Archive for 'Virtual Business, Finance and Economics'

How Profitable is the Second Life Fashion Game?

by Tenshi Vielle I recently ran a very informal survey at Shopping Cart Disco in attempt to learn what Second Life's fashion designers cash out of Second Life per month. The results are summarized in the table below — the average earnings for all designers was $850 USD/month. Inexperienced designers claiming to take home an [...]

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Brunoo Loon Spends L$ Spacebux Fortune on Ads

Half million L$s to buy top spots in Second Life classified ads by Alessandra Narayan Look at SL’s search engine and you’ll find three or four companies spending 500’000$L per week in advertising, or around 2000$USD. Whether this should be considers a large or small fortune depends on your point of view, but in any [...]

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Wholesale Fails In Second Life

Full permission sculpty packs – worse than BIABs? by Tenshi Vielle Remember the BIAB drama? Business in a box, where you could purchase clothes, eyes, skins, hair, shoes — all full perm, in one transaction? Dudley Do-Rights in SL would set those up for sale tomake themselves a few hundred USD, while the grid and [...]

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Financial Domme Stimulus Package for Second Life Economy?

by Tenshi Vielle Financial Domming has recently popped up in Second Life, and is exactly what it sounds like — there are submissives who fork over their Lindens to the Domme willingly. This may be the greatest scheme in Second Life – even better than the ponzi schemes virtual banks – because all the rules [...]

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Habbo Reports $74 Million in Revenues.

By Urizenus Sklar, still trying to get his money back from uncle Bernie… TechCrunch is reporting that Habbo hotel is claiming a slight profit of on $74 million US in revenues, principally from the sale of virtual items. However, TechCrunch author Erick Schonfeld snarkily calls it the sale of "nothing" because the virtual goods are [...]

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Carbonite Makers Cave to Blizzard Directive

by Dr. Legion, staff reporter We recently posted a story about a dust-up in the WoW community over the new Blizzard policy about addons — user made enhancements of the game interface. According to the new policy, addons can not be sold and donations can not be solicited in world. Now one target of the [...]

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Drama: Online Advertising Cat Fight to the Death

by Urizenus Sklar, from the Failed Monetizing Strategy Watch Desk Joseph Jaffe and the Crayonistas have departed from Second Life, which is too bad because I would love to have them weigh in on this cat fight. Seems Eric Clemens of the Wharton School had the temerity to suggest that the online advertising business model [...]

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Blizzard’s War Against Addon Makers

You can make our game better, but you can't make money for doing so! by Dr. Legion, staff reporter Last week Blizzard made an announcement that has been causing a buzz in the usually politically comatose World of Warcraft community. WOW players are probably familiar with addons such as for Zygor Guides, Carbonite and QuestHelper, [...]

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Will the Confusion Never End?

SL Fanboiz confooz cashing out with earnings! by Urizenus Sklar, just off the the phone with Tim Geithner, and TARP money or not, Herald staffers are not giving up their phat bonuses! In a recent post on New World Notes, Hamlet Au attempts to recharge the Second Life hype cycle by headlining the news that [...]

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MMO Project Entropia to Get Banking License

Real life banking license for spacebux? by Idoru Wellman, staff writer Project Entropia has long been known as a hype machine rivaled only by Second Life, and it has also been known as a de facto online virtual casino. Now, according to Ars Technica, it is applying for a banking license – as in a [...]

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