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	<title>The Alphaville Herald &#187; Off the Grid</title>
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	<link>http://alphavilleherald.com</link>
	<description>Always Fairly Unbalanced</description>
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		<title>This is for you Gene!  Pat the Rat and Uri Out Anonymous!</title>
		<link>http://alphavilleherald.com/2010/10/this-is-for-you-gene-pat-the-rat-and-uri-out-anonymous.html</link>
		<comments>http://alphavilleherald.com/2010/10/this-is-for-you-gene-pat-the-rat-and-uri-out-anonymous.html#comments</comments>
		<pubDate>Thu, 21 Oct 2010 02:31:01 +0000</pubDate>
		<dc:creator>Urizenus Sklar</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Mafias, Gangs and Virtual Governments]]></category>
		<category><![CDATA[Off the Grid]]></category>
		<category><![CDATA[Scammers, Griefers and Goons]]></category>

		<guid isPermaLink="false">http://alphavilleherald.com/?p=4677</guid>
		<description><![CDATA[Special to the Herald by Pat the Rat and Urizenus Sklar Anonymous feebly attempts to out-tongue the leader of the Kiss army. Pat the Rat and I were sitting around doing shots of cough syrup with whippet chasers when Gene Simons called: &#34;Uri baby, I need you to do a solid for me&#34;. &#34;Sure thing [...]]]></description>
			<content:encoded><![CDATA[<h4>Special to the Herald </h4>
<p><em>by Pat the Rat and Urizenus Sklar</em></p>
<h5><a href="http://alphavilleherald.com/images/2010/10/anon01.jpg" title="anon01" rel="lightbox[slideshow]"><img width="500" height="500" src="http://alphavilleherald.com/images/2010/10/500/anon01.jpg" alt="anon01" /></a><br />
Anonymous feebly attempts to out-tongue the leader of the Kiss army.</h5>
<p>Pat the Rat and I were sitting around doing shots of cough syrup with whippet chasers when Gene Simons called: &quot;Uri baby, I need you to do a solid for me&quot;. &quot;Sure thing Gino,&quot; I said, knowing full well that it was going to be one ghey-ass request. </p>
<p>&quot;Uri, I want to put Anonymous in gaol because it crashed my interwebs information page and made my backside feel all tingley with butthurt.&quot; Or something to that effect. </p>
<p>Truth be told, I hate Gene but I owe him one for all those groupies he loaned me back in the 70s &#8212; back before I could get my own. I yanked the bottle of cough syrup from Pat&#8217;s clammy hands and told Pat s/he had a job.  &quot;Pat, we are going to infiltrate the 4chan party in Chicago and get photos of Anonymous.  For Gene Simons!&quot;  </p>
<p>Pat looked at me incredulously: &quot;Who is Gene Simons?&quot;</p>
<p>Using our underground Herald contacts, we located the location of the 4chan party (sponsored, it seems, by <a href="http://encyclopediadramatica.com/Main_Page">Encyclopedia Dramatica</a> and the Chicago based <a href="http://encyclopediadramatica.com/Lulzcast">Lulzcast</a>).&nbsp; And we got pics! (courtesy of Alexandre Lipscher (see <a href="http://www.flickr.com/photos/lesetoilesnoir/sets/72157625187130546/">lesetoilesnoir</a> for more).</p>
<p><span id="more-4677"></span></p>
<h5><a href="http://alphavilleherald.com/images/2010/10/anon02.jpg" title="anon02" rel="lightbox[slideshow]"><img width="500" height="500" src="http://alphavilleherald.com/images/2010/10/500/anon02.jpg" alt="anon02" /></a><br />
Producer of Lulzast on left, and Mr. Ban Hammer on right.</h5>
<h5><a href="http://alphavilleherald.com/images/2010/10/anon11.jpg" title="anon11" rel="lightbox[slideshow]"><img width="500" height="500" src="http://alphavilleherald.com/images/2010/10/500/anon11.jpg" alt="anon11" /></a><br />
Guy on left is veteran of the infamous SL <a href="http://alphavilleherald.com/2007/08/17-sims-crashed.html">17 sim swastification attack</a></h5>
<h5><a href="http://alphavilleherald.com/images/2010/10/anon3.jpg" title="anon3" rel="lightbox[slideshow]"><img width="500" height="500" src="http://alphavilleherald.com/images/2010/10/500/anon3.jpg" alt="anon3" /></a><br />
Typical 4chan <em>technocommunist</em> dicussion about <em>creative destruction</em> and <em>Marxist ideology</em>.</h5>
<h5><a href="http://alphavilleherald.com/images/2010/10/anon8.jpg" title="anon8" rel="lightbox[slideshow]"><img width="500" height="500" src="http://alphavilleherald.com/images/2010/10/500/anon8.jpg" alt="anon8" /></a><br />
4chan droogs.</h5>
<h5><a href="http://alphavilleherald.com/images/2010/10/anon10.jpg" title="anon10" rel="lightbox[slideshow]"><img width="500" height="500" src="http://alphavilleherald.com/images/2010/10/500/anon10.jpg" alt="anon10" /></a><br />
Another fair creature warped by Channer ideology.&nbsp; Is there no end to their depravity!</h5>
<h5><a href="http://alphavilleherald.com/images/2010/10/anon4.jpg" title="anon4" rel="lightbox[slideshow]"><img width="500" height="500" src="http://alphavilleherald.com/images/2010/10/500/anon4.jpg" alt="anon4" /></a><br />
Typical Neanderchanner.</h5>
<h5><a href="http://alphavilleherald.com/images/2010/10/anon15.jpg" title="anon15" rel="lightbox[slideshow]"><img width="500" height="500" src="http://alphavilleherald.com/images/2010/10/500/anon15.jpg" alt="anon15" /></a><br />
The coy coquettish channer act does not fool us!&nbsp;</h5>
<h5><a href="http://alphavilleherald.com/images/2010/10/anon7.jpg" title="anon7" rel="lightbox[slideshow]"><img width="500" height="500" src="http://alphavilleherald.com/images/2010/10/500/anon7.jpg" alt="anon7" /></a><br />
We have no idea what is happening here but we are quite sure it is EVIL!</h5>
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		<slash:comments>18</slash:comments>
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		<title>Kendra Bancroft Moves on to 3rd Life</title>
		<link>http://alphavilleherald.com/2008/12/kendra-bancroft-moves-on-to-3rd-life.html</link>
		<comments>http://alphavilleherald.com/2008/12/kendra-bancroft-moves-on-to-3rd-life.html#comments</comments>
		<pubDate>Sat, 20 Dec 2008 22:23:07 +0000</pubDate>
		<dc:creator>kris</dc:creator>
				<category><![CDATA[Off the Grid]]></category>

		<guid isPermaLink="false">http://localhost/wp_2/?p=474</guid>
		<description><![CDATA[Maddie Blaustein, the operator of Kendra Bancroft, explores the next world By Kris Dibou Gregg Barrymore of the Antiquity sims announced the passing of his good friend&#0160;Kendra Bancroft.&#0160; Said Gregg, &#34;Last night I learned of the passing on Dec 11 of a dear friendKendra Bancroft.&#0160; I hereby decree her rezday June 16 to be Kendra [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Maddie Blaustein, the operator of Kendra Bancroft, explores the next world</strong></p>
<p><em>By Kris Dibou</em></p>
<p>Gregg Barrymore of the Antiquity sims announced the passing of his good friend&#0160;Kendra Bancroft.&#0160;</p>
<p>Said Gregg, &quot;Last night I learned of the passing on Dec 11 of a dear friend<br />Kendra Bancroft.&#0160; I hereby decree her rezday June 16 to be Kendra Bancroft Day throughout Antiquity. This day shall henceforth be a day of celebration of Kendra Bancroft&#39;s contributions to the SL community and closed with a Ball in her honor.<br />For those of you who didn&#39;t know her you can go here to learn of her:<br /><a href="http://en.wikipedia.org/wiki/Maddie_Blaustein">http://en.wikipedia.org/wiki/Maddie_Blaustein</a></p>
