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	<title>Comments on: Metaplace &#8211; Pools Closed Due to Lack of Traction</title>
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		<title>By: Sarahgrace</title>
		<link>http://alphavilleherald.com/2010/01/metaplace-pools-closed-due-to-lack-of-traction.html/comment-page-1#comment-73419</link>
		<dc:creator>Sarahgrace</dc:creator>
		<pubDate>Wed, 08 Jun 2011 12:26:28 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=57#comment-73419</guid>
		<description>Lol! A picture of me and Cullen56, wow I remember that drama xD
Metaplace was terribly fun, a great game to role-play and no matter what you say, it was a great FREE platform. It was awesome to build, import from google, create worlds, find eggs. 

Can&#039;t believe I stumbled on this page to find an image of when I first started and went to New Look. That shows an awesome memory, thanks :)</description>
		<content:encoded><![CDATA[<p>Lol! A picture of me and Cullen56, wow I remember that drama xD<br />
Metaplace was terribly fun, a great game to role-play and no matter what you say, it was a great FREE platform. It was awesome to build, import from google, create worlds, find eggs. </p>
<p>Can&#8217;t believe I stumbled on this page to find an image of when I first started and went to New Look. That shows an awesome memory, thanks <img src='http://alphavilleherald.com/site/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Ledomaylnosti</title>
		<link>http://alphavilleherald.com/2010/01/metaplace-pools-closed-due-to-lack-of-traction.html/comment-page-1#comment-65121</link>
		<dc:creator>Ledomaylnosti</dc:creator>
		<pubDate>Thu, 30 Sep 2010 21:13:21 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=57#comment-65121</guid>
		<description>I have a confession.

Seeing Metaplace Fall reminds me of another event I&#039;ve been involved with...

I accidentally caused the downfall of another unique idea.
This was an open market for trading virtual world currencies and auctioning off in game gold to the needy.
gamingopenmarket.com
I was the one who suggested the late GOM add runescape to its portfolio leading to someone scamming them with a paypal/runescape combo for US$5000.

My bad.
...at least I warned them Linden would betray them. It did of course.

Closed due to lack of capital/starting money to buffer the inevitable blows a business must be prepared for.



Based on my understanding of venture capitalists/business. (which is as much as worm-tongue understood -what- he was holding the candle over in LOTR).

I will give you the reasons Metaplace did not succeed...

From most significant to least:

1. Starting Capital/money + low expectations
and a realistic contract with venture capitalists guaranteeing 3 years of reasonable freedom and no pressure to  turn a profit with realistic milestones to be reached.
The same money needed to make a massive full 3d conventional MMO.
Which they will make to provide income while waiting for player made content.
Complete set of tools needed is a must before open beta. (Never got out of alpha, but said it did.The Beta is a lie).


2.*Exciting for Potential Developers*
Credibility/professionalism and &#039;image&#039; crafting. Welcoming-Page gives the impression that 3d games &amp; diablo2/starcraft clones can be made here. (not just ponylove-rpg)
This will attract the greatest quantity and quality of developer/artist breeding stock..
I commented on the look early on, (as some did) but hearts were set on cute n&#039; cuddly vs *Exciting for Potential Developers*.

&quot;Their hearts were filled with too much love, and not enough gold.
When their creditors asked meta-team to find it in their hearts to pay them....they only had love to give... 
and the hopes and dreams of many decent Internetites&quot; 

3.Starting content/Monetization.
Only release beta when we have enough value to offer in exchange for &#039;real&#039; money.
*&#039;Habbohotel&#039; dating world, fully functional 
with micro-payments.

*Topdown realtime 2d shooter/slasher MMO.
Every time you pk someone you win 5 cents real money from them.

*Players buy Meta$  (subscription/deposit) which can be used in any game/world, and to buy land of their own.

