:link href="http://alphavilleherald.com/2008/02/prim-replicator.html/feed" rel="self" type="application/rss+xml" />
	<link>http://alphavilleherald.com/2008/02/prim-replicator.html</link>
	<description>Always Fairly Unbalanced</description>
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		<title>By: SqueezeOne Pow</title>
		<link>http://alphavilleherald.com/2008/02/prim-replicator.html/comment-page-1#comment-16031</link>
		<dc:creator>SqueezeOne Pow</dc:creator>
		<pubDate>Thu, 28 Feb 2008 12:48:30 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=835#comment-16031</guid>
		<description>Reason #3245.3 why SL is a game and advertising platform and not a versatile business platform.

Also, this isn&#039;t that crazy. Ignoring the fact that this stuff has been around for a while (as stated multiple times in the comments already) you could basically do all that manually anyway since you can edit linked parts and see their dimensions. Sure it takes a long ass time but it&#039;s not any different. Anyone THAT dedicated to stealing someone&#039;s idea is going to find a way that cannot be stopped. As mentioned in another comment, see &quot;mp3&quot; for more information.

And yes, selling stuff in SL is just like selling pictures and textures on the internet. You&#039;ll always be able to find the exact same thing for free somewhere else or just use photoshop to take out any markings that would show the original creator.

I agree with one of the anonymous posts. Anyone that wants to turn into a real business in SL needs to tie it in with RL if they hope to ever be taken seriously or have any longevity. At LEAST try to make your product have some functionality to it beyond just looking like something!
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		<content:encoded><![CDATA[<p>Reason #3245.3 why SL is a game and advertising platform and not a versatile business platform.</p>
<p>Also, this isn&#8217;t that crazy. Ignoring the fact that this stuff has been around for a while (as stated multiple times in the comments already) you could basically do all that manually anyway since you can edit linked parts and see their dimensions. Sure it takes a long ass time but it&#8217;s not any different. Anyone THAT dedicated to stealing someone&#8217;s idea is going to find a way that cannot be stopped. As mentioned in another comment, see &#8220;mp3&#8243; for more information.</p>
<p>And yes, selling stuff in SL is just like selling pictures and textures on the internet. You&#8217;ll always be able to find the exact same thing for free somewhere else or just use photoshop to take out any markings that would show the original creator.</p>
<p>I agree with one of the anonymous posts. Anyone that wants to turn into a real business in SL needs to tie it in with RL if they hope to ever be taken seriously or have any longevity. At LEAST try to make your product have some functionality to it beyond just looking like something!</p>
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		<title>By: Callie Osenthal</title>
		<link>http://alphavilleherald.com/2008/02/prim-replicator.html/comment-page-1#comment-16030</link>
		<dc:creator>Callie Osenthal</dc:creator>
		<pubDate>Thu, 28 Feb 2008 11:50:02 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=835#comment-16030</guid>
		<description>OMG I love that song! It&#039;s called &quot;The Zoo&quot;.  Makes me wanna take all my clothes and wiggle.
</description>
		<content:encoded><![CDATA[<p>OMG I love that song! It&#8217;s called &#8220;The Zoo&#8221;.  Makes me wanna take all my clothes and wiggle.</p>
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		<title>By: c0d3c Obvious apologizes to Mr. D3adly</title>
		<link>http://alphavilleherald.com/2008/02/prim-replicator.html/comment-page-1#comment-16029</link>
		<dc:creator>c0d3c Obvious apologizes to Mr. D3adly</dc:creator>
		<pubDate>Thu, 28 Feb 2008 11:13:10 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=835#comment-16029</guid>
		<description>@ c0d3c

Wasnt really preaching to the choir but more to all readers who&#039;d panic reading this article hehe :)

My choice of the name opf c0d3c obvious was not a stab at you, but more of a hint to everyone else, that this is nothing new. Granted tho, this little device does take out a LOT of manual work so in a way it is new... Maybe I should have chosen a better name to use here. Sorry ^.^;


