Archive for 'Game Development in SL'

The Idiot Investigates: SLingo Ageplay Scandal in Second Life?

by Jimbo Quality Master of disguises Jimbo Quality [As part of his Travels With the Idiot series, we sent Herald investigative reporter Jimbo Quality to look into reports of ageplay-related transgressions in the SLingo community. Judge for yourself whether we got our money's worth.--Walker Spaight] For me, the hardest part of being a big time [...]

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Goons’ Ban Game – SL Relay for Life Fund Raising

Public invited to purchase words that may not be spoken – for charity0h d4mn 1t 1 h4t3 l33t sp34k by Pixeleen Mistral, National Affairs desk careful what you say Some of those that frequent Baku sim or hang with the W-Hat goons are known for a willingness to push the limits of community tolerance up [...]

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Russian Roulette

by Onder Skall, courtesy of Second Life Games After several hours we realize that there is just no way to kill each other here. My hatred for that bastard Rudy is as strong as his for me, but hatred alone won’t settle this. We quit blasting each other with useless push guns and look for [...]

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The Last Word In *ingo

Special to the Herald, by Onder Skall of Second Life Games Never underestimate casual games. The video gaming industry is buzzing about them lately, billing them as a fast-growing frontier where indie shops are king. While many oldbie SL residents may look down their noses at Tringo, Slingo and the like, the fact remains that [...]

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Roleplay or Landgrab? As the Elf Council Debates, only the Orcs Know for Sure!!!

Are these guys fugly or what? In the hall of mirrors that is Second Life, what does it mean when a band of plug ugly Orcs invite the peaceful elven folk to a game of combat roleplay? Is it all in fun, or does something more sinister lurk beneath the surface? Elven Queen Forcythia, seeing [...]

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The Wages of Play, Part II: Social Devolution

Second Life residents attempt to crash the Off the Wagon sim Well, Pat the Rat’s film finally came back from the lab, and except for a few tequila-stained shots, the Herald is happy to present an even more in-depth look at the weekend’s events. From dance contests to game development, conspiracies to goldfish, a good [...]

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Elves Enter Money Trading Biz

In the wake of the closing of Gaming Open Market, the notorious SL group Elf Clan has started its own currency sales operation. A couple of interesting points are worth noting. One is that the entry of the Lindens into direct money trading has oddly led to the loss of GOM but simultaneously with at [...]

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Ten Minutes Before the Mast: Second Life Sailing Federation lays down the law

by Budka Groshomme In an effort to bring some measure of control to what was rapidly becoming a chaotic arena of competitive sailboat racing, the Second Life Sailing Federation (SLSF) has adopted parts of sailing’s official Right of Way (ROW) rules. The ROW rules dictate that, based on the wind and your heading, you can’t [...]

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Post Mortem: A Brief History of the Simcast Project

One year ago, tired of the usual diet of naked bingo, scripting classes and fetishware malls, I was flying aimlessly in SL when I happened upon a castle on a large island in Quat, with what looked like a gigantic spoon out front — no it was half spoon and half spatula and was resting [...]

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The Surrealistic Playground of Brainiac HQ

by Leon Mechanique Where the brains are There’s just something about visiting Deevyde Maelstrom’s Brainiac HQ that really gets the mind working in odd rhythm’s. When the Herald asked me to check out the new games Deevyde released in July, I thought to myself, “That sounds like fun” (and “I could make a few quick [...]

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