<p><a href="http://www.massively.com/2008/12/17/kendra-bancroft-madeleine-blaustein-passes-away/">http://www.massively.com/2008/12/17/kendra-bancroft-madeleine-blaustein-passes-away/</a>&#0160;&quot;</p>
<p>Maddie, Kendra&#39;s operator, was the voice for many anime and video game characters, and has written comic books for Milestone comics.</p>
<p><span id="more-474"></span></p>
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		<slash:comments>2</slash:comments>
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		<title>Google&#8217;s Lively is Dead &#8211; Requiem to be Announced Soon</title>
		<link>http://alphavilleherald.com/2008/11/googles-lively.html</link>
		<comments>http://alphavilleherald.com/2008/11/googles-lively.html#comments</comments>
		<pubDate>Thu, 20 Nov 2008 22:28:25 +0000</pubDate>
		<dc:creator>Alphaville Herald</dc:creator>
				<category><![CDATA[News from Lively]]></category>
		<category><![CDATA[Off the Grid]]></category>

		<guid isPermaLink="false">http://localhost/wp_2/?p=499</guid>
		<description><![CDATA[Internet ad agency discontinues virtual robot closet sex platform to focus on core business, spend more time with family by By Sigmund Leominster Reports of Lively’s death turn out not to have been exaggerated after all. After the fanfare, hoop-la, bell and whistles of the Second Life killer’s opening, Google have just announced that Lively [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Internet ad agency discontinues virtual <a href="http://alphavilleherald.com/2008/08/robot-closet-se.html">robot closet sex</a> platform to focus on core business, spend more time with family</strong></p>
<p><em>by By Sigmund Leominster</em></p>
<p><a href="http://alphavilleherald.com/images/2008/11/20/sig_2.jpeg" rel="lightbox"><img alt="Sig_2" title="Sig_2" src="http://alphavilleherald.com/images/2008-small/11/20/sig_2.jpeg" width="100" height="250" border="0" style="float: left; margin: 0px 5px 5px 0px;" /></a>Reports of <em>Lively</em>’s death turn out not to have been exaggerated after all. After the fanfare, hoop-la, bell and whistles of the Second Life killer’s opening, Google have just announced that <a href="http://googleblog.blogspot.com/2008/11/lively-no-more.html">Lively is dead</a>. Well, if not death, in the terminal stages and destined to limp on flaccidly until the end of the year.</p>
<p>Back in September, Lively’s project director, Kevin Hanna, it was at the Austin Game Developers Conference where he announced that, “Our user-base exceeded every number that we had put down. So, in that sense, our beta is more successful than most launched products.” Tragically, the “success” was simply the ability to generate enough curiosity for people to visit the world at least once. The “New Frontier” turned out to be little more than a side road with nothing at the end of it and bugger all to look at on the way.</p>
<p>Hanna also pointed out that, “Google has no interest in virtual dollars. It’s never been our intent to make money that way.” Well, at least they got that one right.</p>
<p><a href="http://siteanalytics.compete.com/lively.com/?metric=uv">Compete.com’s site analytics</a> engine showed that Lively peaked at around 370,000 unique visitors in August 2008, but then dropped to 100,000 by September and stood at around 75,000 in October – about one night in Second Life on a busy evening. With Google’s stock price having dropped on a monthly basis since June 2008, from around 600 to under 300, it’s no surprise that projects that don’t offer any sort of return on investment would be facing the chop. Poor Lively didn’t really stand much of a chance.</p>
<p><span id="more-499"></span>
<p>So here, in full, is the official statement from Google:</p>
<hr />
<p><em>    “In July we launched Lively in Google Labs because we wanted users to be able to interact with their friends and express themselves online in new ways. Google has always been supportive of this kind of experimentation because we believe it&#8217;s the best way to create groundbreaking products that make a difference to people&#8217;s lives. But we&#8217;ve also always accepted that when you take these kinds of risks not every bet is going to pay off.  </p>
<p>That&#8217;s why, despite all the virtual high fives and creative rooms everyone has enjoyed in the last four and a half months, we&#8217;ve decided to shut Lively down at the end of the year. It has been a tough decision, but we want to ensure that we prioritize our resources and focus more on our core search, ads and apps business. Lively.com will be discontinued at the end of December, and everyone who has worked on the project will then move on to other teams. </p>
<p>We&#8217;d encourage all Lively users to capture your hard work by taking videos and screenshots of your rooms.”</em></p>
<hr />
<p>Oh the humanity! Or avataranity. An entire world reduced to two paragraphs, one sentence, and an exhortation to take pictures before extinction. <em>[you mean Google isn't going to cache this? - the Editrix]</em></p>
<p>The collapse of <em>The Sims Online</em> earlier this year lead to an influx into Second Life of refugees. Are we about to see Lively dwellers start making virtual rafts and drifting across the inter-metaversal seas to set up new immigrant communities here? Do we even want “those people” moving into our Openspaces, taking up all the camping jobs, and frightening the child avatars with their strange looks and funky haircuts?</p>
<p>Should anyone be planning to hold a funeral in Lively before December 31st, please send me an invite. Hey, last chance to wear those awesomely bad outfits.</p>
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		<title>Remembering Cory</title>
		<link>http://alphavilleherald.com/2007/12/remembering-cor.html</link>
		<comments>http://alphavilleherald.com/2007/12/remembering-cor.html#comments</comments>
		<pubDate>Sat, 15 Dec 2007 11:41:00 +0000</pubDate>
		<dc:creator>Alphaville Herald</dc:creator>
				<category><![CDATA[Off the Grid]]></category>

		<guid isPermaLink="false">http://localhost/wp_2/?p=933</guid>
		<description><![CDATA[by Urizenus Sklar, from the Missing Linden Desk Cory sipping tequila in the Herald Hospitality Suite at the Tribeca Grand Hotel As I write this I am drinking bourbon from a paper cup, listening to country music, and waiting by the phone in the vain hopes that Cory Linden Ondrejka will call and agree to [...]]]></description>
			<content:encoded><![CDATA[<p>by <em>Urizenus Sklar</em>, from the Missing Linden Desk</p>
<p><a href="http://alphavilleherald.com/images/2007/12/14/cory3.jpg" rel="lightbox"><img alt="Cory3" title="Cory3" src="http://alphavilleherald.com/images/2007-small/12/14/cory3.jpg" width="400" height="317" border="0"  /></a><br /><em>Cory sipping tequila in the Herald Hospitality Suite at the Tribeca Grand Hotel</em></p>
</p>
<p>As I write this I am drinking bourbon from a paper cup, listening to country music, and waiting by the phone in the vain hopes that Cory <del>Linden </del> Ondrejka will call and agree to be the Herald&#8217;s CTO.  Such is my nostalgia that I cannot help but dip into the Herald Paparazzi Photo Archives &#8482; for a trip down memory lane.  I thought I would share the memories with all of you too.</p>
