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	<title>Comments on: From EVE:  More TITANic Fail</title>
	<atom:link href="http://alphavilleherald.com/2009/04/from-eve-more-titanic-fail-another-10000-us-down-the-toilet.html/feed" rel="self" type="application/rss+xml" />
	<link>http://alphavilleherald.com/2009/04/from-eve-more-titanic-fail-another-10000-us-down-the-toilet.html</link>
	<description>Always Fairly Unbalanced</description>
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		<title>By: g@m3r</title>
		<link>http://alphavilleherald.com/2009/04/from-eve-more-titanic-fail-another-10000-us-down-the-toilet.html/comment-page-1#comment-5593</link>
		<dc:creator>g@m3r</dc:creator>
		<pubDate>Fri, 01 May 2009 03:27:09 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=319#comment-5593</guid>
		<description>This is not griefing at all.

The EVE game object, as I understand it (I never played it but seen some of it) is to build a space empire, including big glorious space battles.

What the goonswarm guys did here, is simply that. They had a big glorious space battle. And they pwnd the titan. Gongrats to them, they were the winning team.

It&#039;s a shame for the owner of the Titan yes, that he lost his 10.000 US$. But when you pour that kind of money to buy a virtual spaceship in a game, you do that knowing that there may be a chance you&#039;ll loose that money forever. No-one before that ever destroyed a titan, but that doesnt mean it cant be done.
It was a gamble, and he lost it.

I personally would have spent that money in RL. Perhaps on X3, similar game but single player. Where ships cost nothing more then the game itself.
</description>
		<content:encoded><![CDATA[<p>This is not griefing at all.</p>
<p>The EVE game object, as I understand it (I never played it but seen some of it) is to build a space empire, including big glorious space battles.</p>
<p>What the goonswarm guys did here, is simply that. They had a big glorious space battle. And they pwnd the titan. Gongrats to them, they were the winning team.</p>
<p>It&#8217;s a shame for the owner of the Titan yes, that he lost his 10.000 US$. But when you pour that kind of money to buy a virtual spaceship in a game, you do that knowing that there may be a chance you&#8217;ll loose that money forever. No-one before that ever destroyed a titan, but that doesnt mean it cant be done.<br />
It was a gamble, and he lost it.</p>
<p>I personally would have spent that money in RL. Perhaps on X3, similar game but single player. Where ships cost nothing more then the game itself.</p>
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		<title>By: At0m0 Beerbaum</title>
		<link>http://alphavilleherald.com/2009/04/from-eve-more-titanic-fail-another-10000-us-down-the-toilet.html/comment-page-1#comment-5592</link>
		<dc:creator>At0m0 Beerbaum</dc:creator>
		<pubDate>Tue, 28 Apr 2009 07:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=319#comment-5592</guid>
		<description>Also, lol $10k and leaving someone behind and ignoring them, sounds like someone didn&#039;t like someone. lol internet
</description>
		<content:encoded><![CDATA[<p>Also, lol $10k and leaving someone behind and ignoring them, sounds like someone didn&#8217;t like someone. lol internet</p>
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		<title>By: At0m0 Beerbaum</title>
		<link>http://alphavilleherald.com/2009/04/from-eve-more-titanic-fail-another-10000-us-down-the-toilet.html/comment-page-1#comment-5591</link>
		<dc:creator>At0m0 Beerbaum</dc:creator>
		<pubDate>Tue, 28 Apr 2009 06:59:07 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=319#comment-5591</guid>
		<description>SL has no rules. My ass it doesn&#039;t.

Well, no clearly defined rules, as 90% of the time they&#039;re made up on the spot. But you can be banned for being within the TOS if someone cries loud enough even if it contradicts rules that were set by Linden Labs. This is not including sim crashing and exploiting the permissions system. Talking more on the level of someone who has sensitivity issues going off the deep end because someone teleported in on their land and decided to cry over it and get that person banned for some random charge, and the lindens practicing guilty until proven innocent and not listening to appeals. (In b4 someone claims &quot;ZOMG GRIEFER! HYPOCRITE!&quot; as a method of discrediting this statement because only griefers get punished, right? Sounds like the red scare to me!)

Now, in contrast, I imagine the EVE creators get all sorts of crying directed at them daily, yet they sit back and let their users do whatever they please as long as it doesn&#039;t result in property damage of EVE&#039;s servers. This is what Linden Labs once claimed to do but in the end, don&#039;t, because they want to control their user experience as opposed the EVE guys, who actually want the users to shape their universe.

