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	<title>Comments on: Double Prim Land Bugfix To Scrog SL?</title>
	<atom:link href="http://alphavilleherald.com/2008/06/double-prim-lan.html/feed" rel="self" type="application/rss+xml" />
	<link>http://alphavilleherald.com/2008/06/double-prim-lan.html</link>
	<description>Always Fairly Unbalanced</description>
	<lastBuildDate>Tue, 04 Oct 2016 13:18:56 +0000</lastBuildDate>
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	<item>
		<title>By: WarKirby</title>
		<link>http://alphavilleherald.com/2008/06/double-prim-lan.html/comment-page-1#comment-12897</link>
		<dc:creator>WarKirby</dc:creator>
		<pubDate>Sat, 12 Jul 2008 12:17:20 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=690#comment-12897</guid>
		<description>What makes you think the asset servers can&#039;t handle a few thousand prims being returned?

Do remember that restarts are rolled across the grid in a wave, all sims do NOT get the new code at the same time. Things will be returned gradually sim by sim.
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		<content:encoded><![CDATA[<p>What makes you think the asset servers can&#8217;t handle a few thousand prims being returned?</p>
<p>Do remember that restarts are rolled across the grid in a wave, all sims do NOT get the new code at the same time. Things will be returned gradually sim by sim.</p>
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	<item>
		<title>By: d3adlyc0d3c</title>
		<link>http://alphavilleherald.com/2008/06/double-prim-lan.html/comment-page-1#comment-12896</link>
		<dc:creator>d3adlyc0d3c</dc:creator>
		<pubDate>Wed, 04 Jun 2008 21:02:01 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=690#comment-12896</guid>
		<description>@Alex

Apparently you forgot/are to stupid to find and message the right lindens. I would start with Engineers or - if you could get a response - Blue Linden would likely know.
</description>
		<content:encoded><![CDATA[<p>@Alex</p>
<p>Apparently you forgot/are to stupid to find and message the right lindens. I would start with Engineers or &#8211; if you could get a response &#8211; Blue Linden would likely know.</p>
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	<item>
		<title>By: Sargeant Lane</title>
		<link>http://alphavilleherald.com/2008/06/double-prim-lan.html/comment-page-1#comment-12895</link>
		<dc:creator>Sargeant Lane</dc:creator>
		<pubDate>Wed, 04 Jun 2008 20:18:15 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=690#comment-12895</guid>
		<description>Article summary:

My mechanic told me that my fuel injectors were dirty, BUT FUCK HIM! That dirty bastard. He wants me to leave my car with him for a few hours! He&#039;s obviously trying to harm my car! Not only that - I won&#039;t be able to drive it for a few hours! How will I survive? How will I make it to group?




</description>
		<content:encoded><![CDATA[<p>Article summary:</p>
<p>My mechanic told me that my fuel injectors were dirty, BUT FUCK HIM! That dirty bastard. He wants me to leave my car with him for a few hours! He&#8217;s obviously trying to harm my car! Not only that &#8211; I won&#8217;t be able to drive it for a few hours! How will I survive? How will I make it to group?</p>
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	<item>
		<title>By: Nacon</title>
		<link>http://alphavilleherald.com/2008/06/double-prim-lan.html/comment-page-1#comment-12894</link>
		<dc:creator>Nacon</dc:creator>
		<pubDate>Wed, 04 Jun 2008 20:01:16 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=690#comment-12894</guid>
		<description>What made you think there is a sim that has more than 15k prims? There are no bug listed on JIRA, as far I&#039;ve looked.

(Oh yeah...  forgot that you&#039;re still retarded, Pixeleen.)
</description>
		<content:encoded><![CDATA[<p>What made you think there is a sim that has more than 15k prims? There are no bug listed on JIRA, as far I&#8217;ve looked.</p>
<p>(Oh yeah&#8230;  forgot that you&#8217;re still retarded, Pixeleen.)</p>
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		<title>By: Roberry</title>
		<link>http://alphavilleherald.com/2008/06/double-prim-lan.html/comment-page-1#comment-12893</link>
		<dc:creator>Roberry</dc:creator>
		<pubDate>Wed, 04 Jun 2008 19:28:55 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=690#comment-12893</guid>
		<description>Yeah... I received a note about this from the estate owner where I &quot;own.&quot; It stated that all estate owners were told this, yet none of the ones I&#039;ve spoken to have heard anything about it. Something seems a little fishy here--especially since I&#039;ve not found a single other person (on the web or in-world) to know of any such thing.

Can anyone direct me to a more official page explaining this?
</description>
		<content:encoded><![CDATA[<p>Yeah&#8230; I received a note about this from the estate owner where I &#8220;own.&#8221; It stated that all estate owners were told this, yet none of the ones I&#8217;ve spoken to have heard anything about it. Something seems a little fishy here&#8211;especially since I&#8217;ve not found a single other person (on the web or in-world) to know of any such thing.</p>
<p>Can anyone direct me to a more official page explaining this?</p>
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	<item>
		<title>By: Alex</title>
		<link>http://alphavilleherald.com/2008/06/double-prim-lan.html/comment-page-1#comment-12892</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Wed, 04 Jun 2008 17:17:29 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=690#comment-12892</guid>
		<description>You morons. I just messaged several lindens and they said that no such work is going on. You really need to check your facts before you release gossip and rumors into the SL-population and cause mass panic.