<p><span id="more-933"></span>
<p><a href="http://alphavilleherald.com/images/2007/12/14/cory2.jpg" rel="lightbox"><img alt="Cory2" title="Cory2" src="http://alphavilleherald.com/images/2007-small/12/14/cory2.jpg" width="400" height="299" border="0"  /></a><br />Cory and Howard Rheingold at the Herald Suite.</p>
<p><a href="http://alphavilleherald.com/images/2007/12/14/cory4.jpg" rel="lightbox"><img alt="Cory4" title="Cory4" src="http://alphavilleherald.com/images/2007-small/12/14/cory4.jpg" width="400" height="534" border="0"  /></a><br />Cory ashes a goldfish for reasons unknown.</p>
<p><a href="http://alphavilleherald.com/images/2007/12/14/cory7.jpg" rel="lightbox"><img alt="Cory7" title="Cory7" src="http://alphavilleherald.com/images/2007-small/12/14/cory7.jpg" width="400" height="322" border="0"  /></a><br />The <a href="http://alphavilleherald.com/2006/03/spreading_the_l.html">Linden Love Machine</a> in Action.  Cory gets a massage from Hamlet <del>Linden </del>Au.  In the background Pathfinder Linden macks on my then GF.</p>
<p><a href="http://alphavilleherald.com/images/2007/12/14/cory8.jpg" rel="lightbox"><img alt="Cory8" title="Cory8" src="http://alphavilleherald.com/images/2007-small/12/14/cory8.jpg" width="400" height="223" border="0"  /></a><br />Cory and Pathfinder compare hardware.  Later they would retire to the mens room to compare their Prince Albert piercings.</p>
<p><a href="http://alphavilleherald.com/images/2007/12/14/cory9.jpg" rel="lightbox"><img alt="Cory9" title="Cory9" src="http://alphavilleherald.com/images/2007-small/12/14/cory9.jpg" width="400" height="332" border="0"  /></a><br />Pathfinder tried and failed, but Cory steals the heart of my erstwhile GF.  The cad!</p>
<p><a href="http://alphavilleherald.com/images/2007/12/14/cory1.jpg" rel="lightbox"><img alt="Cory1" title="Cory1" src="http://alphavilleherald.com/images/2007-small/12/14/cory1.jpg" width="400" height="202" border="0"  /></a><br />In happier days at SOP II with Philip and Yale law profs Benkler and Balkin.</p>
<p><a href="http://alphavilleherald.com/images/2007/12/14/cory6.jpg" rel="lightbox"><img alt="Cory6" title="Cory6" src="http://alphavilleherald.com/images/2007-small/12/14/cory6.jpg" width="400" height="249" border="0"  /></a><br />At a dispute resolution workshop, making a point, with David Johnson (NY Law), Susan Crawford (Cardozo Law) in the background.</p>
<p>Bye Cory.  We love you!</p>
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		<title>Taking A Vacation From SL</title>
		<link>http://alphavilleherald.com/2007/10/taking-a-vacati.html</link>
		<comments>http://alphavilleherald.com/2007/10/taking-a-vacati.html#comments</comments>
		<pubDate>Fri, 05 Oct 2007 06:44:00 +0000</pubDate>
		<dc:creator>Alphaville Herald</dc:creator>
				<category><![CDATA[Off the Grid]]></category>

		<guid isPermaLink="false">http://localhost/wp_2/?p=1040</guid>
		<description><![CDATA[Too much of a good thing? by Lacie Babenco About 4 weeks ago, I came to the conclusion that I needed to take a break from my time in Second Life. Why? Simply put, I was feeling my RL was run down in general and realized I needed to refocus and re-prioritize how I did [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Too much of a good thing? </strong></p>
<p><em>by Lacie Babenco</em></p>
<p><a href="http://alphavilleherald.com/images/2007/10/04/computer_002.jpg" rel="lightbox"><img alt="Computer_002" title="Computer_002" src="http://alphavilleherald.com/images/2007-small/10/04/computer_002.jpg" width="400" height="301" border="0" style="float: left; margin: 0px 5px 5px 0px;"  /></a>About 4 weeks ago, I came to the conclusion that I needed to take a break from my time in Second Life.  Why?  Simply put, I was feeling my RL was run down in general and realized I needed to refocus and re-prioritize how I did things to regain my energy. </p>
<p>So, I did what I thought was right by telling as many of my SL friends that I was taking a break for a few weeks.  A night of goodbye hugs and well wishes exchanged, made me feel sad actually but I got a glimpse that I was not alone, many told me they had seen others struggle to find balance just like I was.  Some emails and a simple notecard to all those I didn’t see covered my bases with most of the rest.  Most were supportive, hoping something bad hadn’t happened in SL but, as I told everyone, I was feeling pretty crispy in RL and needed some time away. </p>
<p>My first reality check was when I took stock in all the things that I was doing connected with SL, and found a mountain!  It was deep enough that I decided to list all the things I had associated with SL.  From emails to blogs to SL Exchange and some of the news sites (sorry SL Herald!), I had 12 links in all that I was a “regular” visitor of.  The ease of plugging in really can be overwhelming..  I Googled “Second Life Blogs” and got nearly 245 Million results!  I know it’s skewed by a general term like “blog” but still, anything with Second Life is heavy with results. </p>
<p><span id="more-1040"></span>
<p>On the flip side, I made a list of all the things that might be suffering due to my time spent in SL.  Sleep was number one on that list, followed by my suffering workout routine.  Keeping up with my friends around the globe makes staying up late tempting but the price is damn steep!  I’m a night owl typically and logging on in the evening and found it hard to log off in the name of a good nights sleep.  The first night away I slept like a baby and was able to get out of bed and rediscover the workout routine I had shelved because of my previous fatigue.  The snooze button on my clock has now become a stranger to me. </p>
<p>Staying “out” of Second Life proved much harder than I had thought but the benefits in RL came fast once I did.  Immediately, I felt better physically with working out.  The regular pattern of checking all the bookmarks was tough to cut off.  Each day, I basically checked fewer and fewer sites by burying a few each day.  My substitute for these links was to resurrect the old, non-Second Life links I had pushed down on my list.  The SL links went quiet over time. </p>
<p>At work, I’d still check my emails with my in-world friends a few times a day but I vowed, no other sites while at work! <br />One temptation I fell victim to was the “work-at-home-but-play-SL-during-the-day” syndrome.  So many of us have the ability to work from home these days now, I have stopped this practice totally.  If I’m at home, and I decide to log in, I’m officially “taking the day off”.  This limits the temptation for me to really abuse a freedom that my job in RL affords me. </p>
<p>My free time focused on physical well being, family, friends, hobbies and my career.  Everything benefited from it and my energy level shot back up quickly.  The plan to return came to me rather quickly at this point; I would log on only when everything else in RL was settled for the day.  Second Life would be just that – second to my real life.  Charlie Brown sigh, seems so obvious doesn’t it?</p>