*RealMoneyTrade marketplace for ingame currencies, they take a 5% cut of every sale.</description>
		<content:encoded><![CDATA[<p>I have a confession.</p>
<p>Seeing Metaplace Fall reminds me of another event I&#8217;ve been involved with&#8230;</p>
<p>I accidentally caused the downfall of another unique idea.<br />
This was an open market for trading virtual world currencies and auctioning off in game gold to the needy.<br />
gamingopenmarket.com<br />
I was the one who suggested the late GOM add runescape to its portfolio leading to someone scamming them with a paypal/runescape combo for US$5000.</p>
<p>My bad.<br />
&#8230;at least I warned them Linden would betray them. It did of course.</p>
<p>Closed due to lack of capital/starting money to buffer the inevitable blows a business must be prepared for.</p>
<p>Based on my understanding of venture capitalists/business. (which is as much as worm-tongue understood -what- he was holding the candle over in LOTR).</p>
<p>I will give you the reasons Metaplace did not succeed&#8230;</p>
<p>From most significant to least:</p>
<p>1. Starting Capital/money + low expectations<br />
and a realistic contract with venture capitalists guaranteeing 3 years of reasonable freedom and no pressure to  turn a profit with realistic milestones to be reached.<br />
The same money needed to make a massive full 3d conventional MMO.<br />
Which they will make to provide income while waiting for player made content.<br />
Complete set of tools needed is a must before open beta. (Never got out of alpha, but said it did.The Beta is a lie).</p>
<p>2.*Exciting for Potential Developers*<br />
Credibility/professionalism and &#8216;image&#8217; crafting. Welcoming-Page gives the impression that 3d games &amp; diablo2/starcraft clones can be made here. (not just ponylove-rpg)<br />
This will attract the greatest quantity and quality of developer/artist breeding stock..<br />
I commented on the look early on, (as some did) but hearts were set on cute n&#8217; cuddly vs *Exciting for Potential Developers*.</p>
<p>&#8220;Their hearts were filled with too much love, and not enough gold.<br />
When their creditors asked meta-team to find it in their hearts to pay them&#8230;.they only had love to give&#8230;<br />
and the hopes and dreams of many decent Internetites&#8221; </p>
<p>3.Starting content/Monetization.<br />
Only release beta when we have enough value to offer in exchange for &#8216;real&#8217; money.<br />
*&#8217;Habbohotel&#8217; dating world, fully functional<br />
with micro-payments.</p>
<p>*Topdown realtime 2d shooter/slasher MMO.<br />
Every time you pk someone you win 5 cents real money from them.</p>
<p>*Players buy Meta$  (subscription/deposit) which can be used in any game/world, and to buy land of their own.</p>
<p>*RealMoneyTrade marketplace for ingame currencies, they take a 5% cut of every sale.</p>
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		<title>By: Yezoma</title>
		<link>http://alphavilleherald.com/2010/01/metaplace-pools-closed-due-to-lack-of-traction.html/comment-page-1#comment-1425</link>
		<dc:creator>Yezoma</dc:creator>
		<pubDate>Fri, 08 Jan 2010 20:40:04 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=57#comment-1425</guid>
		<description>talk all you want, it was a great platform until the kids arrived, and the wrong turn was made :(

I had a dream myself about building a teaching platform and that announcement shattered me and my dream .. I was paying and if they had kept to attracting adults and encouraging us to spend more cash then it might of grown while kids just bring grief and extra unpaid for bandwidth usage:(

</description>
