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	<title>Comments on: OpenSim Regions Predicted to Overtake Second Life in 2011</title>
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	<link>http://alphavilleherald.com/2010/01/opensim-regions-predicted-to-overtake-second-life-in-2011.html</link>
	<description>Always Fairly Unbalanced</description>
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		<title>By: Writer</title>
		<link>http://alphavilleherald.com/2010/01/opensim-regions-predicted-to-overtake-second-life-in-2011.html/comment-page-1#comment-79197</link>
		<dc:creator>Writer</dc:creator>
		<pubDate>Mon, 25 Jun 2012 16:54:32 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=41#comment-79197</guid>
		<description>It&#039;s 2012 idiots</description>
		<content:encoded><![CDATA[<p>It&#8217;s 2012 idiots</p>
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		<title>By: frank perlov</title>
		<link>http://alphavilleherald.com/2010/01/opensim-regions-predicted-to-overtake-second-life-in-2011.html/comment-page-1#comment-79193</link>
		<dc:creator>frank perlov</dc:creator>
		<pubDate>Fri, 22 Jun 2012 06:52:21 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=41#comment-79193</guid>
		<description>LOL NOT GONNA HAPPEN! they fail to mention how many of the &quot;new regions&quot; are from people reinstalling because of issues. this is the same old debate, mac vs pc, linux vs windows, crunchy vs creamy. bottom line unless they look at the other&#039;s that failed to &quot;overtake&quot; thier competion they will fall short as well. if anyone wants to see linden labs fall, two words. USER FRIENDLY. people do not want to go editing lines of code, changing settings on all thier hardware, putting thier left foot in taking it out doing the hokey pokey all about, just to interact online. the techy group is very small compared to the rest of the world. most will go ahead and pay the fee&#039;s and not spend so much on asprin.</description>
		<content:encoded><![CDATA[<p>LOL NOT GONNA HAPPEN! they fail to mention how many of the &#8220;new regions&#8221; are from people reinstalling because of issues. this is the same old debate, mac vs pc, linux vs windows, crunchy vs creamy. bottom line unless they look at the other&#8217;s that failed to &#8220;overtake&#8221; thier competion they will fall short as well. if anyone wants to see linden labs fall, two words. USER FRIENDLY. people do not want to go editing lines of code, changing settings on all thier hardware, putting thier left foot in taking it out doing the hokey pokey all about, just to interact online. the techy group is very small compared to the rest of the world. most will go ahead and pay the fee&#8217;s and not spend so much on asprin.</p>
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		<title>By: Orca Flotta</title>
		<link>http://alphavilleherald.com/2010/01/opensim-regions-predicted-to-overtake-second-life-in-2011.html/comment-page-1#comment-73997</link>
		<dc:creator>Orca Flotta</dc:creator>
		<pubDate>Tue, 26 Jul 2011 16:51:19 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=41#comment-73997</guid>
		<description>@ GG3:

&lt;i&gt;Not everyone that comes to Second-Life is someone who is going to buy an over-expensive, over-rated island to run some e-monopoly under Linden Labs. &lt;/i&gt;

No, of course not. And your point is? Having fun without owning land isn&#039;t possible?
I spent almost 4 years in SL as a basic, wasn&#039;t bored a single second, earned some money, spent some money, met awesome and awfull people, went shopping, created social content, had sex, had fights, was always busy ...

&lt;i&gt;When the new consumer comes to join, their not worried about building a fake e-business, they want a fun, easy platform in which they can “play”&lt;/i&gt;

Consumer? F@ck it, who needs consumers? Why are they anyone&#039;s concern? At least LL is trying to push a dumbed down, consumer friendly, viewer version onto us as we speak.
You expect it to have a super easy to use GUI?
I never played any online games, or any computer games at all before I found SL but also never had any probs moving my avie, using vehicles, using scripts and whatnots. At least in V1 it&#039;s all quite easy for starters. Advanced features are easy to learn as well. V2 is a huge disappointment for anybody who wants to build or do stuff other than just shopping and spending money.

BUT you&#039;ll see how SL will go down rapidly once we have more consumers than creators in SL. Remember the old SL slogan &quot;Your world, your imagination&quot;? That&#039;s SL! A 100% resident-made world. If you can&#039;t contribute to it in any way we don&#039;t need you here. It&#039;s pretty simple.

