by Alphaville Herald on 03/06/08 at 10:14 pm
Aim gun at foot, pull trigger, DDOS your own game
by Pixeleen Mistral, National Affairs desk
Shocking rumors were flying in the metaverse tonight suggesting that a Linden Lab bug fix later this week could result in a serious case of massive prim return – and possible self-inflicted denial of service on “your world, your imagination”. According to usually reliable sources, Linden Lab is fixing a bug in the Second Life server code dealing with object bonus – or “double prim” land – which allows sims with object bonus set over 1.0 to have more than 15k prims.
Normally, object bonus land is only intended to redistribute prims from one parcel to the rest in the sim – a selling point for some land owners. Because Second Life has an virtual land scarcity economy, artificial limits on building complexity help drive sales of virtual “land” – and many real estate agents market sims that allow for more complex builds than normal to differentiate their offerings.
Unfortunately – if our sources are to be believed – the game gods are “fixing” a problem that allowed for excessive numbers of prims and complex builds on object bonus lands. Later this week, when the bug fix is put in place, sims with object bonus over 1.0 will have significant returns of prims when a rolling restart updates the server code – leading to massive grid wide object return.
Given the somewhat fragile nature of the asset server, the concern is that large scale object returns will lead to a self-inflicted distributed denial of service attack on Second Life – by the game gods themselves.
For sims that have by accident or design taken advantage of the object bonus bug, the immediate issue is simply prim return. Apparently some sims have well over 18k prims – so the prim return side effect of the object bonus bugfix is likely to damage builds, even if the Lab avoids a grid wide prim return asset server meltdown. One source suggests that estate owners take heed, and de-prim now.