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	<title>The Alphaville Herald &#187; Film</title>
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	<link>http://alphavilleherald.com</link>
	<description>Always Fairly Unbalanced</description>
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		<title>Randy Filmmaker Reveals Cyber-secrets!</title>
		<link>http://alphavilleherald.com/2011/06/randy-filmmaker-reveals-cyber-secrets.html</link>
		<comments>http://alphavilleherald.com/2011/06/randy-filmmaker-reveals-cyber-secrets.html#comments</comments>
		<pubDate>Wed, 22 Jun 2011 01:50:27 +0000</pubDate>
		<dc:creator>Pixeleen Mistral</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Film]]></category>
		<category><![CDATA[News from Second Life]]></category>
		<category><![CDATA[Sex, Cybersex and Beyond]]></category>

		<guid isPermaLink="false">http://alphavilleherald.com/?p=5602</guid>
		<description><![CDATA[Sunday screening of "My Avatar and Me" proves arrow button key to Second Life bliss!!! Actor/director Mikkel Stolt will host an online presentation of the "documentary fiction"&#160;My Avatar and Me Sunday on&#160;constelation.tv. The film is&#160;billed as a journey into cyberspace which becomes a&#160;magic learning experience. Based on the trailer, the story seems to revolve around [...]]]></description>
			<content:encoded><![CDATA[<h3>Sunday screening of "My Avatar and Me" proves arrow button key to Second Life bliss!!!</h3>
<p>Actor/director Mikkel Stolt will host an online presentation of the "documentary fiction"&#160;<em>My Avatar and Me </em>Sunday on&#160;<a href="https://www.constellation.tv/film/21">constelation.tv</a>. The film is&#160;billed as a<em> journey into cyberspace</em> which becomes <em>a&#160;magic learning experience</em>. Based on the trailer, the story seems to revolve around accessorizing the woefully under-equipped Second Life avatar - an ongoing source of concern and frustration for untold numbers of players over the last 8 years.</p>
<h5><a title="tease1" rel="lightbox[slideshow]" href="http://alphavilleherald.com/images/2011/06/tease1.jpg"><img width="500" height="353" alt="tease1" src="http://alphavilleherald.com/images/2011/06/500/tease1.jpg" /></a><br />
SL noobie Mike's shame: Helena realizes that something is missing&#160;</h5>
<p>The <em>magical learning</em> begins with the shocking discovery that something is missing from Mike's arsenal of avatar tools - a humiliating scene far too common in Second Life.&#160;But all is not lost, as Mike's special friend Helena leads the new resident on the path toward cyber nirvana with a vital accessory.</p>
<h5><a title="tease2" rel="lightbox[slideshow]" href="http://alphavilleherald.com/images/2011/06/tease2.jpg"><img width="500" height="351" alt="tease2" src="http://alphavilleherald.com/images/2011/06/500/tease2.jpg" /></a><br />
you too can be the proud owner of a sculpted X3 cock</h5>
<p>Sadly, the couple's virtual conjugal bliss is interrupted as Mike realizes he has no idea of how to <a href="http://www.youtube.com/watch?v=i01fYbRQjWM">get up for the downstroke</a> and is forced to turn to his cyber tutor for further assistance.&#160;</p>
<h5><a title="tease3" rel="lightbox[slideshow]" href="http://alphavilleherald.com/images/2011/06/tease3.jpg"><img width="499" height="353" alt="tease3" src="http://alphavilleherald.com/images/2011/06/500/tease3.jpg" /></a><br />
Mike seeks advice from an experienced operator</h5>
<p>The wise and kind Helena then shares the secret of cybersex in SL - use the arrow buttons. True love and romance are not dead after all.</p>
<h5><a title="tease4" rel="lightbox[slideshow]" href="http://alphavilleherald.com/images/2011/06/tease4.jpg"><img width="500" height="348" alt="tease4" src="http://alphavilleherald.com/images/2011/06/500/tease4.jpg" /></a><br />
"Use the arrow button, honey"</h5>
<p>For those interested in the more of Mike and Helena's adventures, a trailer is below.</p>
<p>Tickets for the Sunday screening are now on sale&#160;<a href="https://www.constellation.tv/film/21">here</a>.</p>
<p><iframe src="http://player.vimeo.com/video/15595187?title=0&amp;byline=0&amp;portrait=0" width="400" height="225" frameborder="0"></iframe></p>
