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	<title>Comments on: Op/Ed: The First-Hour Experience Before The First Hour</title>
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	<link>http://alphavilleherald.com/2010/07/oped-the-first-hour-experience-before-the-first-hour.html</link>
	<description>Always Fairly Unbalanced</description>
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		<title>By: Gwyn&#8217;s Home &#187; Blog Archive &#187; Town Hall Wishlist!</title>
		<link>http://alphavilleherald.com/2010/07/oped-the-first-hour-experience-before-the-first-hour.html/comment-page-2#comment-62146</link>
		<dc:creator>Gwyn&#8217;s Home &#187; Blog Archive &#187; Town Hall Wishlist!</dc:creator>
		<pubDate>Tue, 27 Jul 2010 15:26:10 +0000</pubDate>
		<guid isPermaLink="false">http://alphavilleherald.com/?p=4040#comment-62146</guid>
		<description>[...] Implement single sign-on using Janrain to get people to create their new accounts on SL far more quicklier. I&#8217;ve discussed why this is so important more fully on the Alphaville Herald. [...]</description>
		<content:encoded><![CDATA[<p>[...] Implement single sign-on using Janrain to get people to create their new accounts on SL far more quicklier. I&#8217;ve discussed why this is so important more fully on the Alphaville Herald. [...]</p>
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		<title>By: Hiro Pendragon</title>
		<link>http://alphavilleherald.com/2010/07/oped-the-first-hour-experience-before-the-first-hour.html/comment-page-2#comment-61944</link>
		<dc:creator>Hiro Pendragon</dc:creator>
		<pubDate>Sun, 18 Jul 2010 15:48:43 +0000</pubDate>
		<guid isPermaLink="false">http://alphavilleherald.com/?p=4040#comment-61944</guid>
		<description>@Darkfoxx

I guess we disagree about your example. I see a (reverse) swastika as a symbol. If the context is nazi, I don&#039;t care if it&#039;s made out of Eggo waffles - it&#039;s still offensive.

As for you bitterness at Linden Lab - I empathize as I&#039;ve heard plenty of stories people losing inventory, land, etc, but regardless, if one person punches me in the face, I&#039;m still going to be pissed off if someone else punches me in the face. I do remember Linden Lab&#039;s Wednesday Hurricanes, as we called them. It was 2004 - 2005 and their product was still de facto Beta.

RE: The museum - you completely miss my point. If I go to a WWII museum, any nazi symbology is in *context* - I expect it there. My example was on the street in public - where it&#039;s not only not expected, but not desired. And you&#039;re right and also slightly wrong about the roots of the symbol. The Indian swastika is generally counter-clockwise, and the nazi one is always clockwise. It&#039;s also fairly apparently when something is part of hate speech versus in context of Indian art or religious symbols. Again, *context*.

I shouldn&#039;t have to mute people. Second Life, to become widely popular, needs to work more like the Internet. Needs to feel more like the Internet. When I surf Amazon.com, I don&#039;t expect to find nazi comments when I look up a book. I need to go out of my way to head to a more loosely-government site (let&#039;s say, 4chan), to encounter that. I don&#039;t go to basic websites and get griefed.

I suspect the root of why you view this differently is based on one simple word. &quot;Players&quot;. You consider Second Life a game in the way you express this. The context you&#039;ve set is one more similar to Call of Duty, where I might expect some 14 year old ninny to be swearing nazi anti-gay expletives because I got a lucky shot on him. I see Second Life as the Internet, where there are &quot;users&quot; or &quot;visitors&quot;. Ultimately, this is a completely different discussion, and at the moment, it&#039;s best I simple point this out at least so you (and others) understand that there&#039;s this larger idea that may be the root of the differences in our opinions.

RE: Prok - Again, citing an extreme doesn&#039;t prove a point about a common person. 