&lt;i&gt;It’s an over-glorified virtual chat-room that puts a lot of “bang” in the commercials, but when stepping into the actual game, it’s a sheer disappointment and ill-representation.&lt;/i&gt;

The &quot;actual game&quot; is resident created, which means the game is made by you and me, and if it&#039;s a disappointment we don&#039;t have anyone to blame but ourselves.

Honestly now, what tf do you expect SL to be? I bet once I hear your definition I wanna leave SL at once.</description>
		<content:encoded><![CDATA[<p>@ GG3:</p>
<p><i>Not everyone that comes to Second-Life is someone who is going to buy an over-expensive, over-rated island to run some e-monopoly under Linden Labs. </i></p>
<p>No, of course not. And your point is? Having fun without owning land isn&#8217;t possible?<br />
I spent almost 4 years in SL as a basic, wasn&#8217;t bored a single second, earned some money, spent some money, met awesome and awfull people, went shopping, created social content, had sex, had fights, was always busy &#8230;</p>
<p><i>When the new consumer comes to join, their not worried about building a fake e-business, they want a fun, easy platform in which they can “play”</i></p>
<p>Consumer? F@ck it, who needs consumers? Why are they anyone&#8217;s concern? At least LL is trying to push a dumbed down, consumer friendly, viewer version onto us as we speak.<br />
You expect it to have a super easy to use GUI?<br />
I never played any online games, or any computer games at all before I found SL but also never had any probs moving my avie, using vehicles, using scripts and whatnots. At least in V1 it&#8217;s all quite easy for starters. Advanced features are easy to learn as well. V2 is a huge disappointment for anybody who wants to build or do stuff other than just shopping and spending money.</p>
<p>BUT you&#8217;ll see how SL will go down rapidly once we have more consumers than creators in SL. Remember the old SL slogan &#8220;Your world, your imagination&#8221;? That&#8217;s SL! A 100% resident-made world. If you can&#8217;t contribute to it in any way we don&#8217;t need you here. It&#8217;s pretty simple.</p>
<p><i>It’s an over-glorified virtual chat-room that puts a lot of “bang” in the commercials, but when stepping into the actual game, it’s a sheer disappointment and ill-representation.</i></p>
<p>The &#8220;actual game&#8221; is resident created, which means the game is made by you and me, and if it&#8217;s a disappointment we don&#8217;t have anyone to blame but ourselves.</p>
<p>Honestly now, what tf do you expect SL to be? I bet once I hear your definition I wanna leave SL at once.</p>
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		<title>By: GG3</title>
		<link>http://alphavilleherald.com/2010/01/opensim-regions-predicted-to-overtake-second-life-in-2011.html/comment-page-1#comment-73992</link>
		<dc:creator>GG3</dc:creator>
		<pubDate>Tue, 26 Jul 2011 12:32:42 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=41#comment-73992</guid>
		<description>^
Peter Bliss, you hit it on the nail.

Not everyone that comes to Second-Life is someone who is going to buy an over-expensive, over-rated island to run some e-monopoly under Linden Labs. Along with the old, out-dated technology and the sheer backwardness of the SL &quot;system&quot; (which I commented on a topic before).

Second Life needs competition, it&#039;s a system that has set too comfortable for too long in it&#039;s blane, boring, and ancient ways in a bias of fan-boys and fan-girls that screech at the moment of &quot;change&quot;. When the new consumer comes to join, their not worried about building a fake e-business, they want a fun, easy platform in which they can &quot;play&quot; (yes, I said &quot;play&quot;) on as a &quot;game&quot;(*GASP*voodoo word!), basically for fun.

As for &quot;griff0rs&quot;, there just about the only thing lively on the entire grid to began with, everything else is pretty much dull or some stagnant &quot;RP&quot; with a billion lame rules to follow. Along with people taking their avatars as the &quot;Real&quot; them and all the oddball/whacky behaviors that can be observed on the adult-grid (and just about anywhere else on SL), the retarded mic-trolls that swarm ahern, and the grid-skitters aka stalkers(oops, sorry, fake &quot;Police Groups&quot;) and the general butt-kissing/foot-rubbing proportions is enough to turn that new-user out the door and onto another service that isn&#039;t so ridden with b.s. (and yes, SL has ALOT of b.s.)