TL;DR, someone gets it and the other one doesn&#039;t. The one who doesn&#039;t has tons of rules, just many of them are hidden secret rules. derp.
</description>
		<content:encoded><![CDATA[<p>SL has no rules. My ass it doesn&#8217;t.</p>
<p>Well, no clearly defined rules, as 90% of the time they&#8217;re made up on the spot. But you can be banned for being within the TOS if someone cries loud enough even if it contradicts rules that were set by Linden Labs. This is not including sim crashing and exploiting the permissions system. Talking more on the level of someone who has sensitivity issues going off the deep end because someone teleported in on their land and decided to cry over it and get that person banned for some random charge, and the lindens practicing guilty until proven innocent and not listening to appeals. (In b4 someone claims &#8220;ZOMG GRIEFER! HYPOCRITE!&#8221; as a method of discrediting this statement because only griefers get punished, right? Sounds like the red scare to me!)</p>
<p>Now, in contrast, I imagine the EVE creators get all sorts of crying directed at them daily, yet they sit back and let their users do whatever they please as long as it doesn&#8217;t result in property damage of EVE&#8217;s servers. This is what Linden Labs once claimed to do but in the end, don&#8217;t, because they want to control their user experience as opposed the EVE guys, who actually want the users to shape their universe.</p>
<p>TL;DR, someone gets it and the other one doesn&#8217;t. The one who doesn&#8217;t has tons of rules, just many of them are hidden secret rules. derp.</p>
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		<title>By: Emperor Norton Hears a Who?</title>
		<link>http://alphavilleherald.com/2009/04/from-eve-more-titanic-fail-another-10000-us-down-the-toilet.html/comment-page-1#comment-5590</link>
		<dc:creator>Emperor Norton Hears a Who?</dc:creator>
		<pubDate>Fri, 24 Apr 2009 13:57:13 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=319#comment-5590</guid>
		<description>So how does screaming like a shrill, little girl while being used as cannon fodder to attack some damn fool who pours 10K of his money in a game space ship become “awesome”?

Those goonswarm noobs are just used as tools by the group running the goonswarm to “win” their stupid game.  Oh that so cool, let’s go threw the process of registering for a game I could careless about, learn how to play just to be used and discarded by some pint size Machiavelli in mommies basement.

The laughs in this go far beyond the nitwit with the pricey computer game piece.

</description>
		<content:encoded><![CDATA[<p>So how does screaming like a shrill, little girl while being used as cannon fodder to attack some damn fool who pours 10K of his money in a game space ship become “awesome”?</p>
<p>Those goonswarm noobs are just used as tools by the group running the goonswarm to “win” their stupid game.  Oh that so cool, let’s go threw the process of registering for a game I could careless about, learn how to play just to be used and discarded by some pint size Machiavelli in mommies basement.</p>
<p>The laughs in this go far beyond the nitwit with the pricey computer game piece.</p>
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		<title>By: MachineCode</title>
		<link>http://alphavilleherald.com/2009/04/from-eve-more-titanic-fail-another-10000-us-down-the-toilet.html/comment-page-1#comment-5589</link>
		<dc:creator>MachineCode</dc:creator>
		<pubDate>Thu, 23 Apr 2009 21:47:49 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=319#comment-5589</guid>
		<description>Goons are generally awesome, except in Second Life where they are tainted with the standard measure of faggotry. Regardless, the ones that aren&#039;t furries are the best kind of people who actually remain within SL.

Me too. I&#039;m real cool. ohwaitineverlogin.

I recognize you would call PN &quot;not real griefers&quot; and we&#039;d be happy to hear it, since your definition of griefing is probably closer to terrorism. SL&#039;s rules are too lax to be considered a good setup. Your average Joe could start playing around with a bunch of physical cubes and crash the server. Generally, companies try to eliminate aspects where unexpected failure could occur, but not Linden Lab. Nope. It&#039;s fine how it is.

SL IS COMPLETE, KAY?
</description>
		<content:encoded><![CDATA[<p>Goons are generally awesome, except in Second Life where they are tainted with the standard measure of faggotry. Regardless, the ones that aren&#8217;t furries are the best kind of people who actually remain within SL.</p>
<p>Me too. I&#8217;m real cool. ohwaitineverlogin.</p>
<p>I recognize you would call PN &#8220;not real griefers&#8221; and we&#8217;d be happy to hear it, since your definition of griefing is probably closer to terrorism. SL&#8217;s rules are too lax to be considered a good setup. Your average Joe could start playing around with a bunch of physical cubes and crash the server. Generally, companies try to eliminate aspects where unexpected failure could occur, but not Linden Lab. Nope. It&#8217;s fine how it is.</p>
<p>SL IS COMPLETE, KAY?</p>
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	<item>
		<title>By: Emperor Norton Hears a Who?</title>
		<link>http://alphavilleherald.com/2009/04/from-eve-more-titanic-fail-another-10000-us-down-the-toilet.html/comment-page-1#comment-5588</link>
		<dc:creator>Emperor Norton Hears a Who?</dc:creator>
		<pubDate>Thu, 23 Apr 2009 15:44:33 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=319#comment-5588</guid>
		<description>Did I read this correctly? Eve has;

* Space ships that cost $10,000 USD? As in real money and not some game money nonsense.

* Someone forgot their cost-as-much-as-real-life-car computer game space ship?