Thanks for the rationale discussion though - it&#039;s much appreciated!</description>
		<content:encoded><![CDATA[<p>@Darkfoxx</p>
<p>I guess we disagree about your example. I see a (reverse) swastika as a symbol. If the context is nazi, I don&#8217;t care if it&#8217;s made out of Eggo waffles &#8211; it&#8217;s still offensive.</p>
<p>As for you bitterness at Linden Lab &#8211; I empathize as I&#8217;ve heard plenty of stories people losing inventory, land, etc, but regardless, if one person punches me in the face, I&#8217;m still going to be pissed off if someone else punches me in the face. I do remember Linden Lab&#8217;s Wednesday Hurricanes, as we called them. It was 2004 &#8211; 2005 and their product was still de facto Beta.</p>
<p>RE: The museum &#8211; you completely miss my point. If I go to a WWII museum, any nazi symbology is in *context* &#8211; I expect it there. My example was on the street in public &#8211; where it&#8217;s not only not expected, but not desired. And you&#8217;re right and also slightly wrong about the roots of the symbol. The Indian swastika is generally counter-clockwise, and the nazi one is always clockwise. It&#8217;s also fairly apparently when something is part of hate speech versus in context of Indian art or religious symbols. Again, *context*.</p>
<p>I shouldn&#8217;t have to mute people. Second Life, to become widely popular, needs to work more like the Internet. Needs to feel more like the Internet. When I surf Amazon.com, I don&#8217;t expect to find nazi comments when I look up a book. I need to go out of my way to head to a more loosely-government site (let&#8217;s say, 4chan), to encounter that. I don&#8217;t go to basic websites and get griefed.</p>
<p>I suspect the root of why you view this differently is based on one simple word. &#8220;Players&#8221;. You consider Second Life a game in the way you express this. The context you&#8217;ve set is one more similar to Call of Duty, where I might expect some 14 year old ninny to be swearing nazi anti-gay expletives because I got a lucky shot on him. I see Second Life as the Internet, where there are &#8220;users&#8221; or &#8220;visitors&#8221;. Ultimately, this is a completely different discussion, and at the moment, it&#8217;s best I simple point this out at least so you (and others) understand that there&#8217;s this larger idea that may be the root of the differences in our opinions.</p>
<p>RE: Prok &#8211; Again, citing an extreme doesn&#8217;t prove a point about a common person. </p>
<p>Thanks for the rationale discussion though &#8211; it&#8217;s much appreciated!</p>
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		<title>By: Darkfoxx</title>
		<link>http://alphavilleherald.com/2010/07/oped-the-first-hour-experience-before-the-first-hour.html/comment-page-2#comment-61923</link>
		<dc:creator>Darkfoxx</dc:creator>
		<pubDate>Sat, 17 Jul 2010 14:22:37 +0000</pubDate>
		<guid isPermaLink="false">http://alphavilleherald.com/?p=4040#comment-61923</guid>
		<description>I dont laugh at the swastika griefing itself: I laugh at the griefer&#039;s ideas that a swastika made up from American flags, is somehow offensive to me, at his idea that whatever he can pull out of his hat, will result in me bawwwwing and running to the Lindens to ban him off my perfect world.

That what you call a false dichotomy, I call a matter of perspective. There is not a single thing that they can do to my SL experience, that LL itself hasn&#039;t fucked up already in the past, present and probably future.

Anyone remember the weekly updating process that included shutting down all of LL&#039;s servers, booting everyone out for hours, in some cases, a whole day, on end?

and your RL example of someone showing you a nazi flag... If that gets you up in arms, better stay away from any and all WW2 musea.
A swastika in and by itself, shouldnt offend anyone. It&#039;s an Indian peace symbol after all... The ideas behind the nazi swastika, is what people should be offended about.

When I say it&#039;s not the end of the world, I mean the following: you can just mute them, and go about your buisness as if they were never there. And the sooner new players learn that, the better their SL experience will be. and we all know what griefers want, a reaction, any reaction. If muted, you can simply rob them of that, and they will go elsewhere.

Im not saying it&#039;s all cool, and nice, and perfect, but really it is hardly the hyoooge problem people are making it out to be. Look at Prok if you need the perfect example of what NOT to do.</description>
		<content:encoded><![CDATA[<p>I dont laugh at the swastika griefing itself: I laugh at the griefer&#8217;s ideas that a swastika made up from American flags, is somehow offensive to me, at his idea that whatever he can pull out of his hat, will result in me bawwwwing and running to the Lindens to ban him off my perfect world.</p>
<p>That what you call a false dichotomy, I call a matter of perspective. There is not a single thing that they can do to my SL experience, that LL itself hasn&#8217;t fucked up already in the past, present and probably future.</p>
<p>Anyone remember the weekly updating process that included shutting down all of LL&#8217;s servers, booting everyone out for hours, in some cases, a whole day, on end?</p>
<p>and your RL example of someone showing you a nazi flag&#8230; If that gets you up in arms, better stay away from any and all WW2 musea.<br />
A swastika in and by itself, shouldnt offend anyone. It&#8217;s an Indian peace symbol after all&#8230; The ideas behind the nazi swastika, is what people should be offended about.</p>
<p>When I say it&#8217;s not the end of the world, I mean the following: you can just mute them, and go about your buisness as if they were never there. And the sooner new players learn that, the better their SL experience will be. and we all know what griefers want, a reaction, any reaction. If muted, you can simply rob them of that, and they will go elsewhere.</p>
<p>Im not saying it&#8217;s all cool, and nice, and perfect, but really it is hardly the hyoooge problem people are making it out to be. Look at Prok if you need the perfect example of what NOT to do.</p>
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		<title>By: Hiro Pendragon</title>
		<link>http://alphavilleherald.com/2010/07/oped-the-first-hour-experience-before-the-first-hour.html/comment-page-2#comment-61922</link>
		<dc:creator>Hiro Pendragon</dc:creator>
		<pubDate>Sat, 17 Jul 2010 13:39:32 +0000</pubDate>
		<guid isPermaLink="false">http://alphavilleherald.com/?p=4040#comment-61922</guid>
		<description>@Darkfoxx