It&#039;s an over-glorified virtual chat-room that puts a lot of &quot;bang&quot; in the commercials, but when stepping into the actual game, it&#039;s a sheer disappointment and ill-representation.</description>
		<content:encoded><![CDATA[<p>^<br />
Peter Bliss, you hit it on the nail.</p>
<p>Not everyone that comes to Second-Life is someone who is going to buy an over-expensive, over-rated island to run some e-monopoly under Linden Labs. Along with the old, out-dated technology and the sheer backwardness of the SL &#8220;system&#8221; (which I commented on a topic before).</p>
<p>Second Life needs competition, it&#8217;s a system that has set too comfortable for too long in it&#8217;s blane, boring, and ancient ways in a bias of fan-boys and fan-girls that screech at the moment of &#8220;change&#8221;. When the new consumer comes to join, their not worried about building a fake e-business, they want a fun, easy platform in which they can &#8220;play&#8221; (yes, I said &#8220;play&#8221;) on as a &#8220;game&#8221;(*GASP*voodoo word!), basically for fun.</p>
<p>As for &#8220;griff0rs&#8221;, there just about the only thing lively on the entire grid to began with, everything else is pretty much dull or some stagnant &#8220;RP&#8221; with a billion lame rules to follow. Along with people taking their avatars as the &#8220;Real&#8221; them and all the oddball/whacky behaviors that can be observed on the adult-grid (and just about anywhere else on SL), the retarded mic-trolls that swarm ahern, and the grid-skitters aka stalkers(oops, sorry, fake &#8220;Police Groups&#8221;) and the general butt-kissing/foot-rubbing proportions is enough to turn that new-user out the door and onto another service that isn&#8217;t so ridden with b.s. (and yes, SL has ALOT of b.s.)</p>
<p>It&#8217;s an over-glorified virtual chat-room that puts a lot of &#8220;bang&#8221; in the commercials, but when stepping into the actual game, it&#8217;s a sheer disappointment and ill-representation.</p>
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		<title>By: Peter Bliss</title>
		<link>http://alphavilleherald.com/2010/01/opensim-regions-predicted-to-overtake-second-life-in-2011.html/comment-page-1#comment-73990</link>
		<dc:creator>Peter Bliss</dc:creator>
		<pubDate>Tue, 26 Jul 2011 07:17:45 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=41#comment-73990</guid>
		<description>SL management-- I dont care how techie u are or how Calif-hippie you are.  Ordinary people... your growth base... dont care about anything but wandering around in SL, meeting people, and playing.  Today, newcomers are lambasted by older residents and become three months and out users BECAUSE IT IS TOO HARD TO USE by people who dont care about computers.
SL-- your growth area is in people who WANT EASY, quick, and friendly.  None of these qualities SL now has.

