Archive for 'Game Development in SL'
Putting the Wind in SL’s Sails
by Eloise Pasteur Racing the winds of Second Life Last week, the Second Life Sailing Federation (SLSF) held its first large race, not around an island within a sim, but around islands over a route through several sims. “So what?” you may be thinking. “Boats have been around in SL since the very early days, [...]
Full StoryPhoto Essay: A Day at the Races
I suddenly had an urge to see auto racing in SL, and checked my events list on the off chance there might be such, and what do ya know, there was! I dropped in on the Tahiti International Raceway which is floating up above Tahiti Isle. As you might expect, sitting above a Mall is [...]
Full StorySimcast Project is Dead
The Simcast project is now officially defunct, yet another failed attempt at developing a player vs. player combat game within second life. The Herald is working on a full post mortem on the project (Herald Publisher Urizenus Sklar was involved in the project), but in brief it failed for a combination of reasons, including security [...]
Full Story‘R.I.P Ryan Dayton’ – Teenage ‘Air’ Profits (Part 2/2)
By Neal Stewart [Continued from Part I] Here is Part 2 of our interview with Ryan Dayton – the tech-savvy 14-year-old who claims to have made about $1000 US dollars in the 12 months he has been a Second Life resident. Ryan was banned 11 days ago when his mother revealed his real life age [...]
Full Story‘R.I.P Ryan Dayton’ – Teenage ‘Air’ Profits (Part 1/2)
By Neal Stewart I’m sitting at a vacant, shiny blue conference table in a meeting room at the top floor of Dayton Technologies HQ. Through the heavily-tinted windows I can see birds flying above the swaying palm trees outside. On the floor beneath me is the freshly-built coffin of Ryan Dayton himself. It is a [...]
Full Story“Curse of the Burning Seas” Game To Go Beta
During a recent trip to the local tavern, Omega Groshomme spotted the Evil Spaniard Smigmee Pinkerton, lead-developer of “Curse of the Burning Seas”, sneaking out a back entrance. He draws his sword! The exchange is quick and Smigmee’s work with the cutlass is no match for Omega’s rapier. Smigee is reduced from ‘Strong’ to ‘Panic-stricken’. [...]
Full StoryI’m telling ya, that sucker was this big *holds his arms out*
By Koden Farber Ah fishing, one of the many pastimes that have managed to find their way to Second Life. Neo-Realms Fishing Camp is probably the best (possibly only?) fishing spot on SL. From what I can tell, the camp is fairly active and is normally on the popular places list. What makes Neo-Realms Fishing [...]
Full StorySneak-Peak at Second Life’s Future Rendering Engine – ’2.0′
This snapshot of Second Life’s unreleased 2.0 Rendering Engine was leaked to the Herald Ben Linden yesterday posted to the SL Forums 9 screenshots showing the current progress of Second Life’s future rendering engine. These screenshots had been scattered and hidden throughout the grid as part of a sadistic treasure-hunt but were quickly recovered by [...]
Full StoryOp/Ed: Linden Labs and Griefers – Hands on or off?
by Neal Stewart OKKKAY? One of the perks of working for the Herald, other than the sex, drugs and heavy metal music… and the power… and the riches… other than those, one of… and the fame…. other than those, one of the perks is being able to pass your forum posts off as Op/Ed’s. The [...]
Full StoryLinden Lab Supports Invasion of Your Privacy?
New friend…. or spy for your girlfriend? A look at the recent dust-up over detective agencies By Cienna Samiam My editor asked me if I would be interested in doing a story about in-world detective agencies. I scanned the forums and noted the several threads [1, 2, 3] on the matter, read Hamlet’s “Mc-Story” and [...]
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