<p>So after 2 weeks, I fully ventured back in.  The welcome from my friends was positive but with a few twists.  Plenty of very happy “welcome backs!” and “missed u” comments felt great.  But, there were a few smart-ass ones mixed in “you were gone?” and “back already?”  Ah, my friends.</p>
<p>The most interesting part of taking the “break” is that I have a bunch of friends, and even a few friends of friends, ask me what it was like to be away, how I coped and that they felt they might be addicted to SL.  It’s almost like there is a natural progression for many people in-world to struggle with balancing RL and SL.  Everyone wanted to know if I had advice on how to do it with success.  I wish I had some sort of winning program, a “Stop the Insanity” for SL “addiction” but, I don’t. </p>
<p>If you feel like you’re spending too much time in SL, maybe what I suggested could help?  I found that making a list of all the SL related activities I was doing really opened my eyes to how deep into it all I was, for better or worse.  With a pretty full RL to keep me grounded, I was able to quickly get back to what I had “pre-SL” but I was no “Cold Turkey” success story.  Now, when I come back in-world, it’s at times I schedule.  My friends have been very supportive of the fact that I may not be on each and every day.  As for late nights, well, I can do one from time to time but it’s also part of a schedule.  Last thing I need is my face imprinted with a keyboard pattern from passing out at the ‘puter.</p>
<p>So to all those who asked, that’s what I did.  No magical program, no 12 steps, if anything, rediscover the foundation you have in RL and back out with baby steps and then decide when and how you want to return.  Common sense rules the day, sometimes even in SL.</p>
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		<title>Off the Grid with Walker Spaight: Making the Virtual Market</title>
		<link>http://alphavilleherald.com/2005/05/off_the_grid_wi.html</link>
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		<pubDate>Tue, 10 May 2005 15:02:37 +0000</pubDate>
		<dc:creator>Alphaville Herald</dc:creator>
				<category><![CDATA[Currency Traders and Gold Farmers]]></category>
		<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[Off the Grid]]></category>
		<category><![CDATA[Virtual Business, Finance and Economics]]></category>

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		<description><![CDATA[Fed chairman Alan Greenspan ponders the Linden-dollar exchange rate With Linden Lab still considering hiring a virtual Alan Greenspan to manage Second Life&#8216;s economy (as Philip mentioned in a Town hall meeting some time ago), we got to thinking: If game companies hate the trade in virtual items and currency so much, instead of trying [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.dragonscoveherald.com/blog/wp-images/greenspan.jpg" alt="" /><br /><i>Fed chairman Alan Greenspan ponders the Linden-dollar exchange rate</i></p>
<p>With Linden Lab still considering hiring a virtual Alan Greenspan to manage <a href="http://secondlife.com/ss/?u=b7576a09fd72b9fcf5f584eaacf4feeb">Second Life</a>&#8216;s economy (as Philip mentioned in a Town hall meeting some time ago), we got to thinking: If game companies hate the trade in virtual items and currency so much, instead of trying to co-opt the market or simply stamp it out (as most TOS&#8217;s do), why not simply take a more active role in the market and trade for their own accounts, acting to a certain extent as a stabilizing influence, in much the same way as the Federal Reserve?<span id="more-2362"></span></p>
<p><i>(The following is reprinted from <a href="http://www.walkering.com/walkerings/2005/05/making_the_virt.html">Walkerings</a>.)</i></p>
<p>First, some background. The buying and selling of virtual goods that exist only within the &#8220;reality&#8221; of an online game has become a contentious phenomenon. Many players and game companies hold that the practice gives an unfair advantage to gamers with deeper pockets. Game companies are no doubt also concerned that there&#8217;s a potential revenue source they&#8217;re missing out on, though they rarely if ever admit to this worry.</p>
<p>There&#8217;s no doubt that the market is booming. &#8220;The sale of virtual goods in massively multiplayer online role-playing games has exploded,&#8221; writes GameSpot&#8217;s Tom Leupold in a recent article.</p>
<p>Leupold cites Anthony Sukow, CEO of eBay tracking company Advanced Economic Research Systems, who estimates that the top eBay seller of World of Warcraft gold took in $44,000 a month in revenue in the first two months of this year.</p>
<p>Leupold also cites Sony Online Entertainment spokesman Chris Kramer, who pegs the market for the sale of virtual items at $200 million.</p>
<p>I recently spoke with IGE&#8217;s Steve Salyer, who repeated to me his estimate that the market is closer to $900 million than $200 million. As president of the leading broker for such sales, Salyer has an interest in making the market sound as big and attractive as possible. But he&#8217;s also in touch with game companies and virtual merchants around the world, and probably has a better sense of what&#8217;s out there than most.</p>
<p>SOE, it will be remembered, recently moved to take a piece of this market with its new Station Exchange service, which will let players on a small number of EverQuest II servers conduct their virtual business through Sony&#8217;s interface–and give Sony a small transaction fee in the process, of course.</p>
<p>This service seems designed to fail. It&#8217;s only being offered on what sounds like a limited number of new servers, and players who wish to switch to an exchange-enabled server will be able to do so at no cost. While this might help create a ghetto for virtual merchants, the majority of their customers are probably not interested in giving up whatever community they&#8217;ve built on their current servers, just for the right to give Sony a piece of their payments on the exchange-enabled ones.</p>
<p>(If were paranoid, I&#8217;d speculate on whether Sony&#8217;s trying to lure all the virtual merchants to the new servers just so they can get a better sense of who and how many there are.)</p>
<p>So what about this idea? What if, instead of trying to co-opt the market or simply stamp it out (as most TOS&#8217;s do), game companies simply took a more active role in the market, trading for their own accounts and acting to a certain extent as a stabilizing influence, in much the same way as the Federal Reserve?</p>
<p>I see a couple of advantages to this approach:</p>
<p>First off, game companies get to make an honest buck in the markets, just as traders do on Wall Street. With a limited universe of games and goods, getting a profitable handle on things shouldn&#8217;t be very hard for companies who are sitting on far more capital than the average MMOG merchant.</p>
<p>Secondly, companies could engage in market-related interventions in much the same fashion as the U.S. Treasury or Federal Reserve. Imagine a scenario in which a flood of World of Warcraft gold hit the market, depressing prices. In order to keep gold prices at a level at which in-world items aren&#8217;t ridiculously cheap, Electronic Arts might want to step into the market to support the virtual currency. As gold prices recover, players again have to turn to in-game activities to earn their swords and spells. The added advantage here is that every game account, high-level weapon or piece of gold that EA buys is one less that&#8217;s contributing to the out-of-balance playing field.</p>