Bye bye, SL !</description>
		<content:encoded><![CDATA[<p>SL management&#8211; I dont care how techie u are or how Calif-hippie you are.  Ordinary people&#8230; your growth base&#8230; dont care about anything but wandering around in SL, meeting people, and playing.  Today, newcomers are lambasted by older residents and become three months and out users BECAUSE IT IS TOO HARD TO USE by people who dont care about computers.<br />
SL&#8211; your growth area is in people who WANT EASY, quick, and friendly.  None of these qualities SL now has.</p>
<p>Bye bye, SL !</p>
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		<title>By: Peter Bliss</title>
		<link>http://alphavilleherald.com/2010/01/opensim-regions-predicted-to-overtake-second-life-in-2011.html/comment-page-1#comment-73989</link>
		<dc:creator>Peter Bliss</dc:creator>
		<pubDate>Tue, 26 Jul 2011 06:58:33 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=41#comment-73989</guid>
		<description>Second Life has one huge and simple-to-name problem-- it is just too difficult to use!  So much of it is non-intuitive and/or behind the curve of other computer control terms and methods.  (Oh for a joystick to move my avatar!!!)
SL animated figures are woefully old-tech.  The avatars often have squared edges on their natural curves (a real turn-off) in an age of consumers trained of what to expect by movies like AVATAR and even home animation programs.
Who cares if the trees have viewable leaves if the ladies&#039; beauty is marred by a square behind?
SL has to change from being in the &quot;change the world&quot; business or the &quot;wow, look at that&quot; business and realize, a la Facebook, that they are in THE PEOPLE BUSINESS.  I surveyed 100 worlds/places over two months using different days and different times and found 90% was EMPTY of people/avs and only the sex places were populated on a continuous basis.  
SL, wake up before you join CompuServe in the grave yard.</description>
		<content:encoded><![CDATA[<p>Second Life has one huge and simple-to-name problem&#8211; it is just too difficult to use!  So much of it is non-intuitive and/or behind the curve of other computer control terms and methods.  (Oh for a joystick to move my avatar!!!)<br />
SL animated figures are woefully old-tech.  The avatars often have squared edges on their natural curves (a real turn-off) in an age of consumers trained of what to expect by movies like AVATAR and even home animation programs.<br />
Who cares if the trees have viewable leaves if the ladies&#8217; beauty is marred by a square behind?<br />
SL has to change from being in the &#8220;change the world&#8221; business or the &#8220;wow, look at that&#8221; business and realize, a la Facebook, that they are in THE PEOPLE BUSINESS.  I surveyed 100 worlds/places over two months using different days and different times and found 90% was EMPTY of people/avs and only the sex places were populated on a continuous basis.<br />
SL, wake up before you join CompuServe in the grave yard.</p>
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		<title>By: Yep</title>
		<link>http://alphavilleherald.com/2010/01/opensim-regions-predicted-to-overtake-second-life-in-2011.html/comment-page-1#comment-67602</link>
		<dc:creator>Yep</dc:creator>
		<pubDate>Wed, 24 Nov 2010 18:25:56 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=41#comment-67602</guid>
		<description>&quot;Opensim has shitass for physics engine. &quot;


As if Second lifes  physics engine is anything to brag about.</description>
		<content:encoded><![CDATA[<p>&#8220;Opensim has shitass for physics engine. &#8221;</p>
<p>As if Second lifes  physics engine is anything to brag about.</p>
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		<title>By: Nhoj</title>
		<link>http://alphavilleherald.com/2010/01/opensim-regions-predicted-to-overtake-second-life-in-2011.html/comment-page-1#comment-67598</link>
		<dc:creator>Nhoj</dc:creator>
		<pubDate>Wed, 24 Nov 2010 12:35:31 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=41#comment-67598</guid>
		<description>Wow, what a heated debate over a simple topic. Opensimulator is software that allows a user or grid operator to generate a virtual environment similar to SL. SL is a business that provides virtual content to users. It&#039;s really not even the same thing.

I understand that because of the compatibilities and scripting engines, etc. the comparisons are never going to stop, but seriously - it is up to the user / operator to do whatever they want with Opensim (just run it or make a biz or whatever) Whereas with SL you can create whatever you want within the confines of that system.

As far as stability goes, it just fluctuates from update to update. The last year has been incredibly stable, then the version 7 update came out, which was a huge update to structure and the first week was pretty hairy. Already it is now very stable and working out some bugs.

Physics engines are by choice. HUGE advancements this last year and you can fly, drive, float whatever you like these days... and with megaregions - oh yeah, LOTS more fun with no sim borders :)

Anyway - it is all personal preference so just stick with whatever floats your boat. I still have an &#039;island&#039; and some mainland in SL that I have a couple of low-key malls and homes and just fun stuffs on, and I also have a VPS with a 10x10 megaregion on that my buds and I race dirtbikes around on. 

