One Life is Not Enough
by Alphaville Herald on 14/06/05 at 4:10 pm
by Budka Groshomme
The brains behind Linden Lab? See below.
Three months ago somebody whispered “Ever tried Second Life?” When I hesitated he added, with a knowing smirk, “Come on, the first week’s free.”
Since then I’ve become a regular, but I’m not particularly worried about it. I’ll make certain that it doesn’t start controlling my life, consuming my every waking second, pushing every other concern to the sidelines as it consumes ever greater segments of my first life.
At least, that’s what I said after that first week or two. But that first rush, that first heady plunge into a universe of color and light and wonderful sights made me aware of how much potential it had to offer. Night after night I logged on, seeking to recapture that first jolt of intellectural, emotional, almost physical, rush of discovery.
And I was never disappointed.
But I still wasn’t really addicted. I found that I could go eight, sometimes even nine whole hours, without yearning for a bit of the Sweet Life. Just a little visit, I’d say. Perhaps a small peek would suffice.
Only a month into Second Life, I found myself carving time from my other activities to build my SL skills and hone my talents. Views of life “outside” no longer seemed quite so intriguing–although the resolution was much higher, I’ll admit. As I spent more and more time in SL, I began to think of it not as a game, but as an actual, physical and mental location. And in many ways it is.
At the two-month mark, the thirst for new discoveries continued to grow. At this point I was no longer interested in merely being a casual tourist, but started reading the forums, hitting the fan sites, viewing the pictures, downloading software, and otherwise exploring all the ephemera surrounding the growing artificial world, environment, culture and glorious experiment that is Second Life.
The revelation that made me wonder if I could handle it all without my brain exploding was when I found myself in the wee hours of a morning (PST) stroking the keyboard lovingly and saying over and over, “My precious. My precious.”
I fantasized over the creative geniuses at Linden Labs, and pictured them in their pristine white coats and bulging brain cases (see above), musing on which wonders I, a mere mortal, could bear were they to further enhance my experience. I found myself posting pictures I’d taken, just as if I’d actually been somewhere besides locked to a desk, staring at images on a glass screen. I even, on one occasion, found myself pointing at the real ground and murmuring “Create, damn it! Create!”
That’s when I realized I had switched lives.
I began to wonder if Linden Lab had a twelve step program for avatars/people like me? Otherwise, how could I ever hope to untangle myself from the alliances, friendships, casual relationships, imaginary property, and other aspects of the life I’d been leading in SL? How could I possibly contemplate extricating my psyche from the investment of time, experiences, skills, and knowledge that gathered around me as barnacles on a wooden ship?
The deeper question I now face is the validity of everything I’d seen and done. Has it been “real?” Aren’t the emotions I’ve engendered in others in SL as valid as those in real life? Aren’t the dialogues with other avatars, in which neither typist knows the real person behind the avatar, as honest and forthright as a conversation would be in real life?
Or have I been like a driver during rush hour, behaving rudely as I never would in person without a couple tons of metal wrapped around me?
What I realize is that accepting the fiction is all that matters. Second Life is as real as one makes it, just as in the day-to-day lives we lead. Yes, came the epiphany, every experience was as true as in any other human interaction. It certainly justified the time and effort I had put into it.
So it hasn’t become an addiction at all. What I had been experiencing since that first rush of discovery and exploration was another way of making something from the world I’d entered.
More importantly, and far from being an imaginary world, it lets me reach out and make the real human connections to others that we all need in our lives.
Philip Linden
Jun 14th, 2005
Yes, it was real!
Prokofy Neva
Jun 23rd, 2005
I’ve thought a lot about this, Budka, and I hope to talk to you inworld some time about it. I find the harm from SL — when it does harm — is very real but like a laser burn, invisible, but all the more destructive. And the feeling of accomplishment is very real, too, but lurking in the back of your mind is: is this really just like coke or crack, giving you a false sense of accomplishment and “alrightness” that is actually cloaking even greater destructiveness? Of course, if you attempt business, as I do, you have your RL real dollar cashouts to console you, but then, you’re always wondering, well, wait a minute, did I just earn $4/hour of my RL time setting up a rental to — well, I won’t even “go there” because it’s just another flame war and bad for business…
All the exploring and fun and ideas are very engaging but I find that there is a kind of irritable, tightly-wrapped, poor-communications state that many — most — people get into from playing too long hours of SL, and having to sit with too-pick build tools or tiny little seams on dresses or parceling of land when the tools keep slipping out of your hand, etc. etc. People get really ornery in SL. They snap at you like junk-yard dogs. I really think these states of being need a lot more study — scientific study, not breathless conference panels but real peer-reviewed, double-blinded, weighted-geographical-samples type of real study.
budka Groshomme
Jul 28th, 2005
Been away on a RL vacation and just getting back into the SL version. Sure, be glad to chat some time about the impact of SL on RL behaviors and attitudes. Maybe we can even get some others to participate a la salon.