<p>For game companies, the problem with market interventions would be that they&#8217;d have to dish out cold hard cash to fund such purchases. But by tracking demand and perhaps creating a limited number of items for sale in the market, a company could either profit or mitigate their costs, and could also have an impact on what items are available for sale, thus limiting the adverse effect on the would-be level playing field.</p>
<p>Becoming a Fed-like market manager also has implications about transparency, but that&#8217;s a subject for another post.</p>
<p>So where does that all leave us? It doesn&#8217;t seem like game companies are going to be able to stamp out virtual commerce. Sony&#8217;s Kramer estimates that up to one-quarter of players engage in some type of virtual commerce (buying or selling). To enforce a TOS that forbids it would be to turn away paying customers. What companies will have to do instead is embrace the market and either offer a robust and level playing field in terms of trading in virtual items, or else enter the existing markets by trading for their own accounts. I imagine what they&#8217;ll end up doing is both.</p>
<p>It seems to me that if MMOGs continue to grow as they have been in recent years, or even if they top out at around the current level, something like this will eventually have to be put into place. Who knows, perhaps there&#8217;s already a roomful of EA day traders somewhere Off the Grid.</p>
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		<title>Off the Grid with Walker Spaight: The Making of a Post Six Grrrl</title>
		<link>http://alphavilleherald.com/2005/03/off_the_grid_wi_2.html</link>
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		<pubDate>Fri, 25 Mar 2005 18:49:54 +0000</pubDate>
		<dc:creator>Alphaville Herald</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[Off the Grid]]></category>
		<category><![CDATA[Sex, Cybersex and Beyond]]></category>

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		<description><![CDATA[Diamond Hope, Post Six Grrrl When I first met Diamond Hope she was standing in Walleye sim wearing shorts, white boots and a skimpy white halter top, a pistol strapped to her right thigh. A ribbon of thong peeked out from below her shorts, inviting my imagination. My imagination, I&#8217;m not ashamed to say, took [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.dragonscoveherald.com/blog/wp-images/Di1SLH.jpg" alt="" /><br /><i>Diamond Hope, Post Six Grrrl</i></p>
<p>When I first met Diamond Hope she was standing in Walleye sim wearing shorts, white boots and a skimpy white halter top, a pistol strapped to her right thigh. A ribbon of thong peeked out from below her shorts, inviting my imagination. My imagination, I&#8217;m not ashamed to say, took off.<span id="more-2435"></span></p>
<p>I&#8217;ve never had an interest in cybersex. I still don&#8217;t. But since I was rezzed I&#8217;ve always been intrigued by how a screen-bound collection of pixels that only look half life-like can stir a certain amount of RL desire.</p>
<p>Di and I talked for a moment and I found myself wondering, How do I compliment her on her looks? And in Second Life what does that even mean? Imagine: &#8220;You&#8217;re a very good-looking girl, Di.&#8221; (Translation: &#8220;My, what facility you&#8217;ve shown in manipulating those appearance sliders, Ms. Hope.&#8221;)</p>
<p>I found myself facing a whole raft of questions, not just about what lay beneath those skimpy shorts, but about myself and whether it was me or my av that was feeling the faint tug of virtual attraction. Was it virtual at all? And just what was it possible to create with the delicate touch of a slider? To answer my deep philosophical queries, I decided to go straight to the source.</p>
<p>As faithful readers of the <i>Herald</i> will have noticed, this newspaper has a content-sharing agreement with <a href="http://www.dragonscoveherald.com/blog/index.php?p=339">Marilyn Murphy</a>, publisher of <i>Players</i>, SL&#8217;s in-world erotica magazine. Each week, we feature a new <a href="http://www.dragonscoveherald.com/blog/index.php?p=744">Post Six Grrl</a> drawn from the pages of <i>Players</i>. So I IM&#8217;d Marilyn. Was she interested in meeting a fresh face? Would she consider her for a Post Six photo shoot? And, most importantly, could I watch?</p>
<p>Soon enough, we were wandering around the Players Shack (the Players Mansion having been torn down some time ago). After stripping Di down to her thong, Marilyn cast her weather eye over the av before her. &#8220;Did you purchase that shape,&#8221; Marilyn asked, &#8220;or did you do it yourself?&#8221;</p>
<p>&#8220;No, it&#8217;s my own,&#8221; Diamond replied, looking slightly shy.</p>
<p>But Marilyn was pleased: &#8220;You did a good job.&#8221;</p>
<p><img src="http://www.dragonscoveherald.com/blog/wp-images/Di2SLH.jpg" alt="" /><br /><i>Marilyn studies her subject</i></p>
<p>I wondered out loud how long it takes to get a girl ready to shoot. &#8220;Frankly, it depends on how well I get on with a girl,&#8221; Marilyn said. &#8220;If she needs a major overhaul, I sometimes just make an av for her. Now I just turn girls away if they are not up to it. There&#8217;s just no time, and there are a lot of nice well done avs out there now, not like the old days.</p>
<p>&#8220;Frankly, Diamond is pretty good just as she is.&#8221;</p>
<p>But some study was necessary. </p>
<p>&#8220;Go into appearance please,&#8221; Marilyn directed. &#8220;Go to torso in shape and tell me the number on your breast gravity. It&#8217;s right below breast size.&#8221;</p>
<p>Diamond Hope&#8217;s breast gravity is 47.</p>
<p>&#8220;Good girl,&#8221; Marilyn said. &#8220;Excellent. So many think perky breasts means no gravity, or very little, but the way the Lindens set it up, that is so not the case.&#8221;</p>
<p>&#8220;Now go to legs and tell me what the muscle number is.&#8221;</p>
<p>Diamond Hope&#8217;s leg muscles are 80.</p>
<p>&#8220;The break at the knee is very pronounced at 80. Make that 50,&#8221; Marilyn instructed. &#8220;You rock, hun, you did way good on her. Whose skin do you wear?&#8221;</p>
<p>&#8220;Munchflower&#8217;s.&#8221;</p>
<p>&#8220;Good, hers look good nude.&#8221;</p>
<p>Like all good SL snappers, Marilyn runs on local lighting. In order to get a better sense of how her girls will appear in the pages of <i>Players</i> or the <i>Herald</i>, she spends an hour or more posing them against various background light sources, then logging off to look over her snapshots in a freeware photo editor. (&#8220;I don&#8217;t have Photoshop,&#8221; Marilyn says. &#8220;I am a computer tard.&#8221;)</p>
<p><img src="http://www.dragonscoveherald.com/blog/wp-images/Di4SLH.jpg" alt="" /><br /><i>Marilyn&#8217;s selection of backdrop light sources</i></p>
<p><img src="http://www.dragonscoveherald.com/blog/wp-images/Di6SLH.jpg" alt="" /><br /><i>Getting the light right</i></p>