<p><a href="http://vimeo.com/15595187">"My Avatar and Me", Teaser No. 5</a> from <a href="http://vimeo.com/fenrisfilm">Fenris Film &amp; Multimedia</a> on <a href="http://vimeo.com">Vimeo</a>.</p>]]></content:encoded>
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		<title>Video Girl Barbie Will Be Watching</title>
		<link>http://alphavilleherald.com/2010/07/video-girl-barbie-will-be-watching.html</link>
		<comments>http://alphavilleherald.com/2010/07/video-girl-barbie-will-be-watching.html#comments</comments>
		<pubDate>Sun, 25 Jul 2010 21:41:48 +0000</pubDate>
		<dc:creator>Pixeleen Mistral</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Film]]></category>
		<category><![CDATA[New Media]]></category>

		<guid isPermaLink="false">http://alphavilleherald.com/?p=4099</guid>
		<description><![CDATA[Google to sponsor a line of toys with the soul of a Flip Cam next? Mattel&#8217;s latest offering &#8211; Video Girl Barbie &#8211; dances somewhere between the creepy and cool with an almost perfect sense of iconic and ironic aimed at ages 6 and up &#8211; along with what appears to be carefully scripted media [...]]]></description>
			<content:encoded><![CDATA[<h3>Google to sponsor a line of toys with the soul of a Flip Cam next?</h3>
<p>Mattel&#8217;s latest offering &#8211; <a href="http://shop.mattel.com/product/index.jsp?productId=4199678">Video Girl Barbie</a> &#8211; dances somewhere between the creepy and cool with an almost perfect sense of iconic and ironic aimed at ages 6 and up &#8211; along with what appears to be carefully scripted media coverage of the $50 doll. Friday, the <a href="http://gadgetwise.blogs.nytimes.com/2010/07/23/lights-camera-barbie/">New York Times</a> told us that girls will love the doll with an AAA battery in each leg, a video camera in her chest, and a color LCD peeking out the back of her blouse &#8211; but boys will hate it.</p>
<h5><a rel="lightbox[slideshow]" title="videogirl eye" href="http://alphavilleherald.com/images/2010/07/videogirl-eye.jpg"><img width="500" height="281" alt="Barbie with camera, LCD, and 256 MB" src="http://alphavilleherald.com/images/2010/07/500/videogirl-eye.jpg" /></a><br />
Barbie with camera, LCD, and 256 MB</h5>
<p>True to form, the boys at TechCrunch hated on Barbie, but &ldquo;internet personality&rdquo; <a href="http://ijustine.com/video-girl-barbie/">iJustine</a> &#8211; who looks a bit like a Barbie herself &#8211; gushed after scoring a Barbie and some Mattel sponsorship to create what amounts to a YouTube infomercial.</p>
<p><object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/kSCfbSKSxMc&amp;color1=0xb1b1b1&amp;color2=0xd0d0d0&amp;hl=en_US&amp;feature=player_embedded&amp;fs=1" /><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><embed width="640" height="385" src="http://www.youtube.com/v/kSCfbSKSxMc&amp;color1=0xb1b1b1&amp;color2=0xd0d0d0&amp;hl=en_US&amp;feature=player_embedded&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p>Just imagine the fun of streaming video from Barbie&#8217;s necklace though a pink USB cable plugged into her back and tucked demurely out of sight. Is it any surprise that iJustine is a total whore for pink USB cables? Barbie will be ideal for creating doll&#8217;s eye view video of other dolls and perfect training for young video creators.</p>
<p>But why stop with filming other dolls?</p>
<p>Consider the broader implications of a Flip Cam in the form of Barbie. How long until spycam Barbie joins us in the reality-augmented metaverse to provide candid video from real life? Isn&#8217;t this why streaming media on a prim was invented?</p>
<p>Then look forward to a day in the not so distant future when a well endowed Barbie with camera, microphone, and wireless capability is given away free by Google as the next step in targeted advertising to serve the consumer market. Add in a bit of speech recognition and video pattern matching and the sky is the limit in understanding each consumer&#8217;s unique needs in real time.&nbsp; Perhaps the next generation Barbie will even talk back and give a whole new meaning to AdWords. Until then, enjoy your Video Girl Barbie and remember: Don&#8217;t be evil!<br />
&nbsp;</p>
<p><a rel="lightbox[slideshow]" title="xray barbie" href="http://alphavilleherald.com/images/2010/07/xray-barbie.jpg"><img width="190" height="491" alt="xray barbie" src="http://alphavilleherald.com/images/2010/07/xray-barbie.jpg" /></a></p>