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		<content:encoded><![CDATA[<p>@ c0d3c</p>
<p>Wasnt really preaching to the choir but more to all readers who&#8217;d panic reading this article hehe <img src='http://alphavilleherald.com/site/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>My choice of the name opf c0d3c obvious was not a stab at you, but more of a hint to everyone else, that this is nothing new. Granted tho, this little device does take out a LOT of manual work so in a way it is new&#8230; Maybe I should have chosen a better name to use here. Sorry ^.^;</p>
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		<title>By: d3adlyc0d3c</title>
		<link>http://alphavilleherald.com/2008/02/prim-replicator.html/comment-page-1#comment-16028</link>
		<dc:creator>d3adlyc0d3c</dc:creator>
		<pubDate>Thu, 28 Feb 2008 06:13:40 +0000</pubDate>
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		<description>Thats actually incorrect, the export/import commands in testclient have been broken for awhile and aside from that it checks permissions before allowing you to export stuff. It&#039;s only basic protection that affects people who can&#039;t code but it does keep it from being abused.
</description>
		<content:encoded><![CDATA[<p>Thats actually incorrect, the export/import commands in testclient have been broken for awhile and aside from that it checks permissions before allowing you to export stuff. It&#8217;s only basic protection that affects people who can&#8217;t code but it does keep it from being abused.</p>
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		<title>By: Profky Norvy</title>
		<link>http://alphavilleherald.com/2008/02/prim-replicator.html/comment-page-1#comment-16027</link>
		<dc:creator>Profky Norvy</dc:creator>
		<pubDate>Wed, 27 Feb 2008 17:51:59 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=835#comment-16027</guid>
		<description>Copybot is a part of TestClient and works perfect, its been on libsecondlife.org website forever, who needs scripts that dont copy textures, idiots dont know how to download copybot just cuz they renamed it &#039;testclient&#039;

lulz

</description>
		<content:encoded><![CDATA[<p>Copybot is a part of TestClient and works perfect, its been on libsecondlife.org website forever, who needs scripts that dont copy textures, idiots dont know how to download copybot just cuz they renamed it &#8216;testclient&#8217;</p>
<p>lulz</p>
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		<title>By: d3adlyc0d3c</title>
		<link>http://alphavilleherald.com/2008/02/prim-replicator.html/comment-page-1#comment-16026</link>
		<dc:creator>d3adlyc0d3c</dc:creator>
		<pubDate>Wed, 27 Feb 2008 14:56:41 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=835#comment-16026</guid>
		<description>@Thank you c0d3c obvious

You&#039;re preaching to the choir there.
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		<content:encoded><![CDATA[<p>@Thank you c0d3c obvious</p>
<p>You&#8217;re preaching to the choir there.</p>
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		<title>By: PrimUStor</title>
		<link>http://alphavilleherald.com/2008/02/prim-replicator.html/comment-page-1#comment-16025</link>
		<dc:creator>PrimUStor</dc:creator>
		<pubDate>Wed, 27 Feb 2008 12:30:46 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=835#comment-16025</guid>
		<description>Just for info -

