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	<title>Comments on: The Epic Fail of Second Life Groups</title>
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	<link>http://alphavilleherald.com/2010/03/the-epic-fail-of-second-life-groups.html</link>
	<description>Always Fairly Unbalanced</description>
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		<title>By: SecondLife 102: What SecondLife Residents Do &#171; Consensual Hallucination</title>
		<link>http://alphavilleherald.com/2010/03/the-epic-fail-of-second-life-groups.html/comment-page-1#comment-78457</link>
		<dc:creator>SecondLife 102: What SecondLife Residents Do &#171; Consensual Hallucination</dc:creator>
		<pubDate>Sat, 14 Jan 2012 18:21:44 +0000</pubDate>
		<guid isPermaLink="false">http://alphavilleherald.com/?p=3394#comment-78457</guid>
		<description>[...] You can have up to 42 groups in SecondLife, and this is up from 25 when I first joined, but it is still not enough for people who build in a lot of groups and hang out with a lot of other groups.  Linden Lab limits the number of groups arbitrarily because they don&#8217;t seem to understand how network effect works. [...]</description>
		<content:encoded><![CDATA[<p>[...] You can have up to 42 groups in SecondLife, and this is up from 25 when I first joined, but it is still not enough for people who build in a lot of groups and hang out with a lot of other groups.  Linden Lab limits the number of groups arbitrarily because they don&#8217;t seem to understand how network effect works. [...]</p>
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		<title>By: skeppppticccal</title>
		<link>http://alphavilleherald.com/2010/03/the-epic-fail-of-second-life-groups.html/comment-page-1#comment-64232</link>
		<dc:creator>skeppppticccal</dc:creator>
		<pubDate>Sun, 12 Sep 2010 18:23:03 +0000</pubDate>
		<guid isPermaLink="false">http://alphavilleherald.com/?p=3394#comment-64232</guid>
		<description>Thank you for offering to fix the problem Pixeleen Mistral. Linden Labs would love guru&#039;s like you on their team. What would the code look like which fixed this? do you, or your friends, have a sample to show us?
The code is all open source so it should be easy for great coders like those you interviewed to get stuck in and show the labs the way.

Hats off to pixleen for showing us the light. At last someone who isnt just farting hot air into  the night sky a true code genius come to our rescue 
LOL i think you get the message</description>
		<content:encoded><![CDATA[<p>Thank you for offering to fix the problem Pixeleen Mistral. Linden Labs would love guru&#8217;s like you on their team. What would the code look like which fixed this? do you, or your friends, have a sample to show us?<br />
The code is all open source so it should be easy for great coders like those you interviewed to get stuck in and show the labs the way.</p>
<p>Hats off to pixleen for showing us the light. At last someone who isnt just farting hot air into  the night sky a true code genius come to our rescue<br />
LOL i think you get the message</p>
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		<title>By: Alex Ponebshek</title>
		<link>http://alphavilleherald.com/2010/03/the-epic-fail-of-second-life-groups.html/comment-page-1#comment-57668</link>
		<dc:creator>Alex Ponebshek</dc:creator>
		<pubDate>Wed, 07 Apr 2010 16:26:57 +0000</pubDate>
		<guid isPermaLink="false">http://alphavilleherald.com/?p=3394#comment-57668</guid>
		<description>Baloo: I got no problem with xmpp... that&#039;s another good option... but irc is not obselete, it still works just fine for what it does.  xmpp is an exercise in tripling the bandwidth cost of chat protocols without adding any momentous features.

In response to you questioning my sanity, I&#039;d like to suggest you actually *try* writing some lsl.  I&#039;m sure you&#039;ll agree that java, for all it&#039;s (admittedly numerous) flaws, can at least without hesitation be called a &quot;programming language&quot;, and you can in general code up anything you could code in any language.  In lsl, something as simple as a binary search tree is going to require some ugly list acrobatics, and end up being just as slow as using flat data, since lsl has to copy the entire list to change one element.</description>
		<content:encoded><![CDATA[<p>Baloo: I got no problem with xmpp&#8230; that&#8217;s another good option&#8230; but irc is not obselete, it still works just fine for what it does.  xmpp is an exercise in tripling the bandwidth cost of chat protocols without adding any momentous features.</p>
<p>In response to you questioning my sanity, I&#8217;d like to suggest you actually *try* writing some lsl.  I&#8217;m sure you&#8217;ll agree that java, for all it&#8217;s (admittedly numerous) flaws, can at least without hesitation be called a &#8220;programming language&#8221;, and you can in general code up anything you could code in any language.  In lsl, something as simple as a binary search tree is going to require some ugly list acrobatics, and end up being just as slow as using flat data, since lsl has to copy the entire list to change one element.</p>
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		<title>By: Wayfinder</title>
		<link>http://alphavilleherald.com/2010/03/the-epic-fail-of-second-life-groups.html/comment-page-1#comment-57466</link>
		<dc:creator>Wayfinder</dc:creator>
		<pubDate>Fri, 02 Apr 2010 04:28:30 +0000</pubDate>
		<guid isPermaLink="false">http://alphavilleherald.com/?p=3394#comment-57466</guid>
		<description>Sorry Baloo... I don&#039;t see any point actually being made there.  The fact someone has to eat and pay electricity and internet charges (which they&#039;d have to do regardless of SL), is irrelevant to marketing on SL.  