		<content:encoded><![CDATA[<p>talk all you want, it was a great platform until the kids arrived, and the wrong turn was made <img src='http://alphavilleherald.com/site/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<p>I had a dream myself about building a teaching platform and that announcement shattered me and my dream .. I was paying and if they had kept to attracting adults and encouraging us to spend more cash then it might of grown while kids just bring grief and extra unpaid for bandwidth usage:(</p>
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		<title>By: Mary Elizabeth</title>
		<link>http://alphavilleherald.com/2010/01/metaplace-pools-closed-due-to-lack-of-traction.html/comment-page-1#comment-1424</link>
		<dc:creator>Mary Elizabeth</dc:creator>
		<pubDate>Fri, 08 Jan 2010 19:30:24 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=57#comment-1424</guid>
		<description>So, what will be the next great thing that is supposed to outgrow SL?
</description>
		<content:encoded><![CDATA[<p>So, what will be the next great thing that is supposed to outgrow SL?</p>
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		<title>By: IntLibber</title>
		<link>http://alphavilleherald.com/2010/01/metaplace-pools-closed-due-to-lack-of-traction.html/comment-page-1#comment-1423</link>
		<dc:creator>IntLibber</dc:creator>
		<pubDate>Thu, 07 Jan 2010 19:11:03 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=57#comment-1423</guid>
		<description>Lack of fungible inworld money: EPIC FAIL
Lack of salable e-land: Epic Fail
Lack of immersion: Mega Fail
Crappy build tools, poor import quality: Serious Fail
Seriously now, really? Easy conclusion.
</description>
		<content:encoded><![CDATA[<p>Lack of fungible inworld money: EPIC FAIL<br />
Lack of salable e-land: Epic Fail<br />
Lack of immersion: Mega Fail<br />
Crappy build tools, poor import quality: Serious Fail<br />
Seriously now, really? Easy conclusion.</p>
]]></content:encoded>
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		<title>By: coco</title>
		<link>http://alphavilleherald.com/2010/01/metaplace-pools-closed-due-to-lack-of-traction.html/comment-page-1#comment-1422</link>
		<dc:creator>coco</dc:creator>
		<pubDate>Wed, 06 Jan 2010 17:08:33 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=57#comment-1422</guid>
		<description>It was all about a portfolio/resume builder for Raph. Content makers were never going to make a penny. Play and pay for a game someone creates and sells, NOT for a pyramid scheme platform sold for a VC egotrip to the BANK. Second Life&#039;s non sustainablity at the cost of it&#039;s &quot;passionate&quot; content makers should have been enough warning.
LOLOK has it right on.
</description>
		<content:encoded><![CDATA[<p>It was all about a portfolio/resume builder for Raph. Content makers were never going to make a penny. Play and pay for a game someone creates and sells, NOT for a pyramid scheme platform sold for a VC egotrip to the BANK. Second Life&#8217;s non sustainablity at the cost of it&#8217;s &#8220;passionate&#8221; content makers should have been enough warning.<br />
LOLOK has it right on.</p>
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		<title>By: chooseareality</title>
		<link>http://alphavilleherald.com/2010/01/metaplace-pools-closed-due-to-lack-of-traction.html/comment-page-1#comment-1421</link>
		<dc:creator>chooseareality</dc:creator>
		<pubDate>Wed, 06 Jan 2010 16:57:45 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=57#comment-1421</guid>
		<description>There were two different PayPal solutions that were made, I made one of them and yes we were asked to not develop them any further months ago and like the good testers we were we didn&#039;t.

