by Alphaville Herald on 23/07/09 at 6:39 am
Reporter captured, humiliated — urban roleplay sim coverage continues
by Millennium Sands
It is night when the bus with our reporter comes to a halt. Stepping out on the street, she smells the stink of diesel fumes, stale cigarette smoke, and something else even less pleasant. As the bus pulls away, she realizes that she got off at the wrong stop.
Nearby is a run down service station. To the right, the road seems toloose itself in a wilderness, while in a distance to the left, thelights of a city beckon: Deadend City.
Spreading across just one sim, the town is much smaller than the Crack Den. However, the scenery equals its bigger counterpart in terms of atmosphere. Situated on a row of coastal hills, Deadend City has a distinctive mediterranean flair.
Players find support at a website with forum, and aside from the common notecards about RPG rules and basic required skills, automatic messages introduce newcomers to their situation when they enter the city for the first time (see above), making it easy to evolve an own story from that starting point.
It's exactly that point where our reporter finds herself, and it only takes a moment before her long slim legs carry her towards the lights that attract her like a moth in the night. It never occurs to her that these lights might lead to doom and burn her.
After a short march, one light stands out among the others. It's the illuminated sign of a motel. The promise of shelter, comfort, and a safe place to spend the night looks tempting to the girl, who's slightly aware that she might be too pretty for her own good to stay out on the streets at a late hour like this.
Upon stepping closer, she hears voices from the inside, talking french. Knowing no french at all, she can't understand what they say. It might be difficult for her to get a room here, but she's determined to give it a try at least and walks in.
A sleazy looking guy waits behind the counter, his bare chest tattooed from neck to navel. Next to him a woman is standing, only dressed in a bikini and boots. Their french is interrupted when they spot the young journalist, and without making matters too complicated by bothering with emotes, the guy switches to english and asks her if she's looking for a room.
The place doesn't look very cozy. Hesitating to get a room right away, our reporter tries to find out when the next bus will arrive. It turns out that she needs to spend a whole day in town before she might be able to leave it again, so she decides to stay for the night in this motel.
The guy tells her to follow him while he's leading her to her room, and together they walk downstairs, to a spacious suite that is already occupied by several french speaking people.
Our reporter is puzzled. It can't be true! Does that guy really expect her to share a room with a bunch of strangers she can't even understand? Confronted with an impertinence like this, she's about to protest as the guy opens a door and motions her over to keep on following him.
They enter a narrow corridor, and the girl begins to feel uneasy. Why didn't she see that door right away? Did she only overlook it, or was it hidden? And where is this guy leading her to? She can't see another exit from this passage!
Her worries become very substantial when they reach the end of the corridor, and the tattooed guy opens another door that was hidden and invisible before he touched it. But it's already too late to flee! At the very instant when she realizes that she had walked into a trap, the slender girl is grabbed and yanked through the door by the first emote she encounters in this sim. Within seconds, she's dragged along iron walls in an underground prison, pushed into one of the cells, and a door of steel bars slams shut behind her.
As she comes to her feet, her captor sneers at her from the outside, accompanied by a woman and a second guy. The comments they make on their prisoner while they talk to each other leave no doubt about their evil intentions. When they leave her for a little while, the young curvaceous reporter has more than enough reasons to cry for help.
After some minutes the trio returns and gathers again in front of the cell, enjoying the sight of their lovely captive while they frighten her even more with lewd statements and demands. One of them, a muscular black giant, tells her to strip naked, if she doesn't want him to come in and help her out of her clothes. Before the poor girl even had a chance to respond with a simple single line emote, the guy enters the small room.
Terrified, she backs off into a corner of the cell and hurries to get out of her skirt as fast as she can, to give him no reason to step any closer. Pleading and begging him not to touch her, she crosses her arms over her chest with the help of a special anim she carries in her chimera, in a desperate attempt to protect her body from the immediate threat of getting groped by his greedy paws. But as a set of poseballs is rezzed, she realizes that a fate far worse than just getting groped is coming her way.
Forcing the helpless girl down on her knees, the giant opens his pants, grabs her head by the hair, and silences her appeals for mercy in the most cruel and reckless way.
During the next minutes, the daring reporter pays a horrible price for ever being so bold as to even think about writing a story about capture sims. What makes matters even worse for her is the way her tormentor designs his roleplay, assumed there is any design at all: While she emotes her pretty ass off, depicting her actions and the variety of feelings she experiences during her ordeal, his responses are meager, to say the least. A few sentences in direct speech is all that comes back from him most of the time. Rough and lewd commands, barely filling a single line. It doesn't take long before the girl and her real life typist feel humiliated and badly exploited by this bad balance of roleplay giving and taking.
When he's finally done with her, he slaps her face and makes room for his comrade, who doesn't hesitate to rape her in the same fashion – and with equal "skills".
Meanwhile, the gang's third member, the woman, has entered the cell too. When our abused heroine receives another slap across her lovely face and her rapist lets go of her for a moment, she realizes that the woman left the celldoor open.
Not wasting time on another emote, the tormented girl dashes through the open door and runs for her life towards the exit of the cellblock. But all hopes for freedom shatter as she finds the door locked. The gang is enraged. Shouted commands order her back into the cell, and a whip is cracking. She knows she is doomed. They will drive her back into the cell and probably abuse her for the rest of her days. Despaired and in panic, she TPs out of this hell, actually fleeing more from another round of poor roleplay than from the sad fate she'd have to endure if she would stay.
Materializing at her home, sobbing and almost naked, she collapses in a state of shock.
[...to be continued...]