I do think to call SL builders &quot;graphic designers&quot; is a far stretch of imagination.  

For those who do custom work, if you&#039;ll re-read my post-- they do often charge by the hour (or a project cap fee).  For those who script professionally, they often do charge by the hour.  So your statement that SL people think they can&#039;t charge by the hour is simply inaccurate.   

I don&#039;t see the point you&#039;re trying to make.  Maybe you could sum it up for me without use of generalized statements.  What is the point exactly, you&#039;re trying to make and how does it apply to the thread?</description>
		<content:encoded><![CDATA[<p>Sorry Baloo&#8230; I don&#8217;t see any point actually being made there.  The fact someone has to eat and pay electricity and internet charges (which they&#8217;d have to do regardless of SL), is irrelevant to marketing on SL.  </p>
<p>I do think to call SL builders &#8220;graphic designers&#8221; is a far stretch of imagination.  </p>
<p>For those who do custom work, if you&#8217;ll re-read my post&#8211; they do often charge by the hour (or a project cap fee).  For those who script professionally, they often do charge by the hour.  So your statement that SL people think they can&#8217;t charge by the hour is simply inaccurate.   </p>
<p>I don&#8217;t see the point you&#8217;re trying to make.  Maybe you could sum it up for me without use of generalized statements.  What is the point exactly, you&#8217;re trying to make and how does it apply to the thread?</p>
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		<title>By: cube</title>
		<link>http://alphavilleherald.com/2010/03/the-epic-fail-of-second-life-groups.html/comment-page-1#comment-57465</link>
		<dc:creator>cube</dc:creator>
		<pubDate>Fri, 02 Apr 2010 04:25:58 +0000</pubDate>
		<guid isPermaLink="false">http://alphavilleherald.com/?p=3394#comment-57465</guid>
		<description>the epic fail of meta economics.
;)</description>
		<content:encoded><![CDATA[<p>the epic fail of meta economics.<br />
 <img src='http://alphavilleherald.com/site/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Baloo Uriza</title>
		<link>http://alphavilleherald.com/2010/03/the-epic-fail-of-second-life-groups.html/comment-page-1#comment-57464</link>
		<dc:creator>Baloo Uriza</dc:creator>
		<pubDate>Fri, 02 Apr 2010 04:20:59 +0000</pubDate>
		<guid isPermaLink="false">http://alphavilleherald.com/?p=3394#comment-57464</guid>
		<description>&quot;Just as a thought: “billable hours” has nothing to do with the Second Life environment– unless someone works by the hour. The comments above assume that all work is billable and payable by the hour… which is incorrect.&quot;

SL folks seem to be the only ones who do graphic design and programming who *don&#039;t* think they can do billable hours.  That&#039;s what&#039;s incorrect.

&quot;Second Life is completely different from RL marketing. There is little or no cost of production, no material charges, and the rent is very low. Using an example above, taking 5 hours to make a skin becomes negligible if one sells 2,000 of those skins. The point becomes moot.&quot;

Still costs money to feed you, and pay for the electricity and bandwidth.  Time is still scarce as it is in real life.</description>
		<content:encoded><![CDATA[<p>&#8220;Just as a thought: “billable hours” has nothing to do with the Second Life environment– unless someone works by the hour. The comments above assume that all work is billable and payable by the hour… which is incorrect.&#8221;</p>
<p>SL folks seem to be the only ones who do graphic design and programming who *don&#8217;t* think they can do billable hours.  That&#8217;s what&#8217;s incorrect.</p>
<p>&#8220;Second Life is completely different from RL marketing. There is little or no cost of production, no material charges, and the rent is very low. Using an example above, taking 5 hours to make a skin becomes negligible if one sells 2,000 of those skins. The point becomes moot.&#8221;</p>
<p>Still costs money to feed you, and pay for the electricity and bandwidth.  Time is still scarce as it is in real life.</p>
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		<title>By: Wayfinder</title>
		<link>http://alphavilleherald.com/2010/03/the-epic-fail-of-second-life-groups.html/comment-page-1#comment-57463</link>
		<dc:creator>Wayfinder</dc:creator>
		<pubDate>Fri, 02 Apr 2010 04:18:48 +0000</pubDate>
		<guid isPermaLink="false">http://alphavilleherald.com/?p=3394#comment-57463</guid>
		<description>Just as a thought:  &quot;billable hours&quot; has nothing to do with the Second Life environment-- unless someone works by the hour.  The comments above assume that all work is billable and payable by the hour... which is incorrect.  

Second Life is completely different from RL marketing.  There is little or no cost of production, no material charges, and the rent is very low.  Using an example above, taking 5 hours to make a skin becomes negligible if one sells 2,000 of those skins.   The point becomes moot.