I&#039;ve been selling my PrimUstor product for almost a year now. which although it was designed to be an independant inventory storage mechanism (outside of LL servers for prim parameters), does also double up as one of these prim replicators (inevitably). I have sold approximately 75 of these in a year.
Please consider that these are the closest thing that we will ever get to an inventory backup system. LL / LibSL may one day give us the ability to make a backup of the asset inormation to our hard drives but since LL will never allow us to restore any asset without paying the due upload fees for the textures etc, something like this is the only way we will ever be able to reliably backup and restore content, and also in due course will provide and easy mechanism to transfer our own content between  LL / OpenSim grids
</description>
		<content:encoded><![CDATA[<p>Just for info -</p>
<p>I&#8217;ve been selling my PrimUstor product for almost a year now. which although it was designed to be an independant inventory storage mechanism (outside of LL servers for prim parameters), does also double up as one of these prim replicators (inevitably). I have sold approximately 75 of these in a year.<br />
Please consider that these are the closest thing that we will ever get to an inventory backup system. LL / LibSL may one day give us the ability to make a backup of the asset inormation to our hard drives but since LL will never allow us to restore any asset without paying the due upload fees for the textures etc, something like this is the only way we will ever be able to reliably backup and restore content, and also in due course will provide and easy mechanism to transfer our own content between  LL / OpenSim grids</p>
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	<item>
		<title>By: Thank you c0d3c obvious</title>
		<link>http://alphavilleherald.com/2008/02/prim-replicator.html/comment-page-1#comment-16024</link>
		<dc:creator>Thank you c0d3c obvious</dc:creator>
		<pubDate>Wed, 27 Feb 2008 12:25:39 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=835#comment-16024</guid>
		<description>what, and this is a problem?

I&#039;m not even a techie, and I realise very well that anything you can see in SL, you can effectively copy.

The principle is simple... looking at this bike for instance, all data of prims, thier size, shape, position and even any scripts inside and their texture are coming in trough your internet line and is processed by your computer to make it appear on your screen.

At virtually any stage in that, the data can be read out by an external script or program to be able to exactly replicate the objects, and then even WITH all scripts and textures, as opposed to this device. and yes WITH all permissions.

And that has been possible since the first player signed up for Second Life and rezzed his first prim on the first sim.
</description>
		<content:encoded><![CDATA[<p>what, and this is a problem?</p>
<p>I&#8217;m not even a techie, and I realise very well that anything you can see in SL, you can effectively copy.</p>
<p>The principle is simple&#8230; looking at this bike for instance, all data of prims, thier size, shape, position and even any scripts inside and their texture are coming in trough your internet line and is processed by your computer to make it appear on your screen.</p>
<p>At virtually any stage in that, the data can be read out by an external script or program to be able to exactly replicate the objects, and then even WITH all scripts and textures, as opposed to this device. and yes WITH all permissions.</p>
<p>And that has been possible since the first player signed up for Second Life and rezzed his first prim on the first sim.</p>
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		<title>By: FlipperPA Peregrine</title>
		<link>http://alphavilleherald.com/2008/02/prim-replicator.html/comment-page-1#comment-16023</link>
		<dc:creator>FlipperPA Peregrine</dc:creator>
		<pubDate>Wed, 27 Feb 2008 08:34:04 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=835#comment-16023</guid>
		<description>In other news, have you heard? You can now record music from a CD onto your hard drive using some fangled new technology called an MP3!
</description>
		<content:encoded><![CDATA[<p>In other news, have you heard? You can now record music from a CD onto your hard drive using some fangled new technology called an MP3!</p>
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		<title>By: Nexii Malthus</title>
		<link>http://alphavilleherald.com/2008/02/prim-replicator.html/comment-page-1#comment-16022</link>
		<dc:creator>Nexii Malthus</dc:creator>
		<pubDate>Wed, 27 Feb 2008 05:36:51 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=835#comment-16022</guid>
		<description>So called &quot;Prim Replicators&quot; have been in use for a long time to copy modifiable objects, i&#039;m quite shocked to see the herald being so slow to notice this basic set of scripts that have been in circulation for a long while. Copybot evolved in response to the slowness of copying through LSL to hasten the process and also increase the flexibility such as copying directly from attachments people were currently wearing.
</description>
		<content:encoded><![CDATA[<p>So called &#8220;Prim Replicators&#8221; have been in use for a long time to copy modifiable objects, i&#8217;m quite shocked to see the herald being so slow to notice this basic set of scripts that have been in circulation for a long while. Copybot evolved in response to the slowness of copying through LSL to hasten the process and also increase the flexibility such as copying directly from attachments people were currently wearing.</p>
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