<p>&#8220;Almost all the custom poses break an avatar,&#8221; she tells me. &#8220;One place or another it bends the av or doubles it up. Doing nudes is harder cuz you have to hide those breaks.&#8221;</p>
<p>While Marilyn is off, I take the opportunity to chat up Di &#8212; in my best journalistic style, of course.</p>
<p>Diamond Hope: wow<br />Walker Spaight: the making of a Players girl!<br />Diamond Hope: very interesting<br />Diamond Hope: wow<br />Diamond Hope: WOW<br />Walker Spaight: she is pretty impressed with you<br />Diamond Hope: wow<br />Diamond Hope: it&#8217;s all i can say&#8230; wow<br />Walker Spaight: you never thought when you joined SL that you&#8217;d be posing for a mag, did you?<br />Diamond Hope: no never!<br />Diamond Hope: thx to you!!<br />Walker Spaight: hehe, i didn&#8217;t know i had such a good eye.<br />Diamond Hope: lol<br />Walker Spaight: what do you usually do in here?<br />Diamond Hope: i usually work security at da penthouse<br />Diamond Hope: otherwise i hang out with my sl family<br />Walker Spaight: Security? a little girl like you?<br />Diamond Hope: i like the weapons and shields&#8230; it&#8217;s interesting stuff<br />Walker Spaight: is it a tough job? do you get much trouble?<br />Diamond Hope: no</p>
<p>When she gets back on, Marilyn puts up three billboard-sized pictures of Security Guard Diamond Hope. &#8220;Definitely the close-up is the best for eyes,&#8221; she says. &#8220;To me the eyes are a big fat deal.&#8221;</p>
<p><img src="http://www.dragonscoveherald.com/blog/wp-images/Di7SLH.jpg" alt="" /><br /><i>The many faces of Diamond Hope</i></p>
<p>Marilyn takes some more shots, logs off again. When she gets back she does a brief interview with Diamond that I&#8217;m not privvy to. &#8220;It&#8217;s kinda private,&#8221; Marilyn explains.</p>
<p>&#8220;np at all,&#8221; I respond. I&#8217;m just here to watch.</p>
<p>The shoot itself is over almost before we realize it. &#8220;Shooting for the Herald is relatively easy, it&#8217;s just a portrait and two pics,&#8221; Marilyn says. &#8220;Now for the magazine we would be here for two hours,&#8221; &#8212; we&#8217;ve been there for more than an hour already &#8212; &#8220;then a make-up session for anything I don&#8217;t like, and then more if needed. But Players should be known for beautiful girls and good photography, so I work it hard.&#8221;</p>
<p><img src="http://www.dragonscoveherald.com/blog/wp-images/Di12nudesSLH.jpg" alt="" /><br /><i>The finished product(s)</i></p>
<p>Work it Marilyn does. Her magazine&#8217;s tagline, &#8220;Totally made in Second Life, by players, for players,&#8221; exemplifies her ethic. This is all taking place in a virtual world, or a &#8220;game&#8221; if you will, populated by residents that can be thought of as &#8220;players.&#8221; The fact that <i>Players</i> is a 99-percent in-world production, though, doesn&#8217;t answer the question of what happens after publication, when its presentation of Second Life&#8217;s most alluring avatars is designed to leak over to the other side of the client-server divide.</p>
<p>I ask Diamond, in RL a full-time mom who lives in the Midwest, whether this is something she&#8217;d ever do outside of SL. No way, is the answer. &#8220;One fun thing in this job,&#8221; Marilyn puts in, &#8220;is finding girls who would never do such a thing and getting them to pose.&#8221; She has shot Jade Lily in the past, she brags, but her biggest coup was probably Nyna Slate. &#8220;Nyna is miss PG,&#8221; she says, &#8220;and very well known, top ten forever.&#8221; Marilyn, who has never had a Linden before, wants Robin bad. &#8220;Lindens buy Players, though,&#8221; she notes.</p>
<p>I leave the Players Shack with more questions than I had when I arrived. Diamond is one of the hottest av&#8217;s I&#8217;ve met in <a href="http://secondlife.com/ss/?u=b7576a09fd72b9fcf5f584eaacf4feeb">Second Life</a>. (I get a little surprise when I click on the 1st Life tab on Diamond&#8217;s profile. Still hot, but very differently so.) Despite what I&#8217;ve seen, I&#8217;m still not ready for a virtual relationship with anyone (unlike other members of the Herald staff). But I have to wonder what my attraction means. And I&#8217;m <a href="http://forums.secondlife.com/showthread.php?t=39856">not the only one</a> wondering this kind of thing.</p>
<p>Is it Walker Spaight I see strolling over grassy meadows arm in arm with Di (not that she was offering), or is it Walker&#8217;s typist? Is it time to build a virtual bedroom in the Herald office tower? What&#8217;s it like for Diamond&#8217;s typist, a stay-at-home mom with two kids to take care of? Is SL a way to get away from it all, to be something she&#8217;s not in real life? &#8220;SL for me is an escape from RL stresses,&#8221; Di tells me later, &#8220;which can be quite overwhelming at times. But mostly it&#8217;s a place I can meet my friends and online family, and just have a good time.&#8221;</p>
<p>SL isn&#8217;t exactly a game, but it&#8217;s not much more than a bunch of pixels floating around between 500 or so servers out in California. Or is it more? It certainly stirs more emotions than that description would imply. There&#8217;s real money floating around in there, why <i>not</i> real emotion, then? For many, what happens on the Grid stays on the Grid. But the connections that develop between av&#8217;s and the people behind them can&#8217;t be taken so lightly. There will always be moments when what we experience in the place we call Second Life will be complex enough to also affect what happens Off the Grid.</p>
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		<title>Off the Grid with Walker Spaight: A Bow to the New Games Journalism</title>
		<link>http://alphavilleherald.com/2005/03/off_the_grid_wi_1.html</link>
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		<pubDate>Sun, 13 Mar 2005 21:28:26 +0000</pubDate>
		<dc:creator>Alphaville Herald</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[Off the Grid]]></category>
		<category><![CDATA[Philosophical Issues]]></category>

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		<description><![CDATA[The New Games Journalism takes a swipe at the ResistanceImage stolen from LucasArts Of course it’s the pot that calls the virtual kettle black. Or should I say, calls it “nigger”? In this case, it’s the small chorus of voices emerging from the blogosphere to denigrate what’s come to be known as New Games Journalism, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.dragonscoveherald.com/blog/wp-images/jk.jpg" alt="" /><br />The New Games Journalism takes a swipe at the Resistance<br /><i>Image stolen from LucasArts</i></p>
<p>Of course it’s the pot that calls the virtual kettle black. Or should I say, calls it “nigger”?<span id="more-2463"></span></p>
<p>In this case, it’s the small chorus of voices emerging from the blogosphere to denigrate what’s come to be known as <a href="http://blogs.guardian.co.uk/games/archives/game_culture/2005/03/ten_unmissable_examples_of_new_games_journalism.html">New Games Journalism</a>, of which the seminal example is Ian <a href="http://www.alwaysblack.com/">always_black</a> Shanahan’s “<a href="http://www.alwaysblack.com/blackbox/bownigger.html">Bow, Nigger</a>,” an account of a disturbing few moments in <a href="http://www.lucasarts.com/products/outcast/html/default.htm">Jedi Knight II: Jedi Outcast</a>.</p>
