Second Life Philcon 2006 Schedule

by Pixeleen Mistral on 16/11/06 at 10:41 am

Raving reporters likely to appear – exercise caution while in attendance

As previously reported, the Herald will embed crusading SL journalists in the Philadelphia Science Fiction and Fantasy Society convention this coming Saturday – November 18. All sessions will be video streams to the SF Geeks Museum auditorium (INDIGO). The session may also be podcast by Johnny Ming (permissions allowing) for the SecondCast.com website. This should be a dangerously fun mixed reality event. A detailed program is now available [after the jump].

0700 PST Virtual Worlds 101: Introduction to the Metaverse
The Street in Snow Crash has inspired creation of online spaces where you can interact with others in a virtual reality. From games to virtual platforms, learn about these spaces and join us in interacting with one of them live.

0800 PST —Evolution of Virtual Worlds.
From forums to chat rooms to 3D worlds, the methods of interacting online have grown. What are the roots, where are we going, and when will we see the Metaverse?

0900 PST —Content Creation in Virtual Worlds . Come find out how developers create the content of virtual worlds, from the clothing to the buildings to the interactive environment. What’s more difficult, recreating existing real-world objects or fantastic items that have never been seen before?

1000 PST —Virtual Reality, Real Problems
Through security breaches, flame fests, and other problems, when reality intrudes on our virtual worlds, how does it impact us?

1100 PST —All that glitters… Economies of virtual worlds.
From MUDs to MMOs, money makes the world go round. Today we are seeing virtual gold sold on eBay and millions of dollars paid for forms of currency that are little more than 1s and 0s on a protected server. Panelists will discuss what effects online games have had on the world economy, from innovative to exploitative.

1200 PST—Educational Institutions In Virtual Worlds

1300 PST—Virtual Worlds As A Therapeutic Tool

1400 PST —Office Meltdown: Real Business In A Virtual World.
With the growth of Internet technologies and speed, more and more business is being done online. Some businesses are completely online, and others have taken it a step further by selling virtual goods to a virtual consumer. What are the challenges when business is no longer constrained by four walls?

1500 PST —Governing the Metaverse.
As virtual worlds are created more and more by their residents, who should control them? Are we better off with autocratic organizations controlling the complete ecosystem or is it time for democracy online?

1600 PST- Virtual and Real Worlds Collide.
Join us in a mixed reality panel (both in the real world and in Second Life) as we discuss the issues with mixing the two. Some want complete anonymity and others desire a complete blending of the two. How do we cope with this and other issues?

1700 PST—Computer Gaming As A Social Tool
Games like EVE Online, Second Life, and World of Warcraft have become less of a way to vicariously live out your hack and slash fantasies and have become avenues for social commentary and gathering of like-minded people. People have been known to login just so they can chat with their friends and guildmembers, or push their own social agendas rather than level up and mine for fish. On many platforms, this is seen as an unexpected side effect of MMORPGs. Panelists will talk about this growing trend and how online platforms are dealing with the issue.

1900 PST —Gender & Sexuality Issues In Virtual Reality.
An exploration of the potentials for personal exploration and discuss the potential positives and negatives of being able to create yourself as any gender in an anonymous 3D interactive environment.

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