About a month ago we got word that the RMT systems had been delayed once again and several of us had decided that it was time to start bypassing the system again using PayPal and other solutions.  Before we had anything put together and on the market the closure announcement was given and with that we obviously stopped developing on the platform.

I stuck around to say my good byes, kept moderating so Central wouldn&#039;t turn into a highschool cafeteria, but ultimately it was an extremely sad and depressing two weeks.

Did I save my assets?  Yeah I did thanks to another user making a tool so we could get our content off our worlds.  The methods provided by MP were not acceptable to many of the long time testers with dozens of worlds and luckily this user knew enough without the locked down wiki to create the tool.

The support died the minute the announcement was given and it was very apparent that instructions were given to do as little as possible to support the testers, some that had been actively testing the system for a little over 2 years.  It was disappointing, but really I don&#039;t think it would have mattered how it was handled, we lost a unique platform that doesn&#039;t have any replacement on the market.

Most of all Raph lost his dream of bringing user created virtual worlds to the hands of the masses.

-chooseareality
Devoted Metaplace Tester and Content Creator: Nov. 2007 to Dec. 2009


</description>
		<content:encoded><![CDATA[<p>There were two different PayPal solutions that were made, I made one of them and yes we were asked to not develop them any further months ago and like the good testers we were we didn&#8217;t.</p>
<p>About a month ago we got word that the RMT systems had been delayed once again and several of us had decided that it was time to start bypassing the system again using PayPal and other solutions.  Before we had anything put together and on the market the closure announcement was given and with that we obviously stopped developing on the platform.</p>
<p>I stuck around to say my good byes, kept moderating so Central wouldn&#8217;t turn into a highschool cafeteria, but ultimately it was an extremely sad and depressing two weeks.</p>
<p>Did I save my assets?  Yeah I did thanks to another user making a tool so we could get our content off our worlds.  The methods provided by MP were not acceptable to many of the long time testers with dozens of worlds and luckily this user knew enough without the locked down wiki to create the tool.</p>
<p>The support died the minute the announcement was given and it was very apparent that instructions were given to do as little as possible to support the testers, some that had been actively testing the system for a little over 2 years.  It was disappointing, but really I don&#8217;t think it would have mattered how it was handled, we lost a unique platform that doesn&#8217;t have any replacement on the market.</p>
<p>Most of all Raph lost his dream of bringing user created virtual worlds to the hands of the masses.</p>
<p>-chooseareality<br />
Devoted Metaplace Tester and Content Creator: Nov. 2007 to Dec. 2009</p>
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		<title>By: lolok</title>
		<link>http://alphavilleherald.com/2010/01/metaplace-pools-closed-due-to-lack-of-traction.html/comment-page-1#comment-1420</link>
		<dc:creator>lolok</dc:creator>
		<pubDate>Wed, 06 Jan 2010 15:30:31 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=57#comment-1420</guid>
		<description>Hey really MP completely let down the content developers who trusted the platform from its earliest stage, and NEVER delivered the necessary tools for them: the second currency, cashing out, in world buying, and other tools which they always said -Cuppycake always said that- were coming. They were simply too desperate to make a profit and thought that would be from the teens. There even was a meeting early on where the issue of the sudden wave of dating teens was discussed between the experienced users (including developers) and staff (Raph and Cuppycake) where they explained that they were trying to bring more people in and were happy with the results so far. Their discourse was hey guys bear in mind that them (the teens) will be the ones buying your creations and paying to play your awesome worlds. orly?  So people believed that they would actually be given the opportunity for that to happen, which according to what they had announced would have happened BEFORE the time it turned out to be the closure of the site. Actually at that time there was already the paypal tip jar, which have been made by another (very experienced) user, which itself had to be the topic of another discussion: FRAUD PREVENTION. Basically staff went oh yeah we think its cool but we dont want you to use it as it can lead to fraud. So they did not only not provide an option to make money, but they asked the users to stay away from the only option, the paypal tip jar.  The reality is that they stopped introducing significant tools for content creation. What they did instead??? OMG Voicechat!! Meh. No world i know used it (it was available for free to everybody). What else?? Oh yeah the new you!! Not necessarily bad, but again aimed to the consumers and not the developers (whom they said would be later given the opportunity to make their own clothes. Ohyh sure) again to quickly start making a profit (at that point they had just introduced the option to buy the play money), and what would teens would care more about than their appearance???? profit!! Not really. You could easily get the play money in world, which really meant doing boring stuff, mostly repeated clicking. Final attempt at getting paying users? Throw in everything you can think of to the main world. No thematic continuity, narrative connection, just pile things up man! The music venue??  Suddenly turned into the dating game, even if the art remained unchanged. Lol. The result was that you felt at a random, improvised place. But I think this change in MPCentral did bring in a few more players, that you could see wandering around doing things, if still random.

So the problem was they didnt know what they were really doing. Provide the tools to create or generate content themselves. Thats why it failed, and very inelegantly btw, on Christmas holidays, with a ridiculous short notice and absolute hermetism on the future of the service. To the extent that some users still believe that the service is just temporarily closed and to reopen soon (have a look at metaplaceveterans.com ) and asking what happened and why it failed. Cuppycake has tweeted:  Someday I&#039;d like to post a &quot;biggest misconceptions about Metaplace&quot; post. Many great posts on MP right now, but so much inaccurate info.    12:43 PM Dec 25th, 2009

I say talk or don&#039;t. And maybe by the time she does, NOBODY will care about it.