Indeed, you just spewed the rationalization of griefers. &quot;It&#039;s not the end of the world&quot; and &quot;it doesn&#039;t really hurt anyone&quot;. The first, of course, is a false dichotomy - just because the world isn&#039;t ending doesn&#039;t mean something isn&#039;t bad. The second is a matter of perspective. If someone walked up to me on the street in the physical world and held up a nazi flag in my face, I&#039;m certain any reasonable person would agree that would be unacceptable behavior.

But more importantly, anyone who attempts to play off nazi symbology as harmless &quot;livening up&quot; is not someone who is going to be taken seriously by many people, and I think you nullified any chances of your arguments being worth anything by saying that you laugh at swastika griefing.</description>
		<content:encoded><![CDATA[<p>@Darkfoxx</p>
<p>Indeed, you just spewed the rationalization of griefers. &#8220;It&#8217;s not the end of the world&#8221; and &#8220;it doesn&#8217;t really hurt anyone&#8221;. The first, of course, is a false dichotomy &#8211; just because the world isn&#8217;t ending doesn&#8217;t mean something isn&#8217;t bad. The second is a matter of perspective. If someone walked up to me on the street in the physical world and held up a nazi flag in my face, I&#8217;m certain any reasonable person would agree that would be unacceptable behavior.</p>
<p>But more importantly, anyone who attempts to play off nazi symbology as harmless &#8220;livening up&#8221; is not someone who is going to be taken seriously by many people, and I think you nullified any chances of your arguments being worth anything by saying that you laugh at swastika griefing.</p>
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		<title>By: Darkfoxx</title>
		<link>http://alphavilleherald.com/2010/07/oped-the-first-hour-experience-before-the-first-hour.html/comment-page-2#comment-61912</link>
		<dc:creator>Darkfoxx</dc:creator>
		<pubDate>Sat, 17 Jul 2010 06:36:15 +0000</pubDate>
		<guid isPermaLink="false">http://alphavilleherald.com/?p=4040#comment-61912</guid>
		<description>Unfixable, having been at the butt of those jokes often enough (It was my club where the PN came first when they wanted to see if SL was any fun to troll people) the joke indeed gets very old and stale after only a very short time.

I&#039;ve come to the opinion however, that it&#039;s the people that do the griefing and trolling, that keep it entertaining. Somehow they never learn that a spongebab or lemon party screaming cube is something everyone has seen by now, and simply doesnt have the shock effect it used to.

I still laugh to myself when I think back to the American flag swastika they built on our dancefloor, thinking a couple of dutch furfags would give a flying shit XD

Being griefed is not the end of the world, and the sooner ppl realize that (some never will, granted...) the sooner they will ignore it and go on with their second lives. While I dont applaud it, griefing is part of the SL experience, and it might as well be introduced to the new players at the earliest (in)convenience.