Second Life charges are hardly ever based on hourly fees, with the exceptions perhaps of escort services and works for hire.   Second Life prices are based on &quot;what the market will bear&quot; and are quite usually the whim of the creator.  One creator decides to sell a dress for L$300 and makes their money in quantity.  Another sells a dress of similar real value for L$2000 and makes their money in perceived rarity and  quality.  There is no price guide, no standard of charges, no &quot;blue book&quot;.  They charge whatever they feel like charging-- and what they feel their customers are willing to pay.  That&#039;s the long and short of it.</description>
		<content:encoded><![CDATA[<p>Just as a thought:  &#8220;billable hours&#8221; has nothing to do with the Second Life environment&#8211; unless someone works by the hour.  The comments above assume that all work is billable and payable by the hour&#8230; which is incorrect.  </p>
<p>Second Life is completely different from RL marketing.  There is little or no cost of production, no material charges, and the rent is very low.  Using an example above, taking 5 hours to make a skin becomes negligible if one sells 2,000 of those skins.   The point becomes moot.</p>
<p>Second Life charges are hardly ever based on hourly fees, with the exceptions perhaps of escort services and works for hire.   Second Life prices are based on &#8220;what the market will bear&#8221; and are quite usually the whim of the creator.  One creator decides to sell a dress for L$300 and makes their money in quantity.  Another sells a dress of similar real value for L$2000 and makes their money in perceived rarity and  quality.  There is no price guide, no standard of charges, no &#8220;blue book&#8221;.  They charge whatever they feel like charging&#8211; and what they feel their customers are willing to pay.  That&#8217;s the long and short of it.</p>
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		<title>By: Baloo Uriza</title>
		<link>http://alphavilleherald.com/2010/03/the-epic-fail-of-second-life-groups.html/comment-page-1#comment-57462</link>
		<dc:creator>Baloo Uriza</dc:creator>
		<pubDate>Fri, 02 Apr 2010 02:37:29 +0000</pubDate>
		<guid isPermaLink="false">http://alphavilleherald.com/?p=3394#comment-57462</guid>
		<description>@Alyx:  Yes, I have thought this through.  I might not have many customers, but the ones I do actually pay a decent wage for it.  It&#039;s called &quot;not short-selling yourself.&quot;  You should try it some time:  You get more money for having to deal with fewer people.</description>
		<content:encoded><![CDATA[<p>@Alyx:  Yes, I have thought this through.  I might not have many customers, but the ones I do actually pay a decent wage for it.  It&#8217;s called &#8220;not short-selling yourself.&#8221;  You should try it some time:  You get more money for having to deal with fewer people.</p>
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		<title>By: Alyx Stoklitsky</title>
		<link>http://alphavilleherald.com/2010/03/the-epic-fail-of-second-life-groups.html/comment-page-1#comment-57461</link>
		<dc:creator>Alyx Stoklitsky</dc:creator>
		<pubDate>Fri, 02 Apr 2010 02:14:26 +0000</pubDate>
		<guid isPermaLink="false">http://alphavilleherald.com/?p=3394#comment-57461</guid>
		<description>@Baloo

&gt;“If vendors treated their work as what it is: Graphic design and scripting, and charged appropriately: by the hour

Did you even think this through? Atall?

Let&#039;s throw some approximate times it might take the average content creator to make various things in SL:

Skin: 5 hours.
Clothing: 5 hours.
Clothing with prim parts: 8 hours.
Sculpted clothing: 15 hours.
Accurate model of a real world weapon: 18 hours.
Scripts to fire said weapon: 5 hours.

Now, it shouldn&#039;t take a fucking genius to see that if SL&#039;s content creators valued their labour at even something as laughably low as 50 cents an hour, the average price of in-world goods would shoot up like a FUCKING ROCKET.</description>
		<content:encoded><![CDATA[<p>@Baloo</p>
<p>&gt;“If vendors treated their work as what it is: Graphic design and scripting, and charged appropriately: by the hour</p>
<p>Did you even think this through? Atall?</p>
<p>Let&#8217;s throw some approximate times it might take the average content creator to make various things in SL:</p>
<p>Skin: 5 hours.<br />
Clothing: 5 hours.<br />
Clothing with prim parts: 8 hours.<br />
Sculpted clothing: 15 hours.<br />
Accurate model of a real world weapon: 18 hours.<br />
Scripts to fire said weapon: 5 hours.</p>
<p>Now, it shouldn&#8217;t take a fucking genius to see that if SL&#8217;s content creators valued their labour at even something as laughably low as 50 cents an hour, the average price of in-world goods would shoot up like a FUCKING ROCKET.</p>
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		<title>By: Wayfinder</title>
		<link>http://alphavilleherald.com/2010/03/the-epic-fail-of-second-life-groups.html/comment-page-1#comment-57456</link>
		<dc:creator>Wayfinder</dc:creator>
		<pubDate>Fri, 02 Apr 2010 00:06:01 +0000</pubDate>
		<guid isPermaLink="false">http://alphavilleherald.com/?p=3394#comment-57456</guid>
		<description>Not a &quot;walled garden&quot; I think.  More like a walled junkyard.</description>
		<content:encoded><![CDATA[<p>Not a &#8220;walled garden&#8221; I think.  More like a walled junkyard.</p>
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