<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Korea Fails Second Life &#8211; Lab To Offer English Classes</title>
	<atom:link href="http://alphavilleherald.com/2009/11/korea-fails-second-life-lab-to-offer-english-classes.html/feed" rel="self" type="application/rss+xml" />
	<link>http://alphavilleherald.com/2009/11/korea-fails-second-life-lab-to-offer-english-classes.html</link>
	<description>Always Fairly Unbalanced</description>
	<lastBuildDate>Tue, 04 Oct 2016 13:18:56 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1</generator>
	<item>
		<title>By: Snarp</title>
		<link>http://alphavilleherald.com/2009/11/korea-fails-second-life-lab-to-offer-english-classes.html/comment-page-1#comment-2285</link>
		<dc:creator>Snarp</dc:creator>
		<pubDate>Thu, 26 Nov 2009 01:00:29 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=102#comment-2285</guid>
		<description>Faye Serendipity - I&#039;m pretty sure your entire comment confuses South Korea with China. At the very least, the Warcraft situation you&#039;re describing is the Chinese one, not the Korean one. The subscription model is different there, but I think that&#039;s the extent of the change. (You can stick &quot;언데드 월드 오브 워크래프트&quot; into Google image search if you want to see screenshots of the undead in Korean WoW - they&#039;re the same as in the US.) The net cafe stuff you&#039;re talking about also sounds more like China to me.

I can&#039;t say anything to your suggestion that South Koreans are too addicted to &quot;instant gratification&quot; to properly appreciate Second Life, except that in light of your apparent premise - ie, that South Korea is China - it seems dubious.
</description>
		<content:encoded><![CDATA[<p>Faye Serendipity &#8211; I&#8217;m pretty sure your entire comment confuses South Korea with China. At the very least, the Warcraft situation you&#8217;re describing is the Chinese one, not the Korean one. The subscription model is different there, but I think that&#8217;s the extent of the change. (You can stick &#8220;언데드 월드 오브 워크래프트&#8221; into Google image search if you want to see screenshots of the undead in Korean WoW &#8211; they&#8217;re the same as in the US.) The net cafe stuff you&#8217;re talking about also sounds more like China to me.</p>
<p>I can&#8217;t say anything to your suggestion that South Koreans are too addicted to &#8220;instant gratification&#8221; to properly appreciate Second Life, except that in light of your apparent premise &#8211; ie, that South Korea is China &#8211; it seems dubious.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: JustMe</title>
		<link>http://alphavilleherald.com/2009/11/korea-fails-second-life-lab-to-offer-english-classes.html/comment-page-1#comment-2284</link>
		<dc:creator>JustMe</dc:creator>
		<pubDate>Sun, 15 Nov 2009 16:35:03 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=102#comment-2284</guid>
		<description>Different strokes for different folks.  If the majority of Korea users like fast paced shootemups, so be it.   SL can&#039;t be all things to all people.   Although, it does seem to have a broad appeal to people in many countries, as far as I can tell ..  US, Canada, Brazil, Germany, England, Australia, Holland, Spain, Austria, Italy, and so on.    Could it be more of a socialization thing? and an expectation of what SL is, compared to actual &quot;gaming&quot; ?

Even in the US, most younger males are into gaming .. thus the preponderance of US females in SL .. they generally don&#039;t &quot;game&quot; but look for social experiences and interaction. I bet if you sit in a busy mall and check profiles of people going by, the majority will be US females.  And, yeah yeah, I &quot;know&quot; that some females are actually male, but I&#039;m guessing those out shopping aren&#039;t.   The pretend females are mostly in sexual related areas
</description>
		<content:encoded><![CDATA[<p>Different strokes for different folks.  If the majority of Korea users like fast paced shootemups, so be it.   SL can&#8217;t be all things to all people.   Although, it does seem to have a broad appeal to people in many countries, as far as I can tell ..  US, Canada, Brazil, Germany, England, Australia, Holland, Spain, Austria, Italy, and so on.    Could it be more of a socialization thing? and an expectation of what SL is, compared to actual &#8220;gaming&#8221; ?</p>
<p>Even in the US, most younger males are into gaming .. thus the preponderance of US females in SL .. they generally don&#8217;t &#8220;game&#8221; but look for social experiences and interaction. I bet if you sit in a busy mall and check profiles of people going by, the majority will be US females.  And, yeah yeah, I &#8220;know&#8221; that some females are actually male, but I&#8217;m guessing those out shopping aren&#8217;t.   The pretend females are mostly in sexual related areas</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Faye Serendipity</title>
		<link>http://alphavilleherald.com/2009/11/korea-fails-second-life-lab-to-offer-english-classes.html/comment-page-1#comment-2283</link>
		<dc:creator>Faye Serendipity</dc:creator>
		<pubDate>Sat, 14 Nov 2009 18:49:18 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=102#comment-2283</guid>
		<description>I don&#039;t know, I would jump ship too.  Look at Korea&#039;s relationship with Blizzard Entertainment. They have to franchise their service in order to even operate in Korea and meet up with crazy censorship demands (Bones on undead are too graphic were removed for example, even though it&#039;s a game of WAR). There&#039;s a lot of money involved in providing service there but it also costs them money - they&#039;ve considered jumping ship quite a bit.

Korea&#039;s political stance in the world is anything but open. You find the Korean youth mostly playing MMO&#039;s in public internet cafe&#039;s. Their machines/accounts are on timers. IF you only had a short time every day to use an online service wouldn&#039;t you want one that gives you fast paced satisfaction/fun? Second Life is not an MMO game, more so of an creative/social output the user must define all aspects from the moment they wander onto the grid. Koreans enjoy MMOs for the explicit motive of instant gratification through leveling time lines, and missions that require controlled social interaction with the help of friends, hence their popularity.
</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know, I would jump ship too.  Look at Korea&#8217;s relationship with Blizzard Entertainment. They have to franchise their service in order to even operate in Korea and meet up with crazy censorship demands (Bones on undead are too graphic were removed for example, even though it&#8217;s a game of WAR). There&#8217;s a lot of money involved in providing service there but it also costs them money &#8211; they&#8217;ve considered jumping ship quite a bit.</p>
<p>Korea&#8217;s political stance in the world is anything but open. You find the Korean youth mostly playing MMO&#8217;s in public internet cafe&#8217;s. Their machines/accounts are on timers. IF you only had a short time every day to use an online service wouldn&#8217;t you want one that gives you fast paced satisfaction/fun? Second Life is not an MMO game, more so of an creative/social output the user must define all aspects from the moment they wander onto the grid. Koreans enjoy MMOs for the explicit motive of instant gratification through leveling time lines, and missions that require controlled social interaction with the help of friends, hence their popularity.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://alphavilleherald.com/2009/11/korea-fails-second-life-lab-to-offer-english-classes.html/comment-page-1#comment-2282</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sat, 14 Nov 2009 15:00:01 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=102#comment-2282</guid>
		<description>&quot;English&quot; is capitalized.
</description>
		<content:encoded><![CDATA[<p>&#8220;English&#8221; is capitalized.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