It cant do any harm after all, and as Argo said, it livens the place up a bit. I do the same, hang around the welcome areas in the hopes of seeing someone hop around thinking their afro/awesomeface/mudkips is the coolest thing ever. (or whichever meme is popular today, I havent been lurking in a long while now)</description>
		<content:encoded><![CDATA[<p>Unfixable, having been at the butt of those jokes often enough (It was my club where the PN came first when they wanted to see if SL was any fun to troll people) the joke indeed gets very old and stale after only a very short time.</p>
<p>I&#8217;ve come to the opinion however, that it&#8217;s the people that do the griefing and trolling, that keep it entertaining. Somehow they never learn that a spongebab or lemon party screaming cube is something everyone has seen by now, and simply doesnt have the shock effect it used to.</p>
<p>I still laugh to myself when I think back to the American flag swastika they built on our dancefloor, thinking a couple of dutch furfags would give a flying shit XD</p>
<p>Being griefed is not the end of the world, and the sooner ppl realize that (some never will, granted&#8230;) the sooner they will ignore it and go on with their second lives. While I dont applaud it, griefing is part of the SL experience, and it might as well be introduced to the new players at the earliest (in)convenience.</p>
<p>It cant do any harm after all, and as Argo said, it livens the place up a bit. I do the same, hang around the welcome areas in the hopes of seeing someone hop around thinking their afro/awesomeface/mudkips is the coolest thing ever. (or whichever meme is popular today, I havent been lurking in a long while now)</p>
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		<title>By: argo nurmi</title>
		<link>http://alphavilleherald.com/2010/07/oped-the-first-hour-experience-before-the-first-hour.html/comment-page-2#comment-61904</link>
		<dc:creator>argo nurmi</dc:creator>
		<pubDate>Fri, 16 Jul 2010 12:47:17 +0000</pubDate>
		<guid isPermaLink="false">http://alphavilleherald.com/?p=4040#comment-61904</guid>
		<description>Gwyneth,  a long time ago I was one of those noobs dumped into waterhead when it was really a raw place.  I and many other noobs hung out there.  The answer: it was the energy of the place that attracted us.  Now I can almost see whatever is left of the governance team rolling their eyes.  Yes, we were griefed all the time.  Sometimes creatively and other times just annoying.  Sure, it did get out of hand, sometimes. Rumors where that it was the most AR&#039;ed place in SL but the secret of why people kept coming back was its energy.  The Labs found a fix for that. Shut down scripts, rezzing, the spirit of the place well died.  I don&#039;t know how to balance this kind of fun with the sedate chat land waterhead is now.  After a while I learned scripting and found new groups to hang out with but every once in a while I tp to waterhead to see whats become of the place.</description>
		<content:encoded><![CDATA[<p>Gwyneth,  a long time ago I was one of those noobs dumped into waterhead when it was really a raw place.  I and many other noobs hung out there.  The answer: it was the energy of the place that attracted us.  Now I can almost see whatever is left of the governance team rolling their eyes.  Yes, we were griefed all the time.  Sometimes creatively and other times just annoying.  Sure, it did get out of hand, sometimes. Rumors where that it was the most AR&#8217;ed place in SL but the secret of why people kept coming back was its energy.  The Labs found a fix for that. Shut down scripts, rezzing, the spirit of the place well died.  I don&#8217;t know how to balance this kind of fun with the sedate chat land waterhead is now.  After a while I learned scripting and found new groups to hang out with but every once in a while I tp to waterhead to see whats become of the place.</p>
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		<title>By: Wolf Baginski</title>
		<link>http://alphavilleherald.com/2010/07/oped-the-first-hour-experience-before-the-first-hour.html/comment-page-2#comment-61793</link>
		<dc:creator>Wolf Baginski</dc:creator>
		<pubDate>Mon, 12 Jul 2010 22:05:07 +0000</pubDate>
		<guid isPermaLink="false">http://alphavilleherald.com/?p=4040#comment-61793</guid>
		<description>There&#039;s two aspects to the new UI.

One is that things are in different places. Regardless of the quality of the new UI, we have to relearn how we do things.

The other is that the new UI is a lousy design, starting at the basic level of the colour scheme. And while people are starting to devise a way of changing the skin, some things we seem to be stuck with.

Why can&#039;t a program use documented OS calls to match the user&#039;s basic preferences for text and background colours? I&#039;ve had better control of colour and contrast in MS-DOS programs, written more than twenty years ago.</description>
		<content:encoded><![CDATA[<p>There&#8217;s two aspects to the new UI.</p>
<p>One is that things are in different places. Regardless of the quality of the new UI, we have to relearn how we do things.</p>
<p>The other is that the new UI is a lousy design, starting at the basic level of the colour scheme. And while people are starting to devise a way of changing the skin, some things we seem to be stuck with.</p>
<p>Why can&#8217;t a program use documented OS calls to match the user&#8217;s basic preferences for text and background colours? I&#8217;ve had better control of colour and contrast in MS-DOS programs, written more than twenty years ago.</p>
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		<title>By: Gwyneth Llewelyn</title>
		<link>http://alphavilleherald.com/2010/07/oped-the-first-hour-experience-before-the-first-hour.html/comment-page-2#comment-61791</link>
		<dc:creator>Gwyneth Llewelyn</dc:creator>
		<pubDate>Mon, 12 Jul 2010 21:11:30 +0000</pubDate>
		<guid isPermaLink="false">http://alphavilleherald.com/?p=4040#comment-61791</guid>
		<description>Well, I agree that the whole issue of dropping newbies on the grid needs some serious re-thinking at some point. From Welcome Areas we got infohubs and community gateways. One would think that community gateways would provide the required friendly initial experience, but somehow LL is not happy with the results from the community gateways, and while they haven&#039;t been shut down yet, they&#039;re not taking more applications. I&#039;ve seen their numbers and they&#039;re baffling. According to LL, it looks like getting griefed at infohubs actually retains &lt;i&gt;more&lt;/i&gt; newbies than having a friendly &quot;mentor&quot;-type at Dublin, Luskwood, Caledon, even NCI, or other popular places where teams of very helpful and friendly volunteers are happy to spend some time helping out newbies. These numbers go against any rational logic!