Is this correct? Now how in the frap can any griefer possibly equal the LUZ is this??? Tell me!!! These people are griefing themselves right and life.


</description>
		<content:encoded><![CDATA[<p>Did I read this correctly? Eve has;</p>
<p>* Space ships that cost $10,000 USD? As in real money and not some game money nonsense.</p>
<p>* Someone forgot their cost-as-much-as-real-life-car computer game space ship?</p>
<p>Is this correct? Now how in the frap can any griefer possibly equal the LUZ is this??? Tell me!!! These people are griefing themselves right and life.</p>
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	<item>
		<title>By: We</title>
		<link>http://alphavilleherald.com/2009/04/from-eve-more-titanic-fail-another-10000-us-down-the-toilet.html/comment-page-1#comment-5587</link>
		<dc:creator>We</dc:creator>
		<pubDate>Tue, 21 Apr 2009 17:55:37 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=319#comment-5587</guid>
		<description>&quot;I stopped reading there.&quot;

Grats.

I call Second Life a game casually and because there&#039;s no better term without being unnecessarily wordy or sounding like a douche, but I would hardly classify it as one.  There&#039;s no game rules and no goals, there&#039;s simply the boundries of what Second Life is capable of, and what you can do in Second Life.  If you consider that to be a game, then you may as well include Maya, Photoshop, and life itself in that description of &quot;Game&quot;.  Games can be made within them, but they themselves are not games.
</description>
		<content:encoded><![CDATA[<p>&#8220;I stopped reading there.&#8221;</p>
<p>Grats.</p>
<p>I call Second Life a game casually and because there&#8217;s no better term without being unnecessarily wordy or sounding like a douche, but I would hardly classify it as one.  There&#8217;s no game rules and no goals, there&#8217;s simply the boundries of what Second Life is capable of, and what you can do in Second Life.  If you consider that to be a game, then you may as well include Maya, Photoshop, and life itself in that description of &#8220;Game&#8221;.  Games can be made within them, but they themselves are not games.</p>
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	<item>
		<title>By: Alyx Stoklitsky</title>
		<link>http://alphavilleherald.com/2009/04/from-eve-more-titanic-fail-another-10000-us-down-the-toilet.html/comment-page-1#comment-5586</link>
		<dc:creator>Alyx Stoklitsky</dc:creator>
		<pubDate>Tue, 21 Apr 2009 14:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=319#comment-5586</guid>
		<description>&gt;Second Life is not a game

I stopped reading there.
</description>
		<content:encoded><![CDATA[<p>>Second Life is not a game</p>
<p>I stopped reading there.</p>
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	<item>
		<title>By: We</title>
		<link>http://alphavilleherald.com/2009/04/from-eve-more-titanic-fail-another-10000-us-down-the-toilet.html/comment-page-1#comment-5585</link>
		<dc:creator>We</dc:creator>
		<pubDate>Tue, 21 Apr 2009 00:25:55 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=319#comment-5585</guid>
		<description>The difference between Goon swarm and griefing, is that Goon Swarms are within the game&#039;s rules, usually exploiting the more unfair aspects of them to get an advantage, whereas Second Life is not a game and has no &quot;game rules&quot;, and griefer actions can often be harmful to the servers themselves (if not specifically targeting them).

If these goon swarms in EVE online were having a direct and detrimental effect on the EVE online servers, I can guarantee you they&#039;d be dropping the banhammer.  But players in EVE are not NEARLY granted the amount of freedom that people in Second Life are afforded, and thus aren&#039;t so easily able to have an effect on the servers themselves.
</description>
		<content:encoded><![CDATA[<p>The difference between Goon swarm and griefing, is that Goon Swarms are within the game&#8217;s rules, usually exploiting the more unfair aspects of them to get an advantage, whereas Second Life is not a game and has no &#8220;game rules&#8221;, and griefer actions can often be harmful to the servers themselves (if not specifically targeting them).</p>
<p>If these goon swarms in EVE online were having a direct and detrimental effect on the EVE online servers, I can guarantee you they&#8217;d be dropping the banhammer.  But players in EVE are not NEARLY granted the amount of freedom that people in Second Life are afforded, and thus aren&#8217;t so easily able to have an effect on the servers themselves.</p>
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		<title>By: Alyx Stoklitsky</title>
		<link>http://alphavilleherald.com/2009/04/from-eve-more-titanic-fail-another-10000-us-down-the-toilet.html/comment-page-1#comment-5584</link>
		<dc:creator>Alyx Stoklitsky</dc:creator>
		<pubDate>Mon, 20 Apr 2009 14:30:13 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=319#comment-5584</guid>
		<description>I look upon Goonswarm with admiration, as a shining gem of perspective in a sea of whining sci-fi nerds.
</description>
		<content:encoded><![CDATA[<p>I look upon Goonswarm with admiration, as a shining gem of perspective in a sea of whining sci-fi nerds.</p>
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