]]></content:encoded>
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		<title>Support Virtuality &#8212; Help Game A Netflix Popularity Contest!!!</title>
		<link>http://alphavilleherald.com/2009/07/support-virtuality-help-game-a-netflix-popularity-contest.html</link>
		<comments>http://alphavilleherald.com/2009/07/support-virtuality-help-game-a-netflix-popularity-contest.html#comments</comments>
		<pubDate>Thu, 02 Jul 2009 11:47:48 +0000</pubDate>
		<dc:creator>Alphaville Herald</dc:creator>
				<category><![CDATA[Film]]></category>
		<category><![CDATA[Gaming in General]]></category>
		<category><![CDATA[News from Second Life]]></category>
		<category><![CDATA[News You Can Abuse]]></category>

		<guid isPermaLink="false">http://localhost/wp_2/?p=231</guid>
		<description><![CDATA[by Idoru Wellman, staff writer The Netflix &#8220;Find Your Voice film competition&#8221; is a great new game where everyone can participate by forming gangs to vote for the independent film maker that best represents their community and interests. Consider this a more positive version of the gang abuse report used in Second Life to get [...]]]></description>
			<content:encoded><![CDATA[<p id="ec6f9052-552c-284a-ad76-2d181559689e"><em id="c59e9f77-3978-5c49-943e-6a6b34d01e1f">
<p>by Idoru Wellman, staff writer</p>
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<p>The Netflix &#8220;Find Your Voice film competition&#8221; is a great new game where <em>everyone</em> can participate by forming gangs to vote for the independent film maker that best represents their community and interests. Consider this a more positive version of the gang abuse report used in Second Life to get the Linden Governance team to ban enemy players. However, instead of helping bring the ban hammer down, in the Netflix <em>Find Your Voice</em> game, you can help a few lucky filmmakers receive some financial and in-kind support for filmmaking. </p>
<p id="0208ba6a-de76-6847-8e8a-9614c2fe7b39">To play the Netflix game, you&#8217;ll need a working e-mail address &#8211; but Google, Yahoo, and Hotmail and others are happy to hand out spare alt account e-mail addresses for a reason &#8212; so you can play games that want e-mail addresses! What are you waiting for? <a href="http://www.netflixfindyourvoice.com/">Vote</a> early and vote often.</p>
<p id="9f230557-d643-6d46-918c-c0653b07a237">Here at the Herald we are partial to SARAHN_12 &#8211; an entry from Sasie Sealy with a plot that should strike a chord among the Second Life players. The director&#8217;s statement tells the tale:</p>
<p id="9f230557-d643-6d46-918c-c0653b07a237">
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<p><em id="f5496976-9663-5548-9d92-e3dc9bc96295">They say he raped them thatnight. They say he did it with a cunning little doll, fashioned in theirimage and imbued with the power to make them do whatever he desired.They say that by manipulating the doll he forced them to have sex withhim, and with each other, and to do horrible, brutal things to theirown bodies. And though I wasn&#8217;t there that night, I think I can assureyou that what they say is true, because it all happened right in theliving room &#8212; right there amid the well-stocked bookcases and the sofasand the fireplace &#8212; of a house I came later to think of as my secondhome.</em></p>
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<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<em>-Julian Dibbell,“A Rape in Cyberspace”</em>&nbsp;</p>
</ul>
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</ul>
</ul>
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</ul>
<p>Julian Dibbell published hisarticle&nbsp; “A Rape in Cyberspace” in 1993, just one year afterNeal Stephenson’s <em>Snow Crash</em> first described the idea of a“metaverse” and ten years before the founders of Linden Lab wouldbring that idea to life. It was a fascinating piece that described therepercussions of a “cyber rape” within the virtual community, astory that stayed in my head months after I read it.&nbsp; And whatfascinated me most was the reaction of the players – the emotionaltrauma created by an “imaginary” crime and their pursuit of vengeancein the real world.&nbsp; &nbsp;</p>