<p>“Bow, Nigger” relates not just the gameplay details and shared culture of a brief lightsabre duel between two Jedi knights, it also gives us a glimpse into the person behind always_black’s screen name, as he is told by his opponent to “bow, nigger” &#8212; an imperative that should give pause to gamers everywhere, regardless of their ethnicity (and Shanahan’s is unknown to me).</p>
<p>After giving us some of JKII’s ins and outs in the early stages of the battle (including his discomfort at the rude form of address), always_black pinpoints the moment on which the encounter turns:</p>
<p><code>We spun around each other, bouncing off the furniture of the map. My concentration was absolutely intense and never before have I tried so hard to 'be the mouse'. . . . You see what this has become? It's not just a trivial game to be played in an idle moment, this is a genuine battle of good versus evil. It has nothing to do with Star Wars or Jedi Knights or any of the fluff that surrounds the game's mechanics. . . . This is real, in the sense that there's no telling who's going to win out here. There's no script or plot to determine the eventual triumph of the good guy (that's me, five health), there's no 'natural order' of a fictional universe or any question of an apocryphal ultimate 'balance'. There's just me and him, light and dark, in a genuine contest between the two.</code></p>
<p>And we know, of course, which side wins in the end.</p>
<p>By giving us more than just cheats, hacks, favorite features and level secrets, “Bow, Nigger” demonstrates something that most of us already know but rarely acknowledge: that games are more than just diversion; that, like the best movies, what the best games do is not just entertain us but give us a glimpse into the nature of our selves.</p>
<p>Apparently, that’s too much for some people.</p>
<p>Though Kieron Gillen’s <a href="http://www.statelovesyou.com/wiki/?ViewStateItem&#038;item=a95">New Games Journalism manifesto</a> appeared just under a year ago now, it’s only more recently, with the posting of the Guardian’s list of <a href="http://blogs.guardian.co.uk/games/archives/game_culture/2005/03/ten_unmissable_examples_of_new_games_journalism.html">unmissable NGJ pieces</a>, that dissenting voices have emerged.</p>
<p>Primary among these has been <a href="http://www.ukresistance.co.uk/">UK Resistance</a>, which managed to come up with their own <a href="http://www.ukresistance.co.uk/2005_03_01_ukresistance_archive.html#111012349666393149">seven-point manifesto</a> (though I only really count three) on New Games Journalism and “why it’s shit.” <a href="http://vgombud.blogspot.com/">Video Game Ombudsman</a> Kyle Orland doesn’t really <a href="http://vgombud.blogspot.com/2005/03/new-games-journalism-rulessucks.html">agree</a>, but hardly rises to the form’s defense. (The UK Resistance piece <i>is</i> pretty funny, as Orland points out.) Surprisingly, Clickable Culture’s Tony Walsh (aka Second Life’s Zero Grace), of whom we at the Herald are big fans, tips his hat to the Resistance as well for “<a href="http://secretlair.com/index.php?/clickableculture/entry/new_games_journalism_debunked/">deflating self-importance</a>” and “debunking” the NGJ “concept.”</p>
<p>But what’s more self-important: Handing out your opinion as pixelated gospel in the form of a blog, or crafting a well wrought narrative that leaves readers to judge for themselves? Shared experience is what connects people; blind devotion to opinion is what divides.</p>
<p>And let’s be clear: It’s people we’re talking about here. It’s <i>people</i> who play these games, after all. When always_black gets lured unsuspecting into the clutches of a Thereian seductress in his piece “<a href="http://www.alwaysblack.com/blackbox/possessingbarbie.html">Possessing Barbie</a>” (originally published in the UK edition of <a href="http://www.pcgamer.com/">PC Gamer</a>, which has been at the forefront of actually publishing and paying for NGJ), there’s a human being on the other end of those seating hacks and naughty poses. Shanahan doesn’t miss this fact:</p>
<p><code>In the hallowed halls of my Inner Court of Morals all fucking hell broke loose. My perception cracked neatly into three separate and mutually exclusive shards. In one, I was engaged in a consensual act of intimacy with a woman I'd only just met and hardly knew. I was alone with this woman in her bedroom while she stripped for seduction. The verdict was announced with the hollow boom of a giant gavel. Guilty!</p>
<p><code>In the second, my advocate jumped to his feet bawling 'Objection!’ frantically quoting legal technicalities. "It's not real!" he yelled, "It's only a game!”</p>
<p><code>In the third, in the real world, my ears pricked straight into raw, primitive survival mode, straining for the ominous tread of my girlfriend’s foot on the stairs.</code></p>
<p>Playing a game like There or <a href="http://secondlife.com/ss/?u=b7576a09fd72b9fcf5f584eaacf4feeb">Second Life</a> is more than just learning the right combination of mouse moves and keyboard clicks. The same goes for games like <a href="http://www.counter-strike.net/">Counter-Strike</a> or JKII. We wouldn’t play them if that’s all they were. Sure, you may <i>look</i> like a muscle-bound stud cruising the clubs in Second Life, but at home in front of your keyboard, you’re a person -- even if you <i>are</i> a muscle-bound stud -- subject to all the whims and insecurities and over-confident moments and instances of true brilliance the rest of us experience, and you’re affected by what you get up to in these virtual places. Though you may prefer to think otherwise, what you do in the corridors of <a href="http://www.bungie.net/Games/Halo2/ ">Halo 2</a> -- even the fact that you’re there at all -- is part of who you are.</p>
<p>This is not a piece about whether violence and prejudice in games begets violence and prejudice in RL. It’s a piece about what it’s like to be a gamer or even just to play a game, and about those who write about what that’s like. There’s nothing wrong with a little entertaining diversion. But a game is more than just the sum of its software; there’s a human being on the other end. At their best, computer games are a form of experiential art, and like the best of other forms of art -- movies, novels, paintings, even television shows -- they can touch our souls. They do this rarely, it’s true. But when they do, I, for one, want to hear about it.</p>
<p>I want to hear about it as much as I can. I want everyone to hear about it, because I want to see the feedback loop happen that could help boost more games toward the level of soul-touching art. Sure, there are the 15,000-word thumb-suckers that not even I would dare to touch. But that comes with the terroritory of any new form. If all we’re writing about is the relative merits of bells and whistles, well then, bells and whistles is all we’re ever gonna get.</p>
<p>But if we’re also writing about the way even JKII can get into your head, well, that’s a different story. The New Games Journalism can help drive games to do what the best books and movies and “art” already do: stimulate our thinking about ourselves and who we are. So don’t knock the NGJ. Read it. Think about it. Practice it yourself. And in so doing, help connect what’s on and Off the Grid.</code></code></p>