Later</description>
		<content:encoded><![CDATA[<p>Wow, what a heated debate over a simple topic. Opensimulator is software that allows a user or grid operator to generate a virtual environment similar to SL. SL is a business that provides virtual content to users. It&#8217;s really not even the same thing.</p>
<p>I understand that because of the compatibilities and scripting engines, etc. the comparisons are never going to stop, but seriously &#8211; it is up to the user / operator to do whatever they want with Opensim (just run it or make a biz or whatever) Whereas with SL you can create whatever you want within the confines of that system.</p>
<p>As far as stability goes, it just fluctuates from update to update. The last year has been incredibly stable, then the version 7 update came out, which was a huge update to structure and the first week was pretty hairy. Already it is now very stable and working out some bugs.</p>
<p>Physics engines are by choice. HUGE advancements this last year and you can fly, drive, float whatever you like these days&#8230; and with megaregions &#8211; oh yeah, LOTS more fun with no sim borders <img src='http://alphavilleherald.com/site/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Anyway &#8211; it is all personal preference so just stick with whatever floats your boat. I still have an &#8216;island&#8217; and some mainland in SL that I have a couple of low-key malls and homes and just fun stuffs on, and I also have a VPS with a 10&#215;10 megaregion on that my buds and I race dirtbikes around on. </p>
<p>Later</p>
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		<title>By: General Drama</title>
		<link>http://alphavilleherald.com/2010/01/opensim-regions-predicted-to-overtake-second-life-in-2011.html/comment-page-1#comment-65994</link>
		<dc:creator>General Drama</dc:creator>
		<pubDate>Sat, 23 Oct 2010 01:21:47 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=41#comment-65994</guid>
		<description>bc,
Opensim has shitass for physics engine. Opensim beats a lagged out fully occupied, mall sim full of camping blingtards because Opensim is VACANT. That&#039;s like saying &quot;Mah homestead sim runs so much better than your big nightclub or combat full sim&quot; when the only reason is you and your pixel gf are the only two people there and the only scripted object there is your sexbed.</description>
		<content:encoded><![CDATA[<p>bc,<br />
Opensim has shitass for physics engine. Opensim beats a lagged out fully occupied, mall sim full of camping blingtards because Opensim is VACANT. That&#8217;s like saying &#8220;Mah homestead sim runs so much better than your big nightclub or combat full sim&#8221; when the only reason is you and your pixel gf are the only two people there and the only scripted object there is your sexbed.</p>
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		<title>By: bc</title>
		<link>http://alphavilleherald.com/2010/01/opensim-regions-predicted-to-overtake-second-life-in-2011.html/comment-page-1#comment-65988</link>
		<dc:creator>bc</dc:creator>
		<pubDate>Fri, 22 Oct 2010 20:23:37 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_2/?p=41#comment-65988</guid>
		<description>Opensim just lacks people. Otherwise everything else works.
As for continual crashing that&#039;s a joke: I was in a store in SL last night and I crashed out six times in an hour. And I&#039;m not talking about heavy lag either. So if Opensim can beat that it&#039;s technically acceptable.

As for content protection, that&#039;s also a big joke.
Though there are tons of people who would copy there are those who will pay because they think the creator *deserves* the money.

If you spend time looking the source code to copy everything on SL is out there freely available on the web. That doesn&#039;t mean that everyone is going to use it to copy everything and then destroy the creator. Who hasn&#039;t heard of copybot for example? I think the whole DRM idea of SL is overplayed. I&#039;m personally happy to pay higher prices to get templates for clothing or BVHs for animations and with mesh now available it will be much easier to get content into Opensim.

There&#039;s also the fact that rezzable has created a web-based browser that is capable of linking Unity3D to opensim.

I really hope SL continues, but if it doesn&#039;t it&#039;s not relevant, we have a viable upgrade path and escape route.</description>
		<content:encoded><![CDATA[<p>Opensim just lacks people. Otherwise everything else works.<br />
As for continual crashing that&#8217;s a joke: I was in a store in SL last night and I crashed out six times in an hour. And I&#8217;m not talking about heavy lag either. So if Opensim can beat that it&#8217;s technically acceptable.</p>
<p>As for content protection, that&#8217;s also a big joke.<br />
Though there are tons of people who would copy there are those who will pay because they think the creator *deserves* the money.</p>
<p>If you spend time looking the source code to copy everything on SL is out there freely available on the web. That doesn&#8217;t mean that everyone is going to use it to copy everything and then destroy the creator. Who hasn&#8217;t heard of copybot for example? I think the whole DRM idea of SL is overplayed. I&#8217;m personally happy to pay higher prices to get templates for clothing or BVHs for animations and with mesh now available it will be much easier to get content into Opensim.</p>
<p>There&#8217;s also the fact that rezzable has created a web-based browser that is capable of linking Unity3D to opensim.</p>
<p>I really hope SL continues, but if it doesn&#8217;t it&#8217;s not relevant, we have a viable upgrade path and escape route.</p>
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