So I wonder what the alternative is... definitely another 64-million-dollar question :)

And ra ra rasputin, in this industry, people like you are valuable, because they&#039;re rare exceptions!</description>
		<content:encoded><![CDATA[<p>Well, I agree that the whole issue of dropping newbies on the grid needs some serious re-thinking at some point. From Welcome Areas we got infohubs and community gateways. One would think that community gateways would provide the required friendly initial experience, but somehow LL is not happy with the results from the community gateways, and while they haven&#8217;t been shut down yet, they&#8217;re not taking more applications. I&#8217;ve seen their numbers and they&#8217;re baffling. According to LL, it looks like getting griefed at infohubs actually retains <i>more</i> newbies than having a friendly &#8220;mentor&#8221;-type at Dublin, Luskwood, Caledon, even NCI, or other popular places where teams of very helpful and friendly volunteers are happy to spend some time helping out newbies. These numbers go against any rational logic!</p>
<p>So I wonder what the alternative is&#8230; definitely another 64-million-dollar question <img src='http://alphavilleherald.com/site/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>And ra ra rasputin, in this industry, people like you are valuable, because they&#8217;re rare exceptions!</p>
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		<title>By: brinda allen</title>
		<link>http://alphavilleherald.com/2010/07/oped-the-first-hour-experience-before-the-first-hour.html/comment-page-2#comment-61785</link>
		<dc:creator>brinda allen</dc:creator>
		<pubDate>Mon, 12 Jul 2010 15:46:08 +0000</pubDate>
		<guid isPermaLink="false">http://alphavilleherald.com/?p=4040#comment-61785</guid>
		<description>It&#039;s Unfixable says a whole lot in a darn few words.
Secondlife isn&#039;t easy...it will never be easy and stay SL.
 Go to Moose Beach, Waterhead, Morris, and any number of infohubs and watch those that take &quot;fun&quot; in teasing or maybe as bad Ignoring nooblets.
They took away the Help Islands where there was a bit of perceived &quot;safety&quot;...and then the Mentors that did work those islands were disbanded.
Thickskinned my butt...griefing those that will someday pay the bill is just dumb.</description>
		<content:encoded><![CDATA[<p>It&#8217;s Unfixable says a whole lot in a darn few words.<br />
Secondlife isn&#8217;t easy&#8230;it will never be easy and stay SL.<br />
 Go to Moose Beach, Waterhead, Morris, and any number of infohubs and watch those that take &#8220;fun&#8221; in teasing or maybe as bad Ignoring nooblets.<br />
They took away the Help Islands where there was a bit of perceived &#8220;safety&#8221;&#8230;and then the Mentors that did work those islands were disbanded.<br />
Thickskinned my butt&#8230;griefing those that will someday pay the bill is just dumb.</p>
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		<title>By: ra ra rasputin</title>
		<link>http://alphavilleherald.com/2010/07/oped-the-first-hour-experience-before-the-first-hour.html/comment-page-2#comment-61745</link>
		<dc:creator>ra ra rasputin</dc:creator>
		<pubDate>Fri, 09 Jul 2010 21:14:33 +0000</pubDate>
		<guid isPermaLink="false">http://alphavilleherald.com/?p=4040#comment-61745</guid>
		<description>i have to disagree strongly with the &quot;they where hired for a specific field&quot;
i for myself work in the software business (thats why i don&#039;t code in my free time). If theres a new challenge the command is: learn it!
once you learnd at least one proper Programming language you can code it all, its just a matter of time.</description>
		<content:encoded><![CDATA[<p>i have to disagree strongly with the &#8220;they where hired for a specific field&#8221;<br />
i for myself work in the software business (thats why i don&#8217;t code in my free time). If theres a new challenge the command is: learn it!<br />
once you learnd at least one proper Programming language you can code it all, its just a matter of time.</p>
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