Idiots.
</description>
		<content:encoded><![CDATA[<p>You morons. I just messaged several lindens and they said that no such work is going on. You really need to check your facts before you release gossip and rumors into the SL-population and cause mass panic.</p>
<p>Idiots.</p>
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		<title>By: IntLibber Brautigan</title>
		<link>http://alphavilleherald.com/2008/06/double-prim-lan.html/comment-page-1#comment-12891</link>
		<dc:creator>IntLibber Brautigan</dc:creator>
		<pubDate>Wed, 04 Jun 2008 16:04:47 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=690#comment-12891</guid>
		<description>This bug does not evince itself when all the land in the sim is under one parcel or one owner. Its only when there are multiple land owners and owning groups in the same sim that we see serious problems. The &quot;simulator primitive usage&quot; numbers do not display accurate information in a well subdivided region. You need to go parcel to parcel counting prims on the parcel level to get an accurate count (ctrl shift 1 seems to slightly underestimate prim counts, but may be related to temp prim discrepancies).

Many sim owners legitimately use object bonus so they can have ample open common land, either water, or wilderness, and to redistribute unused prims from those parcels to their paying residents. Its unfortunate that the server prim counting system has been buggy, a lot of sims will be impacted, but if people take heed and pack up furnishings and other objects til the update is over, then no property losses should result.
</description>
		<content:encoded><![CDATA[<p>This bug does not evince itself when all the land in the sim is under one parcel or one owner. Its only when there are multiple land owners and owning groups in the same sim that we see serious problems. The &#8220;simulator primitive usage&#8221; numbers do not display accurate information in a well subdivided region. You need to go parcel to parcel counting prims on the parcel level to get an accurate count (ctrl shift 1 seems to slightly underestimate prim counts, but may be related to temp prim discrepancies).</p>
<p>Many sim owners legitimately use object bonus so they can have ample open common land, either water, or wilderness, and to redistribute unused prims from those parcels to their paying residents. Its unfortunate that the server prim counting system has been buggy, a lot of sims will be impacted, but if people take heed and pack up furnishings and other objects til the update is over, then no property losses should result.</p>
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	<item>
		<title>By: Lord Kamina</title>
		<link>http://alphavilleherald.com/2008/06/double-prim-lan.html/comment-page-1#comment-12890</link>
		<dc:creator>Lord Kamina</dc:creator>
		<pubDate>Wed, 04 Jun 2008 11:41:20 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=690#comment-12890</guid>
		<description>&quot;No! I must fight the griefers&quot; LL shouted

The radio said &quot;No, LL. You are the griefers&quot;

And then LL was a zombie.

</description>
		<content:encoded><![CDATA[<p>&#8220;No! I must fight the griefers&#8221; LL shouted</p>
<p>The radio said &#8220;No, LL. You are the griefers&#8221;</p>
<p>And then LL was a zombie.</p>
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	<item>
		<title>By: MoxZ</title>
		<link>http://alphavilleherald.com/2008/06/double-prim-lan.html/comment-page-1#comment-12889</link>
		<dc:creator>MoxZ</dc:creator>
		<pubDate>Wed, 04 Jun 2008 11:14:12 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=690#comment-12889</guid>
		<description>Screw this!  When are they going to fix the skirt issue?!
</description>
		<content:encoded><![CDATA[<p>Screw this!  When are they going to fix the skirt issue?!</p>
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		<title>By: Angel</title>
		<link>http://alphavilleherald.com/2008/06/double-prim-lan.html/comment-page-1#comment-12888</link>
		<dc:creator>Angel</dc:creator>
		<pubDate>Wed, 04 Jun 2008 03:58:41 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=690#comment-12888</guid>
		<description>Here... I tested it for you in one of my low prim regions (they are easier to fill up)

http://img167.imageshack.us/img167/4484/objectbonusol8.jpg

This is the same behavior as always... if your region exceeds the allowed prim count through objkect bonus fiddles or through another exploit I know about but you don&#039;t need to know about, when it next reboots the objects get deleted.

The &quot;About Land&quot; clearly lists you are over, as it always has and warns you that objects will be deleted.

Looks like your reliable source was ignoring this message and the region he lives in was rebooted.
</description>
		<content:encoded><![CDATA[<p>Here&#8230; I tested it for you in one of my low prim regions (they are easier to fill up)</p>
<p><a href="http://img167.imageshack.us/img167/4484/objectbonusol8.jpg" rel="nofollow">http://img167.imageshack.us/img167/4484/objectbonusol8.jpg</a></p>
<p>This is the same behavior as always&#8230; if your region exceeds the allowed prim count through objkect bonus fiddles or through another exploit I know about but you don&#8217;t need to know about, when it next reboots the objects get deleted.</p>
<p>The &#8220;About Land&#8221; clearly lists you are over, as it always has and warns you that objects will be deleted.</p>
<p>Looks like your reliable source was ignoring this message and the region he lives in was rebooted.</p>
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