A few observations about the article: surely the external moderation team you speak of would have made no difference, I dont even think theres a point to that service. Only a few of the mods in metaplace were really content creators (3 of them, if top creators though) but Im sure they were not short of people interested in being mods, and with the right profile. No doubt that would have changed nothing. And KStarfire&#039;s world was not the only one where you could exchange coins, and I think that saying he &quot;refused&quot; to update his world is a bit misleading, since we all had the option on each of our worlds to get or not automatic updates. His world must have been set to not update automatically and he then realized was a good idea to keep like that. But it wasn&#039;t like we were being forced to update and I doubt that anyone from staff pressed him to do it. He simply chose not to update, as other people didn&#039;t either.
</description>
		<content:encoded><![CDATA[<p>Hey really MP completely let down the content developers who trusted the platform from its earliest stage, and NEVER delivered the necessary tools for them: the second currency, cashing out, in world buying, and other tools which they always said -Cuppycake always said that- were coming. They were simply too desperate to make a profit and thought that would be from the teens. There even was a meeting early on where the issue of the sudden wave of dating teens was discussed between the experienced users (including developers) and staff (Raph and Cuppycake) where they explained that they were trying to bring more people in and were happy with the results so far. Their discourse was hey guys bear in mind that them (the teens) will be the ones buying your creations and paying to play your awesome worlds. orly?  So people believed that they would actually be given the opportunity for that to happen, which according to what they had announced would have happened BEFORE the time it turned out to be the closure of the site. Actually at that time there was already the paypal tip jar, which have been made by another (very experienced) user, which itself had to be the topic of another discussion: FRAUD PREVENTION. Basically staff went oh yeah we think its cool but we dont want you to use it as it can lead to fraud. So they did not only not provide an option to make money, but they asked the users to stay away from the only option, the paypal tip jar.  The reality is that they stopped introducing significant tools for content creation. What they did instead??? OMG Voicechat!! Meh. No world i know used it (it was available for free to everybody). What else?? Oh yeah the new you!! Not necessarily bad, but again aimed to the consumers and not the developers (whom they said would be later given the opportunity to make their own clothes. Ohyh sure) again to quickly start making a profit (at that point they had just introduced the option to buy the play money), and what would teens would care more about than their appearance???? profit!! Not really. You could easily get the play money in world, which really meant doing boring stuff, mostly repeated clicking. Final attempt at getting paying users? Throw in everything you can think of to the main world. No thematic continuity, narrative connection, just pile things up man! The music venue??  Suddenly turned into the dating game, even if the art remained unchanged. Lol. The result was that you felt at a random, improvised place. But I think this change in MPCentral did bring in a few more players, that you could see wandering around doing things, if still random.</p>
<p>So the problem was they didnt know what they were really doing. Provide the tools to create or generate content themselves. Thats why it failed, and very inelegantly btw, on Christmas holidays, with a ridiculous short notice and absolute hermetism on the future of the service. To the extent that some users still believe that the service is just temporarily closed and to reopen soon (have a look at metaplaceveterans.com ) and asking what happened and why it failed. Cuppycake has tweeted:  Someday I&#8217;d like to post a &#8220;biggest misconceptions about Metaplace&#8221; post. Many great posts on MP right now, but so much inaccurate info.    12:43 PM Dec 25th, 2009</p>
<p>I say talk or don&#8217;t. And maybe by the time she does, NOBODY will care about it.</p>
<p>A few observations about the article: surely the external moderation team you speak of would have made no difference, I dont even think theres a point to that service. Only a few of the mods in metaplace were really content creators (3 of them, if top creators though) but Im sure they were not short of people interested in being mods, and with the right profile. No doubt that would have changed nothing. And KStarfire&#8217;s world was not the only one where you could exchange coins, and I think that saying he &#8220;refused&#8221; to update his world is a bit misleading, since we all had the option on each of our worlds to get or not automatic updates. His world must have been set to not update automatically and he then realized was a good idea to keep like that. But it wasn&#8217;t like we were being forced to update and I doubt that anyone from staff pressed him to do it. He simply chose not to update, as other people didn&#8217;t either.</p>
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		<title>By: rikomatic</title>
		<link>http://alphavilleherald.com/2010/01/metaplace-pools-closed-due-to-lack-of-traction.html/comment-page-1#comment-1419</link>
		<dc:creator>rikomatic</dc:creator>
		<pubDate>Wed, 06 Jan 2010 15:05:46 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=57#comment-1419</guid>
		<description>an excellent analysis.  Thanks for sharing this.

I didn&#039;t notice the kiddies too much.  But most of my friends were part of the initial wave or SL friends already.
</description>
		<content:encoded><![CDATA[<p>an excellent analysis.  Thanks for sharing this.</p>
<p>I didn&#8217;t notice the kiddies too much.  But most of my friends were part of the initial wave or SL friends already.</p>
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		<title>By: JustMe</title>
		<link>http://alphavilleherald.com/2010/01/metaplace-pools-closed-due-to-lack-of-traction.html/comment-page-1#comment-1418</link>
		<dc:creator>JustMe</dc:creator>
		<pubDate>Wed, 06 Jan 2010 08:28:30 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=57#comment-1418</guid>
		<description>One minor correction ...  a tip jar had been available .. free . from the Metaplace store for many months.  I had it set out in my Metaplace world.   It was easy to set up and was basically a link to my PayPal account.  By clicking on it, the user got a PayPal window and used it to send me a US dollar tip from their PayPal account.

This wasn&#039;t an &quot;in world&quot; currency system, obviously, but worked very well for live performers and for people like me who provided a Metaplace world with special features (mine provided a Metaplace location to listen to DJs on an Internet Radio Station).

Bottom line on Metaplace .. it was too simplistic... the 3D experience and avatar realism are both necessary components for any VM at this point, and MP just didn&#039;t have those.
</description>
		<content:encoded><![CDATA[<p>One minor correction &#8230;  a tip jar had been available .. free . from the Metaplace store for many months.  I had it set out in my Metaplace world.   It was easy to set up and was basically a link to my PayPal account.  By clicking on it, the user got a PayPal window and used it to send me a US dollar tip from their PayPal account.</p>
<p>This wasn&#8217;t an &#8220;in world&#8221; currency system, obviously, but worked very well for live performers and for people like me who provided a Metaplace world with special features (mine provided a Metaplace location to listen to DJs on an Internet Radio Station).</p>
<p>Bottom line on Metaplace .. it was too simplistic&#8230; the 3D experience and avatar realism are both necessary components for any VM at this point, and MP just didn&#8217;t have those.</p>
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