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		<title>Off the Grid with Walker Spaight: Showdown in Street City</title>
		<link>http://alphavilleherald.com/2005/03/off_the_grid_wi-2.html</link>
		<comments>http://alphavilleherald.com/2005/03/off_the_grid_wi-2.html#comments</comments>
		<pubDate>Sun, 06 Mar 2005 17:10:19 +0000</pubDate>
		<dc:creator>Alphaville Herald</dc:creator>
				<category><![CDATA[Gossip and Drama]]></category>
		<category><![CDATA[Mafias, Gangs and Virtual Governments]]></category>
		<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[Off the Grid]]></category>

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		<description><![CDATA[The Second Life Herald is pleased to announce the debut of a new column by Herald Editorial Director and Raving Correspondent Walker Spaight: Off the Grid will appear on a strictly irregular basis, featuring news, thoughts and varied offerings culled from Walker’s wanderings. Enjoy. To slap an eye on Louise, who has stolen my heart, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.dragonscoveherald.com/blog/wp-images/OTG050305a.jpg" alt="" /><br /><i>The Second Life Herald is pleased to announce the debut of a new column by Herald Editorial Director and Raving Correspondent Walker Spaight: <u>Off the Grid</u> will appear on a strictly irregular basis, featuring news, thoughts and varied offerings culled from Walker’s wanderings. Enjoy.</i></p>
<p>To slap an eye on Louise, who has stolen my heart, one might at first judge her a lonely, unexciting sim. A Tringo parlor crouches next door in Abitibi, of course, but from the looks of things, one doesn’t expect to find drama brewing in a combat zone not far from my tier-heavy home. All I had to do to find it was fly south.<span id="more-2473"></span></p>
<p>There at the edge of the Grid we are a mostly residential bunch. Far from the nearest telehub, many of the builds in places like Louise, Nipigon, Simcoe, Seneca are low-slung and occasionally interesting: a garden house, one of plube Zadoq’s stained-glass mini-mansions. A misty cemetery outside a vampire club. It seems a homestead land, the kind of checkerboard Prokofy hates. One-fourth of an acre and a couple of prims gets you a starter home and a forum post wondering what you’re supposed to do next. Don’t worry, inspiration will descend.</p>
<p>But then there pops up Walleye &#8212; nice name for a sim &#8212; where a red heart suddenly appears at the top of my screen. On the battlefield, a confederate flag does its best to flutter above a watchtower of rough-hewn 19th-century logs. My hopes are high. Perhaps I’ve stumbled across a virtual Civil War reenactment society. But no, there’s a WWII-era bomber parked nearby and a high-tech weapons vendor on the tarmac (and, more disturbing, a German iron cross flag furled around a flagpole). I’ve never died in Second Life. I don’t think I’d mind. But alas, there aren’t any shooters in sight. Only angry neighbors eager to complain to your Walkering correspondent that they’ve been getting bounced from their builds by stray shots from the combat zone. Or maybe not so stray.</p>
<p><img src="http://www.dragonscoveherald.com/blog/wp-images/walleyesign.jpg" alt="" /><br /><i>Street City</i></p>
<p>A newspaper serves a civic function, so I promise to investigate. There are green dots nearby, after all, though they seem to be far above us. In fact, they’re close to 300 meters up, just over flying range. But no good virtual reporter travels without at least a Cubey WARP attachment, and I am soon hovering level with a platform bustling with the collective energy one hopes to find in a virtual world. It’s the energy of soldiers and commanders, though, of blue mech suits and gleaming auto-turrets. It’s the Invaders of SL, and they’re about to get their war on.</p>
<p><img src="http://www.dragonscoveherald.com/blog/wp-images/walleyemech.jpg" alt="" /><br /><i>A selection from the Invaders’ arsenal</i></p>
<p>Or soon, anyway. The turret needs work before it will automatically fire at any stranger with an attachment in his (or her) hand. But Commander Vade Darkholme assures me that once it does, the Invaders’ conquest of Street City &#8212; the 23,040-acre combat zone in Walleye &#8212; will begin.</p>
<p>Vade and second-in-command Osmic Edo have thus far assembled an army a dozen strong. Their recruitment technique is the traditional one: they seek cooperation freely given &#8212; in return for peace and protection, that is. Terroritorial advance is made similarly: “Kill some people and rez our stuff,” Vade explains. And after that? “Once it’s ours we will find more land.”</p>
<p><img src="http://www.dragonscoveherald.com/blog/wp-images/walleyeoff.jpg" alt="" /><br /><i>Vade Darkholme (right) and second-in-command Osmic Edo</i></p>
<p>“One moment,” Vade says. “We may have trouble.”</p>
<p>The mech attachments are put away, the double-barreled tank de-rezzed, and suddenly Vade and his crew are vaulting over the rail, descending the 300 meters to the small airstrip, where a soldier has a visitor in his sights. But no shots will be fired tonight. Instead, a deal is struck. It seems the Invaders’ trespasser is a builder with a gripe. Another SL resident has been reselling a plane he built, jacking up the price and slurrying his reputation.</p>
<p>Vade is a commander who thinks on his feet. After a moment’s consideration he makes his play. “I would like you to help us,” he tells the visitor. Vade is in need of a scripter. The visitor is in need of an army’s services. Linden Lab is in need of a way to retroactively deal with the permissions bug and its attendant hacks. By the time the evening’s over, two of the parties will be on their way to satisfied. The rest of us will have to wait for 1.6 (and cross our fingers once we get there).</p>
<p>And so the drama, presumably, begins. One wonders whether Vade and the Invaders have it in them, technically or otherwise, to police their supplicant’s situation. But in a lawless land ruled by whimsical gods, such may be the only recourse. The homestead analogy is appropriate. The social structures of SL resemble nothing so much as the Wild West, where highwaymen and cattle barons relied on 19th-century griefing techniques to get what they wanted, where the limited sway of the U.S. marshal service was routinely enhanced by private firepower.</p>
<p>Where is our <a href=”http://www.imdb.com/title/tt0046303/”>Shane</a>, though? Where is our <a href=”http://www.jwplace.com/”>Duke</a>? Street City’s neighbors, wanting nothing but to enjoy their frontier homes, cast about for the man on the white horse, but no one rides in to save the day before the credits roll. Perhaps it’s wishful thinking to wonder whether here, out on the edge of the Grid, they might find their hero. But it’s places like this where heroes are made.</p>
<p>There will always be drama. But how much more compelling would the drama be were a new kind of gunslinger to suddenly appear from Off the Grid?</p>
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