<p>Dibbell’s story was consideredgroundbreaking at the time, but it has also proven to be remarkablyprescient in the issues it raised, issues that are still populatingthe headlines: a MySpace suicide, divorces filed over <em>Second Life</em>affairs, a woman in Korea jailed for virtual murder.&nbsp; I am fascinatedby the growing extension of an alternate&nbsp; “cyber world” –whether made up of merely a collection of web pages or more sophisticatedonline and gaming spaces like <em>Second Life</em> – and its effecton the “real” world.&nbsp; Entire generations are growing up online,creating communities and identities in virtual space, while the rulesand morals of this brave new world remain unclear.&nbsp; Issues of privacy,identity, and accountability are still being determined as we struggleto understand and establish rules in spaces like <em>Second Life</em>.&nbsp;When does what we say or do online cross legal boundaries?&nbsp; Ormoral boundaries?&nbsp; Do we have the right to stay anonymous in cyberspace?&nbsp;Are our fantasies and curiosities on the web able to condemn us?&nbsp;And if they are, will the establishment of rules and regulations, notto mention commercial interests, end the free expression and exchangethat was the ideal behind the birth of the Internet?&nbsp; Driving allof these questions is the very human desire to create a place to liveout our fantasies.&nbsp;</p>
<p>SarahN_12 is my attempt toaddress some of these questions in a human story.&nbsp; Sarah is a womanwho is trying to find answers after her boyfriend is brutally murderedin their apartment.&nbsp; And so her search for answers into his unsolveddeath only leads to more questions, as she discovers that the man she <em>thought</em> she knew led an entirely separate existence online, &#8211; asecret life that may hold the key to his murder.&nbsp;&nbsp; For Sarah,someone who has always had answers, this brush with unruly, messy realityleaves her reeling, and her journey towards acceptance that there maybe no easy answers provides the heart and spine of the story. &nbsp;</p>
<p>As a director, I am excitedby the aesthetic possibilities of the story and the chance to portraya virtual world in unexpected ways.&nbsp; Too often, virtual realitieshave been depicted as highly stylized cartoon versions of what audiencesexpect “computer games” to look like – some neo-futurist slickvision that can actually separate the viewer from what is happeningemotionally in the story.&nbsp;&nbsp; What I am interested in doingis creating a vision of <em>Alt Life</em> that is visceral and immediate,more <em>real</em> that the real world.&nbsp; Gamers can have an intense,emotional connection to their lives online, and this is what I wantto convey.&nbsp; <em>Alt Life</em> scenes will be stylized live action,paying homage to the camera work of the Dardenne brothers, while realworld scenes will be much more formal and distant.&nbsp; I have outlinedsome of my visual ideas in the pages that follow, but primarily I aminteresting in creating something in the footsteps of Pi or Primer,a film that melds form and function to create something that peoplehave never seen.&nbsp;</p>
<p id="3f773c71-4b52-4247-a9ee-35e100823965">Like both Pi and Primer, myconcept of Sarah_N12 falls into the space between science and sciencefiction, which is fitting considering the origins of virtual worlds.&nbsp;The founders of Linden Lab, the company behind <em>Second Life</em>, haveexpressly stated that they were inspired by Neal Stephenson’s novel <em>Snow Crash</em> and other cyberpunk works, and leaders of the emergingtechnology like Ian Hughes of IBM refer to themselves as “metaverseevangelists,” borrowing Stephenson’s term.&nbsp;&nbsp; Yet whilescience and technology have long chased the dreams of science fiction,the reality of our evolving “cyber worlds” has led us to questionsyet to be tackled by the likes of William Gibson.&nbsp; Whether we aretalking about <em>MySpace</em> or <em>Facebook</em>, <em>Second</em> <em>Life</em>or <em>Maple</em> <em>Story</em>, we are merely dealing with the first iterationof our science fiction fantasies.&nbsp; The rules are still being written.&nbsp;And the human implications of our imagination have yet to be determined. </p>
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