Archive for 'Game Development in SL'

Bash and Crash on Unreal:SL’s Opening Night

Bedazzle’s much-anticipated Unreal:SL kicked off its weekend-long opening festivities last night with a crowded dance party that had everyone in attendance kicking up their heels — so much so that the sim crashed before the party was much more than an hour old.

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Rising from the Ashes: The SimCast Gaming System

by Matthias Zander Many remember the splitting of ways that the SimCast development team suffered in November of last year, and the call for an open-source gaming system that followed. This was all caused by the departure of the project’s head programmer, Azelda Garcia. Like the mythical phoenix, however, the project has risen from the [...]

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Techno-Pagan Nuptials: Simcast Island Lord Weds in Midgard

by Pat the Rat In the social event of the month, Simcast Island Lord Mystic Templar married Simone Templar (no relation) in a lovely techno-pagan ceremony on the bucolic island of Midgard. Midgard is strategically situated between the unspeakably evil Simcast Island and the wholesome hobbitesque Bedford Island and hence managed to bring together an [...]

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Simcast acquires Third Simulator

The SimCast group, one of the PvP games under development in Second Life, today announced the acquisition of a third sim to its combat arena — this one owned by team member Mystic Templar. In a press release, SimCast CEO Prong Thetan said that new combat simulator is named Midgard, and is positioned between the [...]

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Tartarus Project Raises its Flag

This is one part drama and two parts interesting: Ryan Jade of the Tartarus project has posted a proposal for Linden funding for his project on the SL Forums here. This of course has led to lots of “yays” and not a few “BFD”s, and charges of attention whoring (something we know about here!), but [...]

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Time for Open Source Gaming?

A Screen Shot from an Open Source Game under Development at RIT In a new article in Wired News, Daniel Terdiman takes up the possibility that current game development might eventually be replaced by open source wiki style projects. Of course, as evidenced by our State of Play talk, we agree! He talks to Hugh [...]

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Bedazzling Gravity Space Station

I gather that the Gravity Space Station is just a place to chill while the Bedazzled group works on their development of Unreal Tournament (or a version of it) inside SL (and with Francis Chung’s Seburo compact exploder no less), but it is noteworthy for the texturing and all. While I was visiting Phillip Linden [...]

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Drama Comes to Simcast!

Well, as much as the Herald luvs drama, a nice fat scoop of it would have would have made it into these pages days ago if I hadn’t been all wrapped up in my rl gf who is visiting from some undisclosed central eurpoean company (hint, she’s an infamous game dev groupie!). Anyway… …no sooner [...]

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Streaming Waggie, Teppie, and Uri

Whew, a week in detox has *almost* helped me to recover from my night with the gamedevs, and I can (belatedly) get back to blogging The State of Play. These posts will dribble out as I have time. First thing you might want to check out (if you haven’t already) is the streamcast of the [...]

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Second Life Boxing to Reopen

By Gina Fatale After all the drama from Boxingmania, SLB is once again opening its doors for Friday Night Fights only this time around Tommy Rampal is the one and only manager of the complex, leaving out his former business partner/drama queen, David Jacobs. I was able to catch Tommy